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Furret
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Posts posted by Furret
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Really confused how you didn't outright win, i've never heard of the missions is spots #1 or #3 :S
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Right now we are still having to deal with a decrepit engine from the early 2000s.Would you be willing to have no updates/content for around 4 years for this new game to be built?
How should BIS go about funding this new game for the next 4 years?
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What is about pre-aplha pictures like this:http://blog.gamingdragons.com/wp-content/uploads/2013/02/arma3-screenshot09-gamescom.jpg (535 kB)
I haven't seen trees like this on Altis, maybe they are part of a prototype of the new map?
Perhaps its content cut for release as DLC?
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DayZ isn't a flagship title.Day-z has been in the steam top ten for how many months now? I seriously disagree with your opinion here.
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Not everyone? I would be happy if 1 dev would start with this.Dev-branch patch notes mention performance improvements/fixes constantly, quite often multiple times a week.
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1 fps less shouldnt be ok for anyone, where is the logic there, the devs patched the game a couple of months between your benchmarks and instead gain some performance due the further processing of the game you lost frames?Thats not acceptable in my opinion but it´s just my thought.
And thank god we have Seagulls now Ingame and 2 transport helo´s are incoming next. WOW. Not.
This can happen with fixing bugs, e.g.:
Fixing an AI bug that was preventing a block of code from running(maybe AI finding cover when under fire) now that this code runs it requires processing time, lowering overall FPS.
Edit: regarding your sarcastic comment; not everyone can work on engine performance, don't expect artists, modellers, UX designers or audio engineers to do that, it's not their area of expertise.
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After a couple of months I made helo´s altis benchmark again with actual dev version: From 48fps down to 42fps. Congrats BIS!edit: hmmm...now I have constant 47 again, so its within mesuring tolerance :p
First run caches many of the art assets as they're used, this means its prone to stuttering that causes momentary frame loss, lowering your FPS result.
The second run is a much more accurate representation.
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CPU - AMD Phenom II X6 1090T
This right here is the problem.
Even if it's the same speed as an Intel processor, it will still perform significantly worse.
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Do you know you can't perceive more than 60 fps.... and movies run at 24 fps..... you are just ...... oh and have you read the forum rules? my post is not enough to a report so.... yeah go cry in the corner ... i see people enjoying the game in medium high and you there complaining about good consistent FPS in ultra...seriously, go play Battle field or something else---------- Post added at 17:50 ---------- Previous post was at 17:45 ----------
The game runs without lag over 25 FPS , that's why it is divided between the colors Green "GOOD" Yellow "Bad" Red "Horrible"
Are you saying you cannot see the difference in this image?
http://i.imgur.com/MC5Uh5s.gif
Or this link?
http://www.testufo.com/#test=framerates&count=3&background=none&pps=480
Surely you can see this?
http://www.testufo.com/#test=framerates-marquee&count=3&pps=960
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The Four Ways demo/test mission on our website is basically that. You can depbo and see how it's put together.Can you link me to this mission you're referring to? I've looked on the main alivemod.com site /missions subpage and can't find it.
edit: it was in the wiki: http://alivemod.com/wiki/index.php/Community_Missions
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I've tinkered with the mod making small missions and wondered if anyone has made an Altis sized, east vs west, no mod, vanilla SP mission that has all the functionality to make gameplay fun (respawn, efficient script usage etc)?
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Don't buy AMD processors, they're worthless.
Go for an intel i5 4690k.
Edit: Don't buy a new CPU for ArmA3, it's not worth it. Get the developers to make the software better before you start spending your income.
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I hope I wont have such a problems.Its a game issue, so you will.
Sorry.
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What is the use case for that?It's a band aid for the poor AI that helps force them to perform tasks.
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Let me preface this by saying I've never had issues with my ISP, internet connection that stopped me from playing. Arma 3 is the only game that reports servers with 250+, usually 500+(if people are actually playing). If I can actually join a game without being kicked by battleye saying my ping is 1000, I can select a team and then just get kicked back to the server browser. I've tried some port forwarding I"ve googling for Arma 3, disabling firewall, disabling AV and re-verifying the integrity of my files. Any help would be greatly appreciated, I"m really hoping I didn't waste $60. Arma 2 ran fine for me..Off the top of my head:
- maybe your router isn't forward ports correctly
- you live so far away from anyone that you ping 1000+ to servers
- you have torrents running, saturating your upload
where do you live?
- maybe your router isn't forward ports correctly
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what is your FPS in singleplayer ?It's too general a question, if you enter the editor and place just yourself i would expect most people get to solid FPS.
Start putting down AI and it'll drop significantly, add scripts to the mission and it'll drop even more. How many AI we think the game should handle differs significantly from what BI think it should handle.
Regarding the earlier chat about engine rewrites;
I feel the only option forward is to do what the DayZ devs did and rewrite core functionality, nothing less than that will have any impact.
This isn't an easy task to swing past the heads of BI/executives. They care about revenue, the primary way to do that is by bringing in new customers, not making old ones happy, they already have your money. This means making new content regularly to draw these new players in.
To make business reassess their priorities something significant(like a drop in sales or huge PR backlash from current playerbase) needs to occur.
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but that still doesnt change the fact that it was fine a couple of versions agoMaybe your computer is dusty and overheats.
Try running the old version now and see if it crashes?
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G'dayI tried fred41's malloc fix and it didn't seem to make much difference at all, how would i go about overclocking my ram ? how much by etc i have not had any experience overcocking as i have not felt the need too :confused:
I have also noticed that arma 3 auto detects my graphics settings to low and i can't seem to get a stable fps even on that :confused: :mad:
Cheers
Serapaxson
If you're experiencing bad fps in multiplayer games then your computer is likely not the problem.
BI are working on improving this problem but it'll take time.
If you open up the editor, load stratis, place one player character down and you experience poor performance, then it's your PC at fault.
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I asked on twitter if these sorts of changes were coming to the branch of the engine arma3 uses and didn't really receive the response i was hoping for.
I'm guessing it comes down to the cost of implementation, would making radical changes to the core engine create more sales/revenue? probably not. Thus, little incentive for the company to make those changes.
I just hope that at least some of the 'hand-me-downs' make their way to us.
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Existing content fixed:
Simulation and renderer separated
Multi-threaded server
Multi-threaded AI/separated into own process
Network overhaul
More finely grained control over graphical options
Fixed cloud 'rotation' when using a FOV larger than default
AI navigation overhaul
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If only all RV-engine based games could all use the same revision of the engine. Any changes made to the engine on behalf of a game are committed to a central repository, benefits to DayZ have the side effect of benefiting Arma3, and vice versa.
I like to think it would reduce overhead of multiple people working on multiple revisions of the engine.
I don't see a good business case to support Arma3 when DayZ is clearly the better moneymaker, this is probably why the team working on DayZ is many times larger than Arma, right now it feels like its classified as an afterthought.
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...Could you try using a tool called gpu-z and monitor your clock speeds and gpu usage while you run the game?
Test both with and without time acceleration. I suspect time acceleration is forcing your gpu into a higher speed state, providing you more performance.
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Yes that is weird..........keep this thread aliveI think your fps increase is a side effect of increasing the passage of time, nothing more.
Sorry man.
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Could you try running your tests and seeing what using your CPU and GPU are getting?
Low CPU utilization & Low FPS
in ARMA 3 - TROUBLESHOOTING
Posted
An interesting picture from a different community site:
http://i.imgur.com/47NeVW6.png (2808 kB)
Each bar represents one processor core (6 actual, 6 HT)
Gray means unused.