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FishGills

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Everything posted by FishGills

  1. FishGills

    Dedicated server

    I'll try that. Too bad the server is 400 miles away. heheh. All night upload time.
  2. FishGills

    Dedicated server

    that's the thing. It happened when I put up 1.9 linux server. It's just an executable replacement.
  3. FishGills

    Dedicated server

    Does anyone have an answer for this?!? My server is haivng the same issue. Every map gives me this error. Running 1.90 on Linux.
  4. Say I have an A10 named "plane" and 4 t80s named t80_1 - t80_4. How do I make the A10 attack those 4 tanks, then move to the next waypoint?
  5. Ok. The A10 flies in, attacks the tanks, then circles around and gets the 2 bmps. THEN it comes around and attacks the infantry. Once everything is gone, then it leaves. I just want to know how i can assign a target to a vehicle and have it destroy that one target then move on.
  6. The A10 flies in, destroys the tank and the BMPs across the street. :/
  7. How do I link the Destroy waypoint with a tank or tanks? Tried grouping the waypoint with the tanks like a trigger and vehicles but doesnt' work.
  8. Erm.... lemme try clarifying. I have a town with 4 t80s and 2 bmps. I want the A10s to fly in, destroy ONLY the 4 t80s, then leave.
  9. Wow, it worked. Thanks a lot!
  10. I can make all sorts of nifty things happen with scripting and what not... but the one thing I can not figure out how to do is make a helicopter land, wait for the cargo to get out,then take off again. The UNLOAD and UNLOAD TRANSPORT waypoints don't work (unload transport actually forces me out of the heli but not the rest of my team). The UNLOAD waypoint makes the helicopter hover for a second then continue on. I've tried assigning the team as cargo to the helicopter ( "_x assignascargo helo1" foreach units group ) for both the waypoints. Of course I make a parachute script and they all parachute jsut fine, but i want heli to actually land, wait until everyone is off, then take off. -FishGills
  11. The problem I have with the UNLOAD TRANSPORT is that it kicks me out then takes off. There's no way to make the heli just sit there until it's unloaded? Checking the link you posted now...
  12. FishGills

    1.85 is out... linux soon?

    Just curious if there's any word on when the linux server iwll be out.
  13. FishGills

    Super ai on dedicated server?

    I'm running a linux server (bob.veriosd.net) and can't figure out how to enable super AI. Anyone know? -FishGills
  14. FishGills

    Super ai on dedicated server?

    Is there anywhere I can get a list of commands like that to add to my configs? I Don't want to start posting here for every question I have about configs (And I 'm sure everyone else wouldn't like that very much either. heh).
  15. FishGills

    Super ai on dedicated server?

    bump bump Sorry if bumping isn't allowed. been 2 days without a reply.
  16. FishGills

    Super ai on dedicated server?

    So what do I type then? #superai on ? I have no idea what the commands are. Just started this. Know where I can get a list of all the commands and server.cfg commands too?
  17. FishGills

    Super ai on dedicated server?

    My bad.
  18. FishGills

    Super ai on dedicated server?

    I'm running a linux server (bob.veriosd.net) and can't figure out how to enable super AI. Anyone know? -FishGills
  19. FishGills

    Multiplayer configs?

    Shouldn't you be working on the new patch and linux server? heheh. I've waited forEVER for the linux server. Will we just upload our windows isntalls and use a linux exec or something? I'm so excited!
  20. FishGills

    Multiplayer configs?

    Me and my friends have been OpFlash players since the start and are now trying to get in on online play with other people. Is there anyway to bind keys to a message? Like in Quake you could bind a key to say "INCOMING!!" If you can, can you make it so the voice engine says those macros? Basically I'm wondering what kind of communication configs can we setup.
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