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Fireworker

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About Fireworker

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  1. Fireworker

    Game physics

    hello all, two or three years ago i played the game "joint task force" - some of you will know it, it was a strategic game with only view from above. but you could zoom in enough. however - when i directed my tanks for the first time and they reached their positions suddenly i had this "yes!"-feeling... realistic diping tanks and - you know my favorit - real swinging antennas! ...it was a moment of great joy. i really loved to see my tanks racing through the field. impulsively i remembered my time in the army when i was watching tanks in military exercises. i realized, that nearly nothing creates so much atmosphere in simulating tanks like those features. diping, moving antennas, dust, recoil... very simpel, but really flashing. and now i come to the point of -rF- $moke. i definitely agree with it, that it wouldn`t need much more performance! look at the simple game joint task force. it`s only a question of addiction to details. already with arma i waited for those features - and deeply missed them when arma was released. only hovercraft-tanks. disappointed i thought: "ok, anytime there will come an arma 2"... so BIS, tell us... have fun fireworker
  2. Fireworker

    Game physics

    hello all, because it is one of the most important physic effects in current games for believable atmosphere on the battlefield - BIS, please tell me: will there be swinging antennas on vehicles at last?? will there be clear bowing tanks when they using their brakes from 35 mph to 0?? PLEASE, PLEASE, PLEASE no more ugly hovercraft-tanks like in the past! in all of your videos i couldn't recognize this feature yet and i was deeply disappointed... once more - please tell me, BIS. it is very important for my choice to buy this game or not! thanks and have fun fireworker
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