FCs
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Main campaign way, way too short? (Spoiler!)
FCs replied to KiwisDoFly's topic in ARMA - OFFICIAL MISSIONS
it would be nice to have an official answer to this question -
it will be playable, your vga is the weakest link. i would say 1024 medium
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What? Nooo! Where did you get that from? be happy, starforce is the evil one..;)
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i only have low and high post proc settings in the options. i noticed the map loading too. even with my fast raptor drive the loading is slow, and a mission needs about 30sec. with 2gb ram the hdd is scratching all the time when moving. i need an upgrade..:)
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Since some reviewers have ArmA running on much less HW I guess there are something not right with yours. IMO you should be able to run ArmA without problems. Maybe a simple thing such as a driver issue? Have you tried different drivers for your nVidia card? The review below give the following HW specifications (only thing I'm able to "decrypt") and I wonder if the minimal HW requirements he states there is the one printed on the box? i've tried a few drivers, without performance gain. on the box 2ghz, 512mb and vga with 128mb is the minimum, 3ghz, 1gb and vga with 256mb is the recommended. pedro, a friend of mine who made some pictures and posted it somewhere in this thread runs i think a 2500+barton@3200+ 1gb ram and 9800pro with 128mb. he has about 25 fps at 800*600 low. but i must admit that the game looks pretty good even at that low resolution. my rig runs at 80-120fps with this settings. post proc set to low just affects the bloom effect as i see, but this is a real fps killer, at high the game is about 30 percent slower. 1024*768 is much faster then 1280, but with lcd displays the games look terrible when not running at native resolution.
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i'm not new in overclocking after some top100 3dmark results with cascade cooling a few years ago, so be sure that my system works just fine..:) 3.4ghz is on air, but for benchmarking at 3.8ghz on air. 6300 points in 3dm06 with a voltmoded 7900gs, and all the other games i play running flawless shows me that problem is elsewhere. the fps. i was talking about normal situations / view distance at 1200 / like walking in village together with my troop, some foes etc, in this case i have about 35 fps. it can go up to 70 if look at the ground, but when i'm in a forest it can go down to 15fps. as i see the video memory can play a big role, because with cards with 512mb the fps fluctuation is much smaller. buy the game and check for yourself. in a preview i've red somewhere that a x2 4400+ with 1gb ram and 6800gt could only reach a stable 25fps at 800*600 and low settings. i could not find any option to turn the hdr off, even in the config files you can just adjust the hdr precision
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my impressions: i'm using a c2d 6400@3.4ghz, 2gb ram, geforce 7900gs@600/800 machine, and the game runs slow and unbalanced at 1280, post proc low, aa and aniso disabled, obj txt normal, any other very high. i have an average around 35fps normaly, but it can drop to 15fps in a second, specialy when aiming. the ai is much cleverer then in ofp, but every single soldier is a master sharphooter, from 300meters it's not a problem for them to shoot you with just one try with an ak or machinegun. the ai is still driving in ofp style, so y turns, heavy breakings and weird corrections are included. i think the real performance killer is the hdr effect wich was nice in far cry, but here it's simly disturbing, and looks very cheap. human eyes don't work this way, it's slow and and has let's say five steps. you run on a street on a sunny day, and the lights are changing every second. it's simply disturbing and as i said, not very well implemented. every building colapses like the world trade center, after a few shots it comes down in 90 degree to the ground, leaving some bricks. before that there is no visual sign of a hit. on a marketplace i could not drive through some tents with a m1a1. loosing all your teammembers can happen in a second, they just walk in a city and die. you still can't change mags when moving or using your bino. i think thats enough problems for now, i'm sure that many thing i mentioned can be solved, but the bis are correct, this is ofp 1.5, or rather ofp1.5beta, not a new game. it's good to see the improvement, but i'm a little disapointed from the bugs and problems that were there in the old ofp and in stead solving them in the devepment we face them again.