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FatWombat

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Everything posted by FatWombat

  1. FatWombat

    Pre-nlod errors

    If anyone is getting pre-nlod errors in Visitor use unpbo (pbo decryptor 1.5) for decompressing original ofp files like data3d.pbo, data.pbo, o.pbo etc. Most other pbo tools don't decompress p3d's properly I think. Heres a link to download unpbo if you don't have it - http://www.ofpec.com/editors/resource_view.php?id=358
  2. FatWombat

    Resistance forests

    Thanks Kegetys That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn't you
  3. FatWombat

    Texture names

    /me points to http://www.ciahome.net/modules....&sid=15
  4. FatWombat

    Road design

    Using pbo decryptor should fix your problem, grab it here - http://www.ofpec.com/editors/resource_view.php?id=358
  5. FatWombat

    Import terrain query!!

    Sea level ingame will be at 0m, as far as I know sea level (relative) in import terrain dialogue will just set anything below xx% to a height of 0m. Also you gotta watch tides in ofp, the sea level will cover all terrain up to height of 5m at highest tide level.
  6. FatWombat

    Exporting (visitor)

    You need to have visitor connected to bulldozer (ctrl-f7) and also the island needs to be viewable in buldozer (make sure you reload buldozer (ctrl-f8) after connecting) before export seems to work properly. Visitor doesnt seem to overwrite .wrp files when exporting either, delete the old .wrp before clicking save.
  7. FatWombat

    Using multiple pbos

    Who?? What have you done with Lobanak? Thanks Maruk, Suma & Lobanak. Just came across this problem myself while playing around with visitor and came here to ask about it, and look, problem solved already Heres a handy workaround for installing buldozer in any directory and making your hard drive think its a root folder. http://ofp.gamezone.cz/_hosted/brsseb/tutorials/start/start.htm
  8. FatWombat

    Ultimate c-130 released by hawk

    Very nice addon, but like most people have said, the turning radius and the ai problems make it pretty much unusable Maybe this can help with the ai takeoff problems?
  9. FatWombat

    Gaz-24

    Ah, I didnt shoot the car or put any other ai drivers around, explains why I didnt notice them 2 As for the car using BIS UAZ sound, I never would have noticed that... my sound card crackles half the time when I'm in a vehicle and all I notice is that horrible noise By the way...what is the Retaliation mod about? All I get when I look at the website is a picture of a russian newspaper type thing.
  10. FatWombat

    I am making new us army soldier...

    Lookin good rbeni12, will be good to have some soldiers that are better than original BIS units These soldiers are 80's based, right? BTW- Your website seems to be down?
  11. FatWombat

    Gaz-24

    Very nice, this is a great addon, good to see some high quality civilian stuff. Just one question...why is this a beta? As far as I can tell theres nothing wrong with it
  12. FatWombat

    Lego warz beta demo

    Hehe, good timing on resurrecting this thread, according to their site beta 1.1 will be out in a couple days
  13. FatWombat

    New ofp launcher version 2.0

    Yes, if you mean what I think you mean.
  14. FatWombat

    New ofp launcher version 2.0

    Great work Kegetys, been waiting for a launcher that supports mods in such a way. Downloading now AceSlayer, you need an addons directory with the bas addons under the bas directory. So its like this "OfpDir/BAS/AddOns/". Hope that helps.
  15. FatWombat

    Mission/campaign type

    Text is fine Most missions made for ofp dont have voice actors, you get used to text. Intros and stuff are nice, but a good briefing and working marker links etc is good enough I think (and a good mission, of course). I do like to see a good intro/outro/cutscene though.
  16. FatWombat

    Original faces

    They're in data.pbo, filenames all start with xicht. The resistance ones are in O.pbo under char folder I think, with various filenames.
  17. FatWombat

    Operation mercury

    I'm only halfway through the second mission but I must say, so far this is one of the best quality campaigns I've played. Intros, overviews, briefings etc all top notch. But like FSPilot & RED already said- the ai skill is too high...extremely difficult It took me over an hour to pass the first mission. Other than that though I recommend this to any ofp player, great work King Nothing, hope to see more stuff from you in the near future
  18. FatWombat

    Battle over hokkaido demo released!

    Can't the units use Japanese faces by default and still be able to use custom faces?
  19. FatWombat

    Mi-2 urn v1.0 released!

    Yeah, same here. I think a single .pbo would be the way to go if its under 5mb.
  20. FatWombat

    Coc unified artillery progress

    Real artillery in ofp...*drools* Can't wait CoC & friends, keep us posted
  21. FatWombat

    Mafia pack

    The nogovian mafia...lol Good to see new ideas for ofp addons, good luck with it.
  22. FatWombat

    We need this!!!

    That is a weird lookin plane...must have extra long struts on the landing gear to be able to land with that thing attached to it So the thing hanging underneath is a radar blackdog?
  23. FatWombat

    What game is this

    Ah, its Pacific Front mod. Looks incredible, check out their site http://pacificfront.fc2web.com/index.html. This is one to look forward to
  24. FatWombat

    What game is this

    Yeah, looks like ofp. Those soldiers have new animations by the looks of it too, I wonder what mod this is?
  25. FatWombat

    Baracken addon ver. 1.1 released  !!!

    Wow, these look great It's good to see some new good quality quality buildings and objects being released, downloading now.
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