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Franz_Schall -SWAF-

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About Franz_Schall -SWAF-

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    Lance Corporal
  1. Franz_Schall -SWAF-

    The Cause Campaign

    As the others, I have been fairly impressed by your work. Nicely done, Rejn. The fighting through the first three missions took me some time, but the action was worth it. Thumbs up.
  2. Franz_Schall -SWAF-

    CSLA 2 Update1

    @ Maa Ah, I didn't understand you at first. But to make my situation clear: - didn't install FFUR effect pack - there is no file in CSLA\Addons called FFUR_cfg.pbo, so there's nothing to delete - can't play Dynamic Nogova - getting error: "Missing Addons: throwkok, bn_tracers122" [edit:] Saw your edit after posting this one first. Thanks for the fast replys To sum it up it's a mission related bug which will get fixed pretty soon by Hellfish6.
  3. Franz_Schall -SWAF-

    CSLA 2 Update1

    @Maa Without installing FFUR effects pack (as I did) there is no FFUR_cfg.pbo installed. Well there is a FFUR_stuff.pbo, but there is no change when deleting this file. Anyhow, does someone else experience this error? I can't exclude an error on my side when installing CSLA and the Mapfact addons. By the way, I moved the Mapfact addons all the way into \CSLA\Addons folder but this shouldn't be a problem, I think. [edit:] Fixed a wrong assumption --> see some posts below. It's a mission related bug.
  4. Franz_Schall -SWAF-

    CSLA 2 Update1

    @Maa Thanks for the tip, wasn't using FFUR effects pack due to performance constraints.
  5. Franz_Schall -SWAF-

    CSLA 2 Update1

    Hey, thanks for the great addon! CSLA II works fine for me except the dynamic Nogova mission. I made probably some errors with the installation because I get some trouble with missing addons - I installed Mapfact Nogova 1.22 though something could have been installed in the wrong folders. Anyone else having trouble with CSLA Dynamic Nogava? [edit:] To be more specific, it says: "Missing Addons: throwkok, bn_tracers122" Does it have something to do with MF Nogova?
  6. Franz_Schall -SWAF-

    BIS open letter to community

    I just wanted to express my gratitude and wish BIS all the best for their future products. Even if the birthday party is supposed to be over by now, keep up the good work and happy belated birthday!
  7. Franz_Schall -SWAF-

    Game physics

    Some additional technical features: - 128 MB GDDR3-RAM - PCIe or PCI interface - 125 million transistors - 25 W power usage - ETA: End of 2005 Considering that EPIC, Ubisoft and other game vendors already work with them closely I expect to see some videos of in-game-footage soon.
  8. Franz_Schall -SWAF-

    Game physics

    Something very promising is on its way for game developers and gamers - the physics processing unit (PPU)! For what I have read so far about this kind of technology it can greatly improve our gameplay experience in future games even though we have yet to buy another piece of hardware. http://www.theinquirer.net/?article=21648 For those who need some additional information regarding this chip and how it compliments with CPU's and GPU's, I recommend to read through thishttp://www.ageia.com/pdf/wp_2005_3_physics_gameplay.pdf whitepaper which describes the technology in more detail. Just one mandatory question left to answer - is there a chance to see this technology used in OFP2?
  9. Franz_Schall -SWAF-

    ECP 1.075...The countdown begins.

    Sounds even better and better every time I show up in this thread. I am really curious to find out how the new AI features affect the battle on the ground. Heads and thumbs up.
  10. Franz_Schall -SWAF-

    ECP 1.075...The countdown begins.

    Sounds even better and better every time I show up in this thread. I am really curious to find out how the new AI features affect the battle on the ground. Heads and thumbs up.
  11. Franz_Schall -SWAF-

    ECP 1.075...The countdown begins.

    Indeed, it looks pretty decent and very promising. Hopefully its full graphic beauty doesn't slow down my rig too much. ;) Merry X-Mas.
  12. Franz_Schall -SWAF-

    ECP 1.075...The countdown begins.

    Indeed, it looks pretty decent and very promising. Hopefully its full graphic beauty doesn't slow down my rig too much. ;) Merry X-Mas.
  13. Franz_Schall -SWAF-

    Flashpoint 2 music?

    I liked the radio station in the original Vietcong very much. During a break from mission to mission I stayed like 20 min in the room just to hear some music and to listen to some frontline reports. The whole idea of having a room with personal belongings was really appealing to me. Not only did the radio contribute to that effort but the pictured diary and the different fact sheets did it as well. This details highly contribute to a game's atmosphere but are surely demanding in terms of realizing them the right way. Maybe another idea for OFP2? Personally, I tend to war noise and radio traffic during a mission than ambient background music. While the latter is a method to build up emotions, I am sure this can be accomplished better in a different way.
  14. Franz_Schall -SWAF-

    What questions do you want answered?

    Is OFP going to be more emotional than its predecessor to an extant where we actually care about our AI-buddies? Call of Duty (and as far as I have seen in Brothers in Arms) emphasized on this aspect of gameplay and succeeded in creating a gripping and theatrical-like mood. To which extent do we want to see it in OFP2? As good as OFP presented an actual combat, it lacked significantly in this area and thus needs improvement in my point of view. Creating human like characters around the player would be a way to adress it. Another way would be storytelling. This may conflict with the openness making OFP so unique for itself so it's a kind of controversial idea. Will civilians have an impact on how to fight through urban areas? Will there be a realistic ROE-implementation? Seeing the battle of Fallujah, this situation has to be dealt with in a combat simulation.
  15. Franz_Schall -SWAF-

    Most Awaited Mod!

    Tough choice but I voted for Invasion 1944. It looks promising and I am waiting for this emotional WWII-themed total conversion since hearing from it back then in 2002. As a matter of fact, I appreciate the work of all mod makers who are still working on improving our Flashpoint experience on every aspect possible to realize and I don't want to miss a single opportunity to express my gratitude.
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