falcon988
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The Unsung MOD (Vietnam War) Arma 2 Release
falcon988 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any plans to put up some new mirrors now that the Feds smashed up Megaupload? I can't download the patch to get the Lowlands map :) -
7-8+ shots??? I have NEVER seen anyone survive that in ARMA or OFP and I too have played quite a bit. The absolute most bullets I've ever seen an AI actor survive is 4. 90% of the time they go down on the first hit, and the other 9.99% they go down on two. I have to question the veracity of such a claim as 7-8 because it seems so outlandish. Get FRAPS and make a video of it and detail what mods you've put on?
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You can't really be sure where you hit them since, as mentioned, the blood stains are notoriously unreliable and have been since OFP. It's not really -that- huge of a deal though, OFP has never had a purely realistic damage system. Case in point: the medics in ARMA 2 act more like a healer in Baldur's Gate than an actual medic. These are all gameplay allowances! In a couple years when computers are stronger and ARMA 3/VBS3 is out you'll see some more realistic damage modeling, medics won't be magical, and there'll be actual casevac systems in place. 'Til then if you shoot a guy and he doesn't go down just shrug your shoulders and shoot him again :cool:
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I suppose you're right. I should mention that my player character was almost deaf at that moment from firing the LMG so much, could only hear ringing and all the shooting around me was very dull and faded. So it's conceivable I could have missed some auditory cue of impending, explosive doom
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Question for you guys. I was in a fight just now in BAF using my usual mods... ACE and ACEX, JTD, GL4, WarFX, and Zeus. It was that single mission where the Brits attack that mountain village. At one point something similar happened as what occurred in Drozhino... namely we were advancing through a patch of trees, everything was proceeding swimmingly, when all the sudden... hard to explain, was like a FLASH and a big boom that sent my playing character to the ground and once again I thought I'd been killed. Also was deaf. Trees around me were knocked down, both the paratroopers that I'd been fighting next to were dead. Wish I'd caught it on video, crazy moment. The squad leader AI apparently panicked and ordered a withdrawal right away after that happened. What the heck weapon did they fire that caused that? I have no idea what it is but it's no fun. I didn't see ANYTHING, was suppressing the Takistanis one moment and damn near blown to bits the next.
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I admit I too miss the OFP feature of showing you who killed you, along with a relevant quotation and sad music. Yea it's not realistic at all but it was fun to have someone to shake my fist at. Course, back in those days the AI was so accurate it could pop your head off with the first shot from half a klick away, so it was more annoying than anything else, and most OFP deaths would end with me shouting "Oh that is BULL**T! HOW COULD HE HAVE HIT ME! COME ON! @$*@($*@(!!*&%!!!". Good times!
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I feel silly now, but reading this made me think of something. I wasn't aware that GL4 throws reinforcements into a fight like that? That explains what happened then, because I was running with ACE, ACEX, ACEX_SM, JTD Fire & Smoke, Blastcore FX, Zeus AI, and... ta-dah, GL4. I was amazed by how many reinforcements from both sides were pouring in, but I figured it was part of the mission script. I'll take a closer look at GL4's readme and figure out how I can adjust its parameters, I kinda just threw it on without reading too much into what it does, based solely on everyone else's recommendation :cool:
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The village was Drozhino. Not a large village by any means, but there were a -lot- of militants involved. What happened in detail: I'd been driving through when I noticed white smoke up in the treeline near the town and we started taking fire. Figured it was just a few jokers so I debused the squad to hunt them down, but soon we were under a hellstorm of fire (which was very, very loud using ACEX_SM and a 5.1 headset). The tac-map showed a lot of reds converging on us (I like to play on regular difficulty) and we began receiving casualties so I made a "fighting withdrawal" to a little defensible position just outside town and dug in. Other U.S. reinforcements started arriving, Chedaki reinforcements were arriving, big huge battle. Machine guns were fired, mortars blew stuff up, trees and buildings lit on fire and fell down... it was a good time! Ultimately we made a push back into Drozhino's center to secure some wounded that were still there, which was very harrowing as the center was not at all clear of hostiles. All told the mission lasted 38 minutes, and the initial "ambush" happened in the first 2 or 3 so... long battle!
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I just went through 38 minutes of back and forth fighting over one single village. That was a freaking -ordeal-, let me tell you. I didn't even know a battle in ARMA 2 could last that long, in OFP they were always over so quickly. But maybe with ACE and GL4 and Zeus AI and everything else I had on things just got out of hand... On a bit of a cooldown from the adrenaline. I actually survived the whole thing unscathed; despite being singed by machine gun fire, singed by the flames of a burning truck, and getting bounced around by mortars like a little toy. They might have been rifle grenades in retrospect, I didn't actually -see- any of them land with my eyes, I more heard/felt them and then spent several seconds in a state of extreme disorientation wondering if I'd just been killed and if so why the screen wasn't red and etc... ANYWAY... is this sort of battle typical for this sim?
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Quick question. I enabled this and it works and looks fantastic. Have it running with GL4, ACE, ACEX, and ACEX_SM (the sound modification). GL4 works fine but ACEX_SM seems to turn itself off, I go back to the lame vanilla sounds when I use JTD. How can I keep this from happening?
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ACE 1.7 (Advanced Combat Enviroment) for OA/CO
falcon988 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey guys, each and every single time I download ACEX from any mirror I get the following message: C:\Users\BlahBlah\Downloads\@ACEX_v1.7.0299.7z The archive is either in unknown format or damaged. What gives? I can download the other zip files just fine but ACEX is giving me a hard time no matter where I download it from Also, if I want to try out the update just released today where on this page (http://ace.dev-heaven.net/wagn/ACE_1_7_Update_1) can I actually go to -download- it? One last bug I'm having, I put on @CBA, @CBA_OA, and @ACE into my OA directory, set the parameters up and everything. I can run it that way but I always get the warning: Addon 'ace_c_ai_rof' requires addon 'CA\Weapons_AmmoBoxes' -
Guys maybe I'm just really stupid or new to ARMA 2 or both, but how the heck do I get my troops to leave their trucks after radioing them to get in in 'Always Faithful'???
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No seriously how are you supposed to reinforce the command units? my unit 4 was destroyed and my unit 2 is heavily depleted. I currently have like a 12 man squad. I'd like to send some of those troops off to reinforce unit 2. But uh... how in the heck are you supposed to do this? I've looked up and down and can't find anything. Is the documentation for this command system truly this horrendous? I'm getting pretty frustrated because nowhere can I find out how to do simple things like this...
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Okay, dumb question but I swear I've searched google, read the manual, searched these forums, did the tutorial... How the heck do I order my units to occupy the technicals at the start of the mission? Unit 4 boarded one on its own, but there's 2 others just sitting there empty that I want to get my guys into but I can't for the LIFE of me figure it out
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Have to wait a half hour in this ARMA 2 mission... and the fast forward button doesn't do anything. Time goes by just as fast at 4x as it does at 1x. Little help?