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Firestarter

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About Firestarter

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  1. Firestarter

    Transparent Water by Voyager

    I have version 1.96 beta and it runs with every shortcut i have in use. you just have to do one thing: rename the shortcut into FlashpointResistance.exe. Every shortcut, which is named in this way and is a version of 1.96 (beta or not), will work. A bug report: When the player starts a mission being a COC-Diver, you cant see any water at all. Neither the transparent, nor the normal water. its like a big desert.
  2. Firestarter

    Istanbul bomb blasts

    Its "funny" that the whole world have known, that the american way of fighting terrorism doesnt work...except the americans...in german we say: mistakes will make you clever. i hope so.
  3. Firestarter

    Backpack

    If its possible to check whats in the bagpack, it must be possible to avoid the problem, that the player could put 4 bagpacks in one. that is a really ugly bug (which is described in the readme) and should be fixed!
  4. Firestarter

    Rar instead of pbo

    LOOOOOOOOOOOOOL
  5. Firestarter

    Rar instead of pbo

    LOOOOOOOOOOOOOL
  6. Firestarter

    Unscripted war

    this mission lags too much!
  7. Firestarter

    Unscripted war

    this mission lags too much!
  8. Firestarter

    Island with tall grass

    OMG I worked on a mission for this island several weeks and i found many really bad bugs, that makes me wonder, if i should finish my mission. 1. the bridges dont work (yes, you know it already. but this bug is an old one, it was on meekong too. WHY didnt you fix this before using this bridges? they may be 4 or 5 month old) 2. the ai can watch and shoot through the woods (nearly 2 or 300 hundred meters). that is the  worst bug i found, because it is nearly unpossible for human players to win against ai in the woods. 3. the airfield doesnt work 4. ships do not move on the water (??why??) PLS fix this, because it doesnt make sense to play on this island against ai. its a great island, and i want to play on it!
  9. Firestarter

    Tales of war aav7 released

    Great looking addon. but it would be much better with custom sounds and animated back door.
  10. Firestarter

    MiG-29

    I wonder, why the inoff. planes for east have often only one configuration?! the tornado for example has at least 5.
  11. Firestarter

    Akm74 released beta of bmd3,btr80,bmp3

    Very nice addon. but i have one question: when does the ai use the grenade launcher of the bmd3? i didnt see, that it uses it at all.
  12. Firestarter

    High detail weapon pack released!

    I think its the best to have both alternatives: weapons with high quality and weapons for ppl with older pcs. by the way: i dont think that a 500mhz pc is representing the community better as the 2ghz pc of avon. maybe most players will have pc´s with more than 1000mhz. how big must a pc be at all for hdw´s? (omg, that sounds like very bad english...sry)
  13. Firestarter

    High detail weapon pack released!

    @Lifter: the correct name is "INQ_Mk23SD" and "INQ_Mk23SDMag" @DeadMeatXM2: 1. ok i accept nearly all of your arguments. didnt know about this lod-thing. but what i dont understand is "its ONLY imported"-argument. for me as a player it is not important, if the addon-making takes 10 minutes or 10 days or weeks. its important that the result is as good as in this weapons-pack. 2.could you pls use even the iron-sights for your next weapons pack (esp. m4,m16,m249)- they are not taken from cs, but from AA:O. and i think there are no more realistic weapons in the gamers world as the weapons of AA:O.
  14. Firestarter

    Nacho's zodiac

    Nice zodiac. But i wish to see a gunner position on it. always when i see pictures of special forces in zodiac even one is lying in front of the boat with mg. you should implement such mg with lying gunner.
  15. Firestarter

    High detail weapon pack released!

    First of all: This is the best weapons-pack ive ever seen. And Bas SHOULD take this weapons for their upcoming units. Isnt it absolutely uninteresting, where this weapons come from?! Only a few things i have to say: 1. the m60 and the m249 have too less recoil. that are mgs, they should have recoil like mgs. look at AA:O. that m249 has much more recoil. 2. pls tell me, why i should take the m16 when i can take the m4? the m4 has less recoil and kills ppl as fast as the m16 (i tried it). i wish that there would be more differences. 3. pls dont change the recoil of the m24. its very cool, and i think very realistic. but is it possible to reduce recoil at the covered version, because of the bipod? ok thats all. sry for my bad english (im german).
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