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fish44

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Everything posted by fish44

  1. fish44

    Frame Rate is King

    I just got a new video board, 7950GT, to put on my 4400x2 rig. I tested it out with the 'Sanitizing Operation' single player mission. I started with 1280x1024, and all settings pretty much medium, with post processing low. In the 'leafy' area in front of the town, FPS would drop to 15-20. The consequences of this was a difficulty in geting the aimpoint or the crosshairs onto the bandits as quickly as needed, and so be an effective rifleman. It was almost impossible to kill 2 guys with clear shots, close to one another, even if they were not alerted, due to this. Conclusion, at these settings it looks pretty, and pretty good, but playabliity is very questionable. So I started to adjust things. I tried 1024x768, 1152x846, and adjusted the normal settings down to low. All settings were with AA4 and AF8. As a result I have found a 'sweet spot' for this game (and my rig) . I got to 38FPS, lowest 30, from all low settings, and 1152x864 (almost 20% better than 1024x768! ) At this setting, the game became 'very smooth' and very playable. The movement of the aimsight became much more fluid, and all ingame action the same (on this mission). The low settings, in my opinion dont' make much difference to the look, but a huge difference to the 'feel' and playability. I've been playing flight sims since 1991, and I have always mantained that for sims or shooters, frame rate is king. The point has been once again proved to me without any doubt. Its nice to have the eye candy, but in the heat of battle, i will gladly trade off detailed leafs textures and 'complex' shadows, for frame rate. Windows XP pro, AMD 4400x2 @ 2.4gig 9750gt@663/1450mhz 2mb dual channel Corsair DDR 3200
  2. Why are the vehicle controls configured for a game pad instead of a mouse ? (especially ground vehicles)
  3. fish44

    Expansion: Arma: Queen's Gambit

    Well for one thing, it seems like ArmA has been a big success in terms of sales, otherwise they would not be thinking of an addon. Very Good. And if such gives them revenue (or potential revenue), then, im sure they will spend some of it fixing whats broken, and improving what can be improved. Very Good Also. It that happens, then im happy. Additional content is only icing on the cake. Bring on the Expansion!!!!
  4. Have posted on the 'troubleshooting' section, but have had no replies, so im re-arranging the question In the hope of getting an answer. Is there anyone using 3rd party voice command software with ArmA, and if yes, what is it, and does it work with MP missions. If not, Is there and in game command software to do this?
  5. fish44

    Command menu "TEAM"

    Have to agree. Ive used TIR since it came out for flight sims. So I tried it with ArmA having played shooters for years. Initially It was a disadvantage , but i persisted with it and after a few hours playing, It came into its own. I have now the floating zone up to max, and along with shoot it feels very natural. If you can see your way to affording TIR4, in opens up a whole new experience in ArmA. Some people mentioned $300, for it, but I got it  Here for much less. On topic, has anyone been able to comand their units to move for a certain distance. ?
  6. fish44

    Ordering Gear Changes for AI????

    Yes one of those nice, sensible, realistic features, which has been dropped in the transition to ArmA.
  7. Until Black Shark comes along Â
  8. I have to disagree. For rotary wing aircraft. BIS have kept the model simple enough that with mouse and keyboard, you can become quite adept with these. Especially given the short nature of most of the flights. And if you use TIR then it the icing on the cake. Its great to be able to get in fly, fight, land jump out, and run into battle, all with the same controls. I do agree that trying to fly with keys for cyclic inputs is tricky, and dont recommend that for comabt, but you could work it for some basic transporting at a push.
  9. Good post. Couple of points to add. Pilots dont' use rudder at high speed. It can cause structural damage to most rotary wing aircraft. In dual rotor aircraft, due to the time taken for the rotor speed to adjust, its quicker to use the clyclic input to either slow or to turn the machine. Again rudder is not used at high speed. Since neither of the above is modelled, in ArmA, the compromise which BIS made is a valid one. I have spend many hours in both rotary and fixed wing PC flight simulators, and my advice is if you want to fly simulators, dont use ArmA for it, it is a battle simulator, not a flight simulator.
  10. fish44

    AMAZING TWEAK -Floating Zone & FPS

    sorry forgot to track this
  11. fish44

    AMAZING TWEAK -Floating Zone & FPS

    Just like to add a point. OPF has a 'lookView' system which allows the user, on the press of a key, to move his view independent of his movement or the direction of his cursor (gun). The floating zone in ArmA is completely different. ArmA behaves the same as OPF when this floating zone is removed (set to zero). In most FPS, u got one movement, the environment. Shooter turns left right, looks up down, an the scene adjusts. gun is always there. Â GUN-SCENE OPF introduced a system where you could run and point the gun (and shoot) in a direction independent of where you looked. Â GUN-SCENE, HEAD-SCENE ArmA has refined this further, by allowing another degree of freedom, where the gun can be moved quite independently of both the sccenery, and the shooter. How much the gun can move before 'dragging' the shooter's view in that direction, is determined by the size of the 'floating zone' GUN-SCENE, GUN-HEAD, HEAD-SCENE Nice thing is, depending on you settings, TIR, and software, you can set the game up to work in any of these there modes.
  12. fish44

    ARMA requires headtracking

    The biggest disadvantage of using TIR is the amining, as has been discussed above. Cause the head movement is another variable, and you have to keep it very still as well as your mouse. Heres what I do. I setup Mouse2 key for my optics, and 'clicking' zoom, while holding, holds the breath (as zooms some more). In the TIR profile editor, on the 'HotKeys' tab, I have selected mouse2 as my precision key, but have disabled toggle, and trap. That way the precision only kicks in when im holding the mouse2 button, once i let my finger off, Tir goes back to normal sensitivity. I also use my middle mouse button for recenter, and i constantly need to do that, since i don't use 'dead zones' on TIR. Another approach would be to use the same key to activate the 'pause', instead of precision, but I havent tried that approach yet.
  13. fish44

    everyone happy with VOIP or not?

    Yes, Im very happy with my VOIP, which is Team speak. Lots of control over channels, mute, whisper, etc. Well recomended.
  14. fish44

    Voice command software with ArmA?

    I used GC1&GC2 for many years, but could not get enough accuracy with OPF, so tried Shoot. Trained the sound recognition engine with my voice, and modified a stock profile from the website. Now would not look back. Much more accurate than GC could be. It hardly misses a command, except when I hesitate, or dont remember the exact command. Highly recomend Shoot
  15. fish44

    Voice command software with ArmA?

    Well im left handed, and use the number pad, so i can reach 13 keys easy, without looking. And they are faster, And i like the channels free for talking with my team. U know what they say "One man's meat is another man's poison"
  16. fish44

    Voice command software with ArmA?

    Thats my setup....... I only use shoot for commands, all else is close to me on the keys.
  17. fish44

    Voice command software with ArmA?

    Got it going, MP with my OPF profile. Works fine. Think it came down to a mic/audio settings. But still not sure. Anyway I have done some additional voice training, and will modify the profile to suit ArmA. Mic is now at full level.
  18. fish44

    Voice command software with ArmA?

    Yeah, Ive had that problem too, and do as you did, Alt tab and restart. I believe it might be a key binding/locking issue. I need to do more research on the mp problem. But interesting that you had the same 'effect' due to a VOIP app running in tandem. Good idea to use the same key to have one active, other inactive. Will pos on my findings.
  19. fish44

    Request : Add more drawing options to Map

    We just use a string of 'dot' markers, to create a hatched line if we need one. Its a little more time consuming but works. An arrow which could be dragged into the correct direction would be a great addition, and not add too much overhead. Would not be on the top of my items to improve/rectify.
  20. fish44

    Voice command software with ArmA?

    You are going to need to find and download the files listed below. To setup shoot. --------------- 1.Install .net 1.1, 2.Install windows SR engine 3.Run shoot once, from the shoot.exe file. Close it. (this step is to configure shoot for the profile editor) Install .net 2.0 4.Rename 'shoot.exe.config' to 'shoot.exe.config_1'. 5.Rename 'shoot.exe.config_2 to 'shoot.exe.config'. 6.Copy the ShootProfileEditor.exe to your profile directory 7.Make a convenient shortcut to the file in 6 above. Disclaimer: No guarantees or warranties, explicit or implied.
  21. fish44

    Voice command software with ArmA?

    Thats great to know, cause i've got a very good opf profile which, like you i have refined over time, and mostly works for ArmA. At least its not a bug with the game, and its to do with my setup. Works like a charm when in single player game, but once i put up a multiplayer game, the input into shoot seem to stop. At least now I can go through a process of elimination.
  22. fish44

    Shoot in Multiplay

    There is no problem here. I have shoot working perfectly with both MP and SP in ArmA.
  23. Hi all, Changed over from game commander to Shoot some time back with OPF, and it works fine both single and MP missions. However have tried it with Arma 1.05 and 1.07beta, and something is blocking commands to shoot. It works fine if in single player, or even in the editor, but once I jump into MP, shoot stops working. The keys work fine for giving commands. Maybe ArmA comms software is conflicting with the drivers which shoot are using? Is is possible to turn off the comms in ArmA? Anybody with such a problem?
  24. fish44

    Multiplayer mission bug

    Hmmmm, 4 months gone. Probably sorted. If not, are you sure u all are working with the same insatll and mods.? Is the server behind a router, and are firewalls off, and ports setup.
  25. fish44

    how to host a mod

    You no doubt have found the answer to your question, and i cant answer it for your particular mod. However, i have a dedicated 1.96 server for our mod @WGL, and I followed the instructions in the server install pack. Then i set up a shortcut to the server.exe ,with the following command switches, "F:/Operation Flashpoint/OFPR_Server.exe" -mod=@wgl5 -dplay -port=2584 -config=Ghosts_Server.cfg hope this helps someone
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