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Ferox

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Everything posted by Ferox

  1. Ferox

    ARMA 2 Launch Plans

    We always trust in BIS to bring us the best of the best in realistic combat simulations! The true op flash 2 is out! woot. Thanks BIS!
  2. and this is one of the multitude of reasons that has made OFP/ARMA great. leave the bf/cod crap to ofp2.. we want to keep our ofp/arma.
  3. I read this to be about the missions themselves.. not the server. you telling me you cant have two clans doing real world missions on a private server? we did it many times.
  4. the OP has no imagination... any mission can be players or ai.. why do the devs need to have special coding, they give US the freedom to do what we want.. the great thing about these games is that your NOT stuck to horrid "game modes" that hinder gameplay..
  5. Ferox

    Collector edition ?

    i would buy a collector's edition in a heart beat.. BIS has more then proved itself to me this decade.
  6. Ferox

    ArmA II too Good to believe!

    its pretty damned obvious that arma2's world looks like a better version of the arma world.. which is a better version of the ofp world.. so I highly doubt that video is not in game footage.
  7. Ferox

    Built in Revives in ArmA 2!?

    ah... well.. see.. I don't i never even knew there WERE revive scripts for Arma... I don't like it, period... and I hope very much that this is a server/map option so that we don't have this forced on us. now... this goes fairly far into helping us not feel freaked out about "revives"..... we will have to see how its implemented. either way we should always have the option.
  8. which of course makes no difference when AI sees through grass and players can just disable it.
  9. Ferox

    ArmA greater view distance?

    it is definitely hard to see scale from that picture.. we can only sit and wait I guess.
  10. sorry if this is such a basic n00b question, I did multiple searches and could not find a post about it. how do I make it so that I can break up paragraphs under the text fields in triggers so that a huge paragraph doesn't come on screen all together? i have a lot of text in my mission and often times vital info(its a vet mode sniper mission with a contact etc, needed info) is lost in a bunch of text. If this is done some other scripting way besides in that text box I would greatly appreciate the info, thanks.
  11. ooh that sounds interesting, I'm gonna try that. thanks. but there still may be times I need to do it the other way so that the players dont have to worry about a box in a combat environment. i'm using what you said about hintc making the file and all works fine except that the hintc Text1; hintc Text2; hintc Text3; doesnt seem to work, just the first text actually shows up.
  12. If you put Plain in the " " at the end, the message will apear in the middle of the sreen. The ~ symbol means "wait" so you can adjust the wait time to what you want. Or you can use a publicvaraible and use several triggers with a timeout set. so I would make a message.sqs(how do I make an sqs anyways) with the text, and then in the trigger I would activate the message.sqs in scripting? how does the multiple trigger work. sorry about being so n00bish. I've used the editor since 2001 when OFP came out, but I never tried to go more advanced then basics.
  13. EDIT: ah thanks I didn't ask the right question though. what I meant to say is how do you break it up so that one section comes on screen then goes away and the next section comes up. this way only one section of text is up at a time.
  14. EDIT: ah thanks I didn't ask the right question though. what I meant to say is how do you break it up so that one section comes on screen then goes away and the next section comes up. this way only one section of text is up at a time. god thanks! yeah even when making missions in OFP I never really found the answer, but then again I didn't know about these forum's either. also does that one [hq talk] command actually work in arma so its like the boss is talking? I've tried it and didnt see it work but I may of did it wrong.
  15. I'm trying to figure out how I can set a trigger so that when a soldier hits the trigger it goes from day to night. I can't find this either in these forums or google searching all the various arma/ofp editing websites.
  16. Ferox

    Vehicle Respawn

    http://community.bistudio.com/wiki/respawnVehicle that doesnt seem to work. hey btw what folder do I put this vrs.sqf file in?
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