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FAR-FD AIR K

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About FAR-FD AIR K

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  1. thanks for yours feedbacks i rewrite this script with this change: - add a parameter for AI skill - add a parameter for hunters side - add a parameter for detection threshold to be in combat mode - hunters choose like target the nearest member of the chased group - hunters ignore the member who are not on the ground like in case using parachute or heli to be insert this is a sample map here i hope this version is better for you regards
  2. hi katipo perhaps my english is too bad // Activation: null = [group_target, gamelogic_spawn, 0 or 1, r_min, r_max, nb_unit_min, nb_unit_max] execVM "chasepatrol.sqf" accurate way: If you set like this: r_min=1 and r_max=2 then AIs will spawn randomly between 1 and 2 meter around the game logic you specified random way: If you set like this: r_min=1 and r_max=999 then AIs will spawn randomly between 1 meter and 1 km around the game logic you specified and if you set with 1 the parameter 0/1 the AIs spawn will be around the leader of the specified name group look in my template map i put two ways in the radio in the first russians spawn always near a house and in the second russians spawn randomly around you but never in water ;) hi imotep thank for added my script hi myke i did not know this command, i will use it thanks
  3. yes i hope do it soon you can change side and unit here (and their skill):
  4. Hi everybody I don t know if this kind of script already existing if you need it for your maps, this is a sample map here Best regards ------------edit 2010/04/24-------------- thanks for yours feedbacks i rewrite this script with this change: - add a parameter for AI skill - add a parameter for hunters side - add a parameter for detection threshold to be in combat mode - hunters choose like target the nearest member of the chased group - hunters ignore the member who are not on the ground like in case using parachute or heli to be insert i hope this version is better for you regards
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