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Frugo_PL

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Everything posted by Frugo_PL

  1. Frugo_PL

    Heights are wrong

    Are you sure that you know how much is one ingame meter? Or maybe the bridge is just standing on a high bump below the water!
  2. Frugo_PL

    Tutorial

    I think that putting in some enemy troops and playable players should help.
  3. Frugo_PL

    New crosshairs

    Crosshairs are really helpfull when playing the game!
  4. Frugo_PL

    1.85 patch troubles?

    In 95% of the problems, running ScanDisk helps!
  5. Frugo_PL

    1.85 problems fixed!

    In 95% of the problems, running ScanDisk helps!
  6. Frugo_PL

    Best add-ons list

    Dock Landing Ship kicks ass!
  7. Frugo_PL

    John carpenter's the thing

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (denoir @ Oct. 16 2002,08:45)</td></tr><tr><td id="QUOTE">This is all very offtopic. Stay focused on the mod or I'll move the thread to OT where you can continue the discussion <span id='postcolor'> I don't mind if ppl go off topic... It's even BETTER if they do, it's always more ideas for me. Keep on postin' ppl!
  8. I don't know wether anyone noticed, but the AI in 1.85 has a lot of trouble followin the wp's correctly (in complicated scripts). In 1.75 they do everything well, but in 1.85 they screw up completely... Â
  9. I just installed the new patch and... the game got screwed! There's lots of stuff missing (files and images, and so on), but most important THE GAME SAYS THAT I DO NOT HAVE RESISTANCE!!! Therefore any Resistance addon doesn't work. How about Bis TESTS their patches first???
  10. Frugo_PL

    What's wrong here?

    I found that out just a second ago (experimentation is the way to success ). Thx anyway!
  11. Ok. I want a car to move to a waypoint when a variable in another waypoint is set to true. I do the following: In the Condition field of the car's waypoint I type in "moveone" In the activation field of the other waypoint (a different car's) I type in "moveone = true" In the exec field of the player I type in "moveone = false" The car moves to the waypoint at the start anyway... what's wrong?
  12. Frugo_PL

    John carpenter's the thing

    While the models are not done yet, I started to make the maps. The mod should be out in the first part of 2003 (earlier if some ppl help me with the models)
  13. Frugo_PL

    New chat...

    Since there's a lot of things to discuss, I decided to make an official AIM chatroom. The name is "Operation Flashpoint". Joinand discuss everything! (no more modernators! )
  14. Frugo_PL

    Lst...

    wut are you talking about??? It's still FRIDAY!!!
  15. Frugo_PL

    Lsd by jafergon

    Yey! To all tha don't know about this ship (I wander who doesn't?) it's gonna be great. However, the greatest part is that the ship will be released tomorrow! Here is the link to Tales of War
  16. Frugo_PL

    Lsd by jafergon

    Maybe on your watch... on mine, there's 5 hour and 5 minutes left (I live in NY)
  17. Frugo_PL

    John carpenter's the thing

    I am really not concetrating on the game's story. I just skip it... In my version of the story, the team finds MacReady and flys offf since there is nothing left to invistigate.
  18. Frugo_PL

    Night vision scopes

    Well, actually someone did make a good night vision scope! It wasn't even similar to the NV gogles!
  19. Frugo_PL

    John carpenter's the thing

    Oh, and it will not be a remake of the original game. This mod will take place on a small island near Russia... it happens AFTER the rescue team arrived! You will see what happened to the main characters... (i.e. MacReady will be in the mod!
  20. Frugo_PL

    New ingame ship screenshots

    I can play with ya!
  21. Frugo_PL

    Mossberg 500 new version for download!

    nice. Can you also make a model with a flashlight?
  22. Frugo_PL

    Ladies' weapons mod?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Home Defence Barbie's homepage?<span id='postcolor'>
  23. Frugo_PL

    John carpenter's the thing

    Well, I gotta get to work then... The head of the "human" (the one at the end of the movie, with it's jaws on the top of the head) thing is almost finished. I would need only someone who knows which parts of the monster do separetly (i.e. head, arms) and then connect them (how do you connect the body parts anyway?).
  24. As I asked for help with models from The Thing, no one wanted to help me. Therefore I decided to make my own model. After learing the basics of O2, I am currently working on the monster... You should see the mod in about 3-4 months... And if anyone IS interseted in helping me out, then please e-mail me... PS. For more info about the movie, visit this site.
  25. Frugo_PL

    John carpenter's the thing

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The Thing was a great movie, which I just recently watched once again and I believe it would make a great mod, 'specially on a Winter Island with complete darkness. None the less, if you intend to make characters from the Thing you should also check out some of the characters from the game, such as the GenInc soldiers.<span id='postcolor'> Hmmm, I will take a look at them.
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