FatWombat
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Everything posted by FatWombat
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If anyone is getting pre-nlod errors in Visitor use unpbo (pbo decryptor 1.5) for decompressing original ofp files like data3d.pbo, data.pbo, o.pbo etc. Most other pbo tools don't decompress p3d's properly I think. Heres a link to download unpbo if you don't have it - http://www.ofpec.com/editors/resource_view.php?id=358
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Thanks Kegetys That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn't you
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/me points to http://www.ciahome.net/modules....&sid=15
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Using pbo decryptor should fix your problem, grab it here - http://www.ofpec.com/editors/resource_view.php?id=358
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Sea level ingame will be at 0m, as far as I know sea level (relative) in import terrain dialogue will just set anything below xx% to a height of 0m. Also you gotta watch tides in ofp, the sea level will cover all terrain up to height of 5m at highest tide level.
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You need to have visitor connected to bulldozer (ctrl-f7) and also the island needs to be viewable in buldozer (make sure you reload buldozer (ctrl-f8) after connecting) before export seems to work properly. Visitor doesnt seem to overwrite .wrp files when exporting either, delete the old .wrp before clicking save.
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Who?? What have you done with Lobanak? Thanks Maruk, Suma & Lobanak. Just came across this problem myself while playing around with visitor and came here to ask about it, and look, problem solved already Heres a handy workaround for installing buldozer in any directory and making your hard drive think its a root folder. http://ofp.gamezone.cz/_hosted/brsseb/tutorials/start/start.htm
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Very nice addon, but like most people have said, the turning radius and the ai problems make it pretty much unusable Maybe this can help with the ai takeoff problems?
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Ah, I didnt shoot the car or put any other ai drivers around, explains why I didnt notice them 2 As for the car using BIS UAZ sound, I never would have noticed that... my sound card crackles half the time when I'm in a vehicle and all I notice is that horrible noise By the way...what is the Retaliation mod about? All I get when I look at the website is a picture of a russian newspaper type thing.
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I am making new us army soldier...
FatWombat replied to rbeni12's topic in ADDONS & MODS: DISCUSSION
Lookin good rbeni12, will be good to have some soldiers that are better than original BIS units These soldiers are 80's based, right? BTW- Your website seems to be down? -
Very nice, this is a great addon, good to see some high quality civilian stuff. Just one question...why is this a beta? As far as I can tell theres nothing wrong with it
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Hehe, good timing on resurrecting this thread, according to their site beta 1.1 will be out in a couple days
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Yes, if you mean what I think you mean.
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Great work Kegetys, been waiting for a launcher that supports mods in such a way. Downloading now AceSlayer, you need an addons directory with the bas addons under the bas directory. So its like this "OfpDir/BAS/AddOns/". Hope that helps.
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Text is fine Most missions made for ofp dont have voice actors, you get used to text. Intros and stuff are nice, but a good briefing and working marker links etc is good enough I think (and a good mission, of course). I do like to see a good intro/outro/cutscene though.
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They're in data.pbo, filenames all start with xicht. The resistance ones are in O.pbo under char folder I think, with various filenames.
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I'm only halfway through the second mission but I must say, so far this is one of the best quality campaigns I've played. Intros, overviews, briefings etc all top notch. But like FSPilot & RED already said- the ai skill is too high...extremely difficult It took me over an hour to pass the first mission. Other than that though I recommend this to any ofp player, great work King Nothing, hope to see more stuff from you in the near future
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Battle over hokkaido demo released!
FatWombat replied to Gunship -OFP.at-'s topic in ADDONS & MODS: COMPLETE
Can't the units use Japanese faces by default and still be able to use custom faces? -
Yeah, same here. I think a single .pbo would be the way to go if its under 5mb.
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Real artillery in ofp...*drools* Can't wait CoC & friends, keep us posted
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The nogovian mafia...lol Good to see new ideas for ofp addons, good luck with it.
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That is a weird lookin plane...must have extra long struts on the landing gear to be able to land with that thing attached to it So the thing hanging underneath is a radar blackdog?
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Ah, its Pacific Front mod. Looks incredible, check out their site http://pacificfront.fc2web.com/index.html. This is one to look forward to
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Yeah, looks like ofp. Those soldiers have new animations by the looks of it too, I wonder what mod this is?
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Baracken addon ver. 1.1 released !!!
FatWombat replied to fighter's topic in ADDONS & MODS: COMPLETE
Wow, these look great It's good to see some new good quality quality buildings and objects being released, downloading now.