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fish44

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Posts posted by fish44


  1. Hi all.

    Is there anyone who can explain how the compass ribon symbology works for armour vehicles.

    In the driver position its pretty clear. The white caret, is the direction of the front of the vehicle, and the yellow is the direction of the turret. However when i get into the gunner position, the white is the direction of the turret, but the yellow does not seem to follow the driection of the body of the vehicle. What gives ?

    Im sure there is a logical explaination, as the same is true in OPF. Its just I cant figure it out. crazy_o.gif

    Thanks in advance

    Fish


  2. AA and AF take a lot of horsepower to run no matter what game you're playing.  ArmA just has a lot of edges to smooth!

    And a lot of pixels to shade........

    Actually, ive just downloaded the recent demo patch, and applied it. Wow, its like it has been turbo charged. Now for me it is very playable. I like FPS, and all that lighting and shading comes no were near FPS in giving a sence of realism and game play. Im getting 35fps, in opening scens of coop mission. But ive got most settings set to low. Rifle movement much better, overall feel much more fluid.

    One coment would like to see a 'bigger compass'. At 1440 x 900 the numerals are still not ledgible. Should be like the watch. Also how can i get the soldier to put the rifle on his shoulder.


  3. Anyone who has ever had a lan party, either big or small, knows that 'trying' an new game or demo is not a runner, especially if some have not even tried the game at all.

    The time at such an event is so precious,that all much come there knowing that their setup is working, and all the setup issues are out of the way.

    No matter what game u tried with so many people, if it was not carefully planned, in that all had been familiar with it, and were 'comfortable' with its limitations, it was doomed to failure

    Im an OPF player (though not as often as i'd like), and it took me a couple of hours just to be comfortable with my key setup to run ARMA in co-op mode. And i can tell u the OPF keystrokes with my eyes closed! It also took some time to get my system  running it at 'reasonable' frames, as its is very demanding, so much more than OPF. So if this kind of stuff is being done at the lan meet, then i can understand the outcome.

    my .02$


  4. Noticed when i try to crouch during a run, movement, pauses, then re-continues. Would be nice to have 'smooth' transitions between these states, no matter what action is taking place, so after pressing it during a run there's no 'interruption to the run and player gets to crouch when he comes to a stop. Maybe the same for prone, and stand.


  5. Yes use Catalyst Control panel and make sure that AA and AF are NOT forced off and are set to "Let Application Decide" then enable or disable AA AF ingame and it should work.

    Hope it helps.

    Thanks sure did.

    Just set my AA and AF to correct setting in control panel ( x4 & x8), then checked the 'Application controlled' box for both. Then went into the game and selected AA and AF, both medium (i think).

    And it runs fine now. (Boy does it take some horsepower to run, hope its better in final release).


  6. This whole thing sounds pretty intersting to me, but I'm not really convinced about it huh.gif

    Kavoven, I can understand its difficult, nay impossible to 'comprehend' or 'imagine' the benefits. And this is a real problem with this technology. Its a steep learning curve, and in fact initailly its unomfortable. But like riding the bike first time, once you get it, it becomes so natural that you dont notice your head movements at all (within the system gimbals, and with a good setup).  

    If only one the the BI developers was a lockon FC or other supported sims, jock, and spent some time with it on this, then maybe they would see all the potential it has. (maybe they have...fingers crossed  notworthy.gif )

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