flaber
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Everything posted by flaber
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No problem on my side. I can speak all the spanish that you want I'm already giving the last touchs to the pack. hope to release a new version soon
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First of all, GREAT MOD, second, I suppose you have tried to translate the mod to spanish language, but there are some bugs. If you use ,accents, this are giving problems, or aren't used correctly, don't know. The image only shows the ones of the menu, there are more. I think that one for every ń or accent used. By example, instead of CAMPAŃA-> menu says CAMPAA (lost the ń), and instead of MISIÓN -> MISI?N the Ó is missed Don't know if is an OFP problem, or a file of the mod not written correctly. I'm sure is not a windows problem, because my windows is spanish. (I'm also don't know if you will see this post right written but in case you can read ESPAŃA correctly, look at the image.) I have to give thanks also for your translation effort. If you need  any kind of help with this, will be a pleasure help you.
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After hard work, and thanks to Bratty, who has answer my questions in the addon troubleshooting forum, I have finished the new gunner views for "small" weapons in the humvees. I'm currently updating the woodland pack.
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THANK YOU VERY MUCH Â BraTTy Thats the final config to the gunner view. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class ViewGunner { initAngleX=-0; minAngleX=-30; maxAngleX=+270; initAngleY=+180; minAngleY=+180; maxAngleY=+180; initFov=0.7; minFov=0.42; maxFov=0.85; }; THANK YOU AGAIN... I LOVE THIS FORUM AND LOT OF PEOPLE IS HERE I'm happy
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Some News: Fuel capacity is now bigger, can ride more than half an hour. I think that now should be about 2 or 3 hours (not fully tested. Speed is also fixed, you can go faster now when not driving in a road (but not as fast as in the road). But... and thats the bad new, due to the new anim, we have to postpone the release until fixing the problem we have with the new gunner view.
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I start with view-gunner LOD as you say Bratty, and thats the problem. First time I put the proxy gunner (same position as the rest of LOD, copy & paste from LOD 0.000) The gunner was watching the opposite, instead of the gun, and I turned him 180ÅŸ (and problems with cargo-view started). Now, If I turn the gunner into his original orientation (same as other LOD) cargo view is fixed but...-> I have notice that I can't see his hands, because I'm watching like if I have a pair of eyes in the back of my head    ż?żˇˇˇWHY!!!!?ż Sorry about my bad english Â
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Very very nice work Congratulations
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Little problem with the M113 (M60) Don't have the option to open the back door, because, no interior was made for this vehicle, only the other one has, so no way to fix at this case. mabye copy and paste, but don't know if it will make more bugs to them. (Who said I'm going to remove the humvees from the packżż me not, is a humvee pack anyway) But some good new in the other hand . Killed gunners now ... well see the picture. And thanks to BobCatt (who is helping me with this stuff) new gunner anim for m249 and m60, We are testing the anims now, but maybe another beta this weekend.
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Did you try to update your windows? In microsoft Windows update it was a patch for directx 9, something related to performance in 3d graphic cards.
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yes.. it's again implemented and no CTD. an image better than thousand words
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Back rear door now can be openned in desert humvees pack, working on woodland versión. I have finished desert humvees new firegeometry LOD. Maybe this weekend I can finsish the woodland version.
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Don't worry, updates will not affect your existing missions. Â cpp changes affect other things, but not class names.
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Thanks for the explanation Rudedog SCfan42: des_west is the name of the class for desert humvees units in the addon: class CfgPatches { class Des_west { units[] = { GCDM113A1, GCDM113A1M60, And that's important, at least for you, after changing the class inherit to jeep, the error in the BAS Intro's Stop, and the intro runs ok. (The error was showed to me also) If you can't wait for a more completed update (firegeometry LOD update) in the humvees, I can upload a newer version of the pack late tonight.
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Sorry I have an internet problem and I have posted twice... how can i deleted the duplicated posts ?
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Softegg says: But you search it and post it here so I can fix the pack. so Thanks.
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Softegg says: But you search it and post it here so I can fix the pack. so Thanks.
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I have finished the humvee desert doorless firegeometry LOD and added zamerny point (thanks softegg) so now AI can shoot you and kill you with small weapons. (I will make this changes in the rest of the humvees) I have also change the class inherit from humvee to jeep, I think was Rudedog who suggested to me. I think it was for better performance.
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ok thanks, I'll check also changing maxspeed parameters and armor Problaby I'll remake firegeometry LOD in some humvees like doorless
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I mean that the mk19 is not included in this humvee pack.
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Mayh3M No It didn't.
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Bueno.. ya estan los humvees listos para descargar (just kidding) Here do you have the humvees ready to download -->>>>>>Take the humvees, click meˇ (ˇpinchameˇ)<<<<<<-- Ok... give me a break, post the bugs and give me a week for some vacations  I hope less bugs than before, becuse I really don't know if I making more bugs than the pack really have at the begining.  Edit: Please, read the readme.txt, It's included for some strange reason
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I have been working all the day, but finally, I have these conclusions: ALL M113 had Memory LOD for guns in wrong positions, now fixed. Was another cpp issue, and is now fixed too.(I hope because I reviewed 10 times today) Ok Rudedog, this release version will be 0.5v, (not 1 because not completed) so, humvees05v.rar will be the last version of the humvees at this date, 15/03/2004 (dd/mm/yyyy) finally, for all of you that still having cargo possitions problems, people in stand up position when should be seat, I have change all anim names and make a custom file, that is included in the pack. I'm already making the pbo's. so In an hour more or less I will put the link again.
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Colossus, I'm working right now so maybe in two hours I've fixed the bugs that Lee_H_Oswald told me. I have problems with the M2 close view, in the m113. So two hours for an updated file again. This time I have been also working in the anims, I made a CustomAnimMTP.pbo with anim names changed, I hope this fix the cargo position incompatibilites with other addons. (It works for me right now)
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Colossus: the link I posted today is for both, desert and woodland humvees in one pack. and the one you quote, is for the same pack, but I don't know if MSpencer updated the file I sent him yet Edit: As I'm not a guru with those things, if you have a 56kb modem (I was one), maybe you could prefer wait until someone post if the addon have more bugs or not, so you don't have to download a 13mb file again and again with bugs. And for all of you that test the addon and report bugs THANKS, for helping me improving the addon.
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Thanks to BlackDeath from www.ofpr.com, I have uploaded the new updated file yet. This updated version includes the CustomAnim.pbo file (to avoid seaching for it), and fixed positions reported in the m113 (I think now fixed) and in some humvees, woodland version, I have fixed cargo positions and the number of passengers that can be transported in each humvee (were a pair of humvees with this bug). I have not fixed the shadows in this version because I have to put textures to the new LOD models,(I have only one new LOD for doorless humvee right now but not textured) Anyway, if you see some other bugs (but shadows), report here, or email me. Edit: Link Erased due to some bugs