fish44
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Everything posted by fish44
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Random spawn in selection of locations.
fish44 replied to fish44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cheers Ranger. Learned a lot from that and finally got it singing. My first script (although you had all the work done!! I put in an extra array item to tell me which position it respawned at, to help me debug. 'Grissles' house position module worked fine for me for the locations. Here's what i ended with. // RandomPos.sqf Randomly places a unit based on an array of locations. _posArray = [ [[4073.62,4209.64,0.5],200,1], [[4072.69,4201.84,4],250,2], [[4077.49,4207.07,6.0],300,3] ]; _randPos = _posArray call bis_fnc_selectrandom; _pos = _randPos select 0; _dir = _randPos select 1; _dbg = _randPos select 2; //--hint line to be removed Hint format [" Position %1 Direction %2 Point %3", _pos, _dir, _dbg]; //-- HVT is the unit the script positions. HVT setposatl _pos; HVT setdir _dir; HVT setUnitPos "Down"; I have it running from the unit's init line nul=execVM "randomPos.sqf" Wondering if its possible (easily) to pass in the unit and so remove the 'hardcoded' units name in the script, so it could be called from any unit ? -
Random spawn in selection of locations.
fish44 replied to fish44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for quick replies guys, and video link. Edit. Working now (not quite). Used a little tool I found here, to get exact positions (in X,Y,Z format) inside buildings. The Z coordinate seemed a little off, when checked with setPos, so I adjusted. Little tedious to get them into the markers, I pasted them into the position parameter for each marker item, but placement is only on the roofs, and not inside the buildings. Maybe its a limitation of the marker approach? Also noted that the setUnitPos does not seem to work with grouped markers. -
Random spawn in selection of locations.
fish44 replied to fish44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
K, got it working. Wondering now, if it can be used to place a object e.g. person or weapons cache, in one of several buildings, since the marker has no init field, how can i give it a specific position (3 coordinates) ? Cheers. -
Random spawn in selection of locations.
fish44 replied to fish44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Cheers for the quick reply. :) -
Just posted a VAC setup video in the first post.
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Boot Camp - Flight training - Emergency landing
fish44 posted a topic in ARMA 2 & OA - OFFICIAL MISSIONS
Hi all. Been trying this mission but cant make out whats expected. 'nose down, then quickly reduce thrust' ? Can anyone explain what i'm trying to do in this part of the mission. Can't be an autorotation cause i understand it can only be done above a certain minimum altitude (and i'd be surprised if the FM would be complex enough to similate it anyhow) ? Any comments welcome. -
Hi All. Great mod. Getting better all the time. Thanks. Where can i get some missions for ace. In particular looking for one where I can train with all the weapons offline. Cheers.
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Sorry for delay, but profile above is what i use. It would not take much to costomise it to your needs. Cheers.
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Here's the video with the original soundtrack, as it was meant to be seen the video on you tube with the you tube sound trackFish
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Mouse in the left hand. I use R mouse button to fire, with left index, L button is zoom/optics. M mouse button for centering TIR, or Free look when TIR is not enabled. All my keys are mapped to the number pad, the page/del block, and the arrow keys, all very accessible to my right hand. Plenty of buttons in that region of the keyboard, and because of layout, hard to confuse buttons. Just bought my first 'left handed' gaming mouse from razor, and its pretty cool. Have been waiting for years for someone to make a decent gaming mouse for us left handers. You should check it out. Razor Death Adder Left Handed EDIT: If you got to the trouble of getting one, suggest you get one of their 'metal' mouse mats. The combination is awesome for control and accuracy.
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1.07 in XP Dedicated Server Question.
fish44 replied to m4rk3tin6's topic in ARMA 2 & OA - MULTIPLAYER
Same problem here. Fix worked a treat :) -
What software version are you using? Had this with TIR4 and TIR5 in arma II using version 4. Finally bit the bullet, and cracked it by moving to version 5 software (might still be in beta). Was a little effort to create new profiles, but works soo much better now.
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This post would suggest that your language is supported http://social.technet.microsoft.com/Forums/en/w7itproinstall/thread/7b3d5cf8-9dd5-4b76-89ab-cc45901c686f
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Thats how I installed it, flawlessly. (I hate UAC, and never have it on).
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But if you don't like it, it's soooooo easy to choose another from the VAC software!! :bigsmile:
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:blush:
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replace the first '9' with the 'default action' key ('ENTER'). You should be good then
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Previous post is for those who might like to modify the XML profile file! The location of my profile files in windows 7 is as follows C:\Users\Gerry\AppData\Roaming\VAC\Profiles Ill try. Only thing VAC does is pass a programmed series of keystrokes to the puter, just like you hit them with our fingers! So for now lets ignore VAC for a bit. Lets consider how to give the 'red team move' command with keystrokes. This is the way i do it (there may be others, and like i said it may not be consistent, cause it depends on whats in the action command menu list is at the time the command is issued). [b]Arma commands[/b] 'command mode' (opens the actions menu) 'previous','previous' (moves the cursor to the 'team' option) 'default action' (selects the 'team' option) '9', '1' (selects menu item 9, followed by item 1) Because I'm left handed, ive re-mapped some commands in Arma , and the actual keys I use are [b]My keystrokes (and my VAV profile)[/b] Numpad 2, k, k, Numpad 0, 9, 1 I think a default arma keyboard setup would be something like [b]Default Arma keystrokes[/b] 'SPC', '[', '[', 'ENT', 9, 1 Now back to VAC. Open the profile, in the builder, choose the 'team' category, select the 'red team move' command. In the command list window you will see a list of 4 commands. These use the 'actual keys' I describe above. Change them to yours, save the profile. Do the same for the other team move commands. You can get more info on the VAC profile builder from their webpage here http://www.dwvac.com/
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Just updated the profile above, to v 1.01 1. 'upper' and 'lower' commands now activate F12 and F11 as intended. 2. fixed team command for blue and yellow both calling up yellow team. 3. Added new commands, 'red/blue/green/yellow/white team move' to allow user to move the team with the cursor. see note below. Note. For the team move command, I have used 3 mappable keys from ARMA, In my game profile they are mapped as follows (this is not default mapping). These commands may not work consistently, because the command menu list is dynamic! commanding mode= KP2 previous=k use default action= KP0 This is how they look in the code for the 'red team move command' <command name="red team move" phrase="red team move" successphrase="" sndok="" category="Team"> <key extended="NumPad 2" extended2="NONE" pause="100" repeat="1" duration="200"/> <key value="kk" extended="NONE" extended2="NONE" pause="100" repeat="1" duration="200"/> <key extended="NumPad 0" extended2="NONE" pause="100" repeat="1" duration="200"/> <key value="91" extended="NONE" extended2="NONE" pause="100" repeat="1" duration="200"/> </command> To use these commands, you will need to search for the code sequence, and check/change the key names, in the profile file.
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No fool proof way to do it, that I can see. Problem is at the moment, there is no consistent set of key strokes to to achieve this, you have to scroll down/up through dynamic number of menu items when you hit the 'commanding mode' button, to get to the team option.
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The list in the Action description, is just a label for the command. For each labelled command, there can be one of more ('voice') activation phrases. Activation phrases don't need to include the label name, but each one must be unique in the profile. The command list in the right box, shows keypress combination activated when one of the phrases is recognised. Example Label (action description): return to formation. Voice phrases (activation phrase): 'return to formation', 'form on me', 'fall bac'k, 'regroup', 'follow my lead'. Command keys: 11 (keypress '1' followed by keypress '1' no spaces) Hope this helps.
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First, I use my mic at full blast, 100%, because it is weak. Most headset mics are pretty poor, and you need to be sure the sound is loud enough. Second, yes most definitely you need to train the microsoft voice recognition software to your voice . This is what VAC uses. You can google it, but here a decent link here explaining it and setting up the mic. What you are looking for is 'Train your computer to better understand you' in the ease of access section of control panel. I would recommend 30mins, but it does not have to be done all at the same time. Third, note that in my profile you have to hold the KP. (keypad period) key down, while you are speaking your commands. And vac must be 'ON' (right click the taskbar icon). You can change this key using the VAC Builder GUI. Hope this helps
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Been playing fps since wolfenstein came out long ago, Only discovered OFP in 2005. Been following the series since then.
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I want to generate more teamplay, and less focus on scores in our small group, and was wondering how I can turn off the kill/killed scores window in the mission. BTW missions served from a dedicated server. Thanks in advance
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Great mission Xeno. Cheers