Folgore is back
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Everything posted by Folgore is back
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did u see the issue I posted above..in it you can see many overviews of springfield... abseball camp would be fun too the silos is well placed under an hill . did u see the black asphalt ? it looks good on the green we have for the gorund.. anyway the last verison I saw was really great just too laggy somewhere but thumbs up for you
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Black scorpion this mod "IS" the only mod that have textures scanned from the g.i.joe comics first 27 issues and from some later issues. So the style is the same of the comic pages...if you liked the comic you'll certainly love this mod. with the units you can recreate many stories ...if you are a good mission maker join us and show that you a are a fan !! http://ofp.gamepark.cz/news/pics/Cobrabosses.jpg http://ofp.gamepark.cz/news/pics/CobraInfantry.jpg
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In the main pack there are even 2 different version of snake eyes+his uzi-machine gun...pheraps i'll improve some textures and the p3d later. here are some textures of the units included in the pack : http://ofp.gamepark.cz/news/rest/Read%20ME%20and%20pics.rar for playing with it you'll need this files here is the main pack : ftp://ftp.gamepark.cz:8021/ofpd/mods/G.I.Joe%20MOD%20beta%201.0.rar here is the first patch to the pack : http://rapidshare.de/files/14115370/G.i.Joe_Mod_patch.rar.html here is the new island By Ice and we'll add pics soon : http://rapidshare.de/files/14286846/joecobraislev1.zip.html Now you have all and ready to fight...more then 50 different units including G.i.joe + Cobra+October guards, 2 different island more some veichles and new objects and buildings....
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http://rapidshare.de/files/14302258/G.I._Joe_Comic_Issue_014.zip.html just to taste the feeling of this mod ...for all the mission makers out there that want make a mission for us .
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here is a new g.i.joe unit Ranger Stalker !! http://www.myuselessknowledge.com/joe/stalker.html I am waiting a new version of the island from Ice i hope it is greater than the last version and I hope he decides to put some pics and a download link here ...
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about the veichles.. I was thinking to add the S.N.A.K.E. battle armour but I am not a 3d modeller there is someone that wishes to help us on the veichles ?? here are the blueprints : http://www.yojoe.com/vehicles/85/snake/snake_blueprints.shtml
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ok just make missions for the Jack"Ice"Bauer island No problem! about the island i was playing with the philcommando economic city island and i think that would be great if he could add some of his buildings to the island like the similar white house building and some bunker and Hq centre he did in separate addons.the same cultist temple would be useful for a cobra museum Those objects would add more variation to the island and they are simply great addictions for springfield cobra town..not simpsons they uses same name http://ofp.gamepark.cz/news/pics/sectionpics/PCisland.jpg here the link to the Pc island !!hope he agree using them . here is a link for some inspiration on the missions and springfield http://www.myuselessknowledge.com/joe/carchive.html
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the mission uses jackBauer joecobraisle ?? it is not yet released.. anyway I had the beta and i tested the mission..sorry but doesn't starts for me  it asks FOLCobrasoldier.pbo I think it's based on the really old addons I made for the cobra infantry .... please use the updated addons .
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hy guys I have the crimson fist and legion of the damned testures skins made..when I'll have free time I'll add Captain Cortez so you guys we'll have another chapter to work on eh?? keep it up
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http://rapidshare.de/files/14115370/G.i.Joe_Mod_patch.rar.html more mirrors would be great ! Finally here is a beta patch a little taste of the new upcoming patch for tthe Gijoe mod There are all the things above and some corrections to the old addons..so if it ask to overwrite something click yes !! The only thing out of this patch is the new island by Jbauer eh eh eh !!! Hope you like it !! new units : Cobra Crocodile master Cobra civilians 6 of them but more to come Cobra Eels (can swim and jump) Cobra red ninjas (can swim and jump) +new weapon( it overwrites sword pbo) Cobra Hiss Driver Cobra Range Vipers +new weapon Cobra Dreadnoks Zandar + Zartan Cobra flag.jpg Cobra iron grenadier (Destro's general) Voltar Gijoe slaughter's renegade Taurus p.s. i reworked the shinobi addon so all the best to his creator You'll need the old pack you can find the link above !!!
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a list of all the weapons or a list of the new weapons ?? the springfield town by Jbauer !!by the way Great work !!just eliminate those hills in the sea and place the venom building bunker on a little shore so people can walk on it and add the upper part . use also the cobra island textures for adding some variation to the zartan place pherpas you could add some little barracks ...add some cobra bunker and a little ranch with crops field you find all the object under object/empty/Fol_crops etc... cobra springfield civilians !! cobra youth !expect to find them attcking you while riding 80's style bicycles Cobra Rattler !!!i need someone that could add to the model a cockpit and a rear gunner !! http://forums.bistudio.com/oldsmileys/smile_o.gif' alt='smile_o.gif'> someone that could make a config.cpp and add weapons please
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http://img524.imageshack.us/img524....MG] Cobra Hiss driver Yes they are !!how are going your mission ?? I am quite interested to try them !!
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reworked and ready to fight !! please have a look here and write what you wish to see ! http://www.yojoe.com/action/alpha/all/
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Slaughter's Renegade Taurus made...If you have any request please write here your fav chracters and I'll add them to the patch !! contact me by pm so we can talk about the patch I am working on .. it adds more units and weapons.
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http://rapidshare.de/files/13869187/zand.rar.html Zandar download link here for using this addon you need the gijoe beta 1.0 from www.ofp.info the pack here : http://ofp.gamepark.cz/index.php?showthis=5986
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Manta gijoe veichle by At st Walker http://www.yojoe.com/action/86/86card/zandar.jpg Zandar ...he is such so strange spy...but really a punk trouble on battlefield !!! http://www.yojoe.com/filecard/86/zandar.shtml Range Vipers  they can live weeks in jungle and wilderness just eating some insects ;)really cheaper ain't ?? http://www.yojoe.com/filecard/90/rangeviper.shtml
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i finally succeded in changing it but now I need to know how can I change a defined p3d model part like the dx arm an object not more redifined like an arm but as a static object. at the moment the left arm is equipped with the bolter while the  left arm attacks performing the anim.Anyway it is quite complex and I think that it would be fine if spqr may add to the space marines the strike gun fist ..if it is ok for him. well about the release I think that as i delivered to spqr they are fine I don't know if he wish to delete the chainsaw i added but they are beta and can be out for me..
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this is my last post here .. keep on working to your addons and nothing.. no flames here and no pity.Pheraps we see the same sites over internet or copyed the same big game texture like wolfstein. and remember being raped by someone imaginery or not is never a good feeling and you should respect who unfortunately had something like that. bye
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well sorry but you really misunderstood me. I didn't say that the mod is finished because I am not an army of one. There are others members out there that keep on working on the 40k stuff. i just want to say that if we can't succed in solving the close combat problem i am not so much interested in updating the space marines because for me the fighting aspect was important...so creating new ones is silly because we should implement new original way of playing and new things that make this mod different. i'll keep on working and foolowing the fan ideas and advices like I did for castellan Draco "realism" as you saw. But I just wishes that somebody could create that animation for us...in the end I made many units and in a fast and happy time and i'll keep on working on them and see updates when i'll feel ready .. the things I did will be released with the help and much work and fixes of ours great members ...this arsh have no sense to exist here.
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no words....keep it on your own they are the beta  of my work at the berlin mod and they are really old. Ask AtsT to give you access to my last works that I did for him pheraps you can change something like the postion near the belt of that greande or just begin on working to an improved donated texture and model.. you know the thrut like molder on x file. i think that at last you could improve them after 2 years. so tell me why in the credits you mentioned those ofp addon maker it is a sort of saying yes i copyied you alot or not?
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http://ofp.gamepark.cz/_hosted/vilas/screens/nius3.jpg hey vilas  i perfectly knows that the  german the second one to the left have got a grenade textured near the  belt ...well I did that soldier and i did that texture in 2004 . I don't know howw u took them by me but those textures and that addon are not even the final but those were betas. So stop saying that they are your work. i don't know how u took those from my HD but those are made by folgore two years ago... if you post here the hrud paa texture of the torso and At st post the one updated you can see that yours is my beta and the one above is just improved by me . i know what I made . simply . at last you didn't took my final  i perfectly remember that i should have fixed the texture under the neck because the strings were not symetrically with the torso . http://ofp.gamepark.cz/_hosted/vilas/index_eng.html at least you should have put my name in the credits ain't ??
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I am not talking about that awful stroke gun stroke fist move . we are talking about a new anim that can be a source for all the other space marine weapons like power swords power axes and all the chainsaw and so on.... the damage effect obviously would be changed by config cpp values but the bullets would be different for all the weapons ..for example a power sword would shot a sort of energetic textures that simulates the powered sword effect.... so the important thing is to have this fu...ked animation done and I'll add the different textures for all bullet/effects ... if we won't have this soory but no further progress will come.
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If I won't solve this, there is no point on creating/texturing new space marines because the close combat is an important feature and it lost interest if it isn't implemented sorry guys.
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I found this in the cpp and the rotation is referred to the arms but what makes the original p3d arms model disappear??? : Â
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