

Fu-ion
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Everything posted by Fu-ion
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Rearming is a real pain, yes the truck has to be almost on top of the arty and it is a slow process unless you order your AI out and sit in it yourself. Is it possible to extend the "range" of trucks or is it hard-coded into Arma ? I never tried putting 2 AI into arty, a waste of manpower ? Firing faster means more rearming = more frustration and a waste of the commnders' time Just had a thought ... what if 2 AI = better reloading ? Going to try it now.
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(EVO)CTI Release Full Release of EVO CTI
Fu-ion replied to arma.isgreat.org's topic in ARMA - USER MISSIONS
Why does the Senduit link give us version 3.9 ? Also, the armaisgreat link is true BS, if anyone is using Firefox with Noscript just check out how many advertising sites you would have been connected to ! -
I gave up when the first mission refused to end. The first delivery is at the airport which was really a small village Sorry but this campaign is nonsense.
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This isn't a campaign, its some near identical missions strung together, I played it to the end and thought it was a waste of time. sorry but it really was very simplistic, more like sniper training than a mission.
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Heading from dolores to Ortego I took out the shilka east of the town ( not in grey circle ) and then entered Ortego on foot. Still no enemy spawn. The Officer was there and I could capture him. I start the mission by using the "resume" button, could this have any bearing on the problem ? I can't try again as I saved after the shilka. I hope this can be fixed. Edit: Bah, I wanted this in the Evo SP thread, feel free to move
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0.12 I don't mind losing points for AI, I take care of them pretty well You can still fly over a town without activating the ai, I used a Cobra to take out the shilkas and landed in the grey area to activate the infantry but all I got was a town cleared message. Even leaving one shilka alive and then entering the grey area on foot doesn't always activate the spawning.
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Just been playing 0.9, The enemy officer cannot be captured ( infantry worked ok ). The Officer just runs away from you. Paraiso was fine, plenty of infantry UAZ etc and I cleared it without any odd things happening. Somato had stacked Shilkas and no infantry. The town was clear as soon as i entered the grey zone, same goes for Cayo, Dolores and Ortego. I entered Somato on foot but used a littlebird to fly over the other towns. Otherwise ... good work Just remembered, i was getting a script error, something to do with "getin as gunner". Not sure if it was me and my AI using a repaired bdrm or trying to get the AI to fix a Stryker. The error kept showing randomly and since then the above problems started.
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Freelook Stuck! ALT-Tapping Doesn't Work
Fu-ion replied to kridian's topic in ARMA - TROUBLESHOOTING
I had this Yesterday, I was driving a hmmw and using freelook, i got out of the car without turning freelook off ( I use * ). So I walked backwards to the hmmw and got in as passenger and switched to driver, pressing * again meant I could steer with the mouse, when i got out all was ok again. If you get bugged try to find a vehicle , it might just work. -
I had 1.08 working fine for weeks until this morning when i closed it with Alt F4 as I had to go out in a hurry. Arma has since failed to start. It wasn't the securom problem, it was the "tickboxes and then nothing" issue. A previous post put me on the right track to fixing it, someone said it worked without sound, rather than disable the sound I updated the OpenAL, 5 seconds later and Arma 1.08 now starts everytime. Stranger than Fiction eh ? Just my 2c worth, probably won't help anyone who has never had it running
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I get exactly the same, viewed in 3rd person my uniform and backpack turn a silvery grey colour. Not bothered about it really, there's more important stuff to fix Edited to say: forget Wikipedia, its all so wrong, try Britannica instead
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NisuMies, " EventType : InPageError P1 : c000009c P2 : 00000003 " You have a dual core processor ?
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@ sickboy I really wouldn't mind 20 hours between crashes I have been watching temps using the Rightmark CPU clock utility but am not sure if it just takes an average of the 2 cores. Having said that, when 2 cores were in use, one was at 99-100% and the other at 5-10% utilisation !?! I have noticed with CPU-Z that the cores are not running at exactly identical speeds so maybe one is flaky (its an E6300 ) but there's no denying that disabling one stopped the freezing ( am writing an entry for Ripleys Believe it or Not ) Once all logical steps fail, try the illogical .. captain
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I fixed my problem ( PC freezing trying to install 1.04 to 1.05 ). I suspected CPU usage and added /NumProc=1 to boot.ini The update completed without any problem. Now I have copied the 1.05 addons, the campaign pbo and arma.exe to another hard drive just in case 1.08 fails. Oh, and due to the previous 7 attempts I have a massively fragmented games partition so will try 1.08 after the defrag. It might be a worthwhile test for dual-core owners to limit the pc to one core and see if the problems remain ?
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Its not heat Sickie, I made sure to discount as much as possible all the usual suspects, it remains at around 60c, is not overclocked and of course .. it has all worked before ! The last resort will be an XP re-install but why the hell should anyone have to do that just to get a game working ? Personally I dont' think BIS have the talent to pull off a game like this, Arma is basically OFP with better graphics and a little extra content, and it's that extra content that is fubar. and this forum is seriously overloaded
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You lucky people who can't get 1.08 to start ... I can't even patch the 505 1.04 to 1.05, pc freezes at 29% (characters.pbo) The last game I had that failed to start after patching was BF2, and that went in the bin I think I'm gonna have to throw this too
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@ Shadow_NX I had those 3 rings too, you can remove them by turning off Anisotropic Sample Optimisation ( for Nvidia, not sure what ATI calls it )
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Evolution V1.0 Large scale respawn coop
Fu-ion replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
True, a respawn tent wherever you like is not a great idea. However, since I see a lot of people leaving up once the southern towns are done it might be an idea to allow spawning at the harbour in Corazol, only when the south is clear. There's nothing worse for me than joining a game with no helis remaining and the thought of driving to Pita etc in the north. ? -
Evolution V1.0 Large scale respawn coop
Fu-ion replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I agree, lower the vehicle requirements or the points needed for rank. Maybe base it on the number of people playing and dynamically increase the needed points as more join. Can kills by my AI be counted ? I m sick of my AT soldier getting kills that should be mine -
Evolution V1.0 Large scale respawn coop
Fu-ion replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
something I noticed today, 8 people on the ( professionally hosted ) server, 6 of them around Somato. It starts to rain, I check the stats for players and everybody in the rain area has an instant 10k desync. The rain moves on and desync disappears. I thought this was just coincidence but it began to rain again a few minutes later .. same result : 10k desync for a few seconds then back to normal. Also, our server crashed twice while playing with 1.4a and 2 of us had a crash to desktop 3 times in 2 games. I think if Pita and Masbete were removed it might help and it would be good to experiment with NO weather. my 2cents Otherwise it is the only mission I play at the moment ! -
@ Orlok and MrN Doh, never went near any huts will try again Thanks
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This is great fun, well done a nice DM
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I know i've got 0.91b and am wondering how long it takes before being offered a mission.? When I first played I loaded up a truck and drove all the way to Bagango and found .. nothing. Called for evac and only when the chopper took off did it find a target, the heli gunner found a UAZ with MG, nothing more. So back at base i load the ai into a BH and fly back to Bagango, find 2 uaz and 1 shilka. I give up and quit the game. The drive must have taken around 6-7 minutes, is the game still intialising ? Should I hang around the base until something happens ?
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wicked stuff, I hadn't gotten round to looking into "animationphase" but I guess the command itself is a clue. Thanks all
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I am using the baracken "green current house" or Stomhaus addon (Mapfact) which has an animated switch. I need to be able to check if it is open or not. I know it will change state using xxx animate ["component2",1] or 0 but does anyone know how to check if the state of the component is 1 or 0 ??