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Frugo_PL

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Everything posted by Frugo_PL

  1. Frugo_PL

    Weapons on vehicles

    1.) Define the new weapon in CfgPatches in Weapon section 2.) Put in "Count = number of butllets" in the weapon section of the machinegun. I don't see anything else that's wrong here.
  2. Frugo_PL

    Danimations

    I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
  3. Frugo_PL

    Danimations

    I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
  4. Frugo_PL

    Danimations

    I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
  5. Frugo_PL

    World war i modifcation

    Acyually there used to be a WW 1 mod for OFP, but I have no idea wether it's still alive.
  6. Frugo_PL

    Vindicator vtol fighter

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How are you guys getting your textures(the good ones)? <span id='postcolor'> We make'em ourselves
  7. Frugo_PL

    Animation tutorials

    Where can I find some good animation tutorials?
  8. Frugo_PL

    Animation tutorials

    Where can I find some good animation tutorials?
  9. Frugo_PL

    Vindicator vtol fighter

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 29 2002,13:57)</td></tr><tr><td id="QUOTE">from the looks of it you want it to act like a helicopter? with that simulation you can only have a static landing gear, probably better than two 20mm would be some kind of gatling gun as ofp only allows for one gun 'barrel' on a model in ofp, you could also allow it to spin creating a novelty in the addon<span id='postcolor'> You can have animated landing gear for helis. You just make costum anims.
  10. I got a really big problem with WrpEdit. I make my map in WilBur and the save it as *.txt file, change everything in the import window, but my terrain appears blurry in the WrpEdit! I followed the tut! I see the land, but it's all blurred and I can't really operate on it!
  11. I got a really big problem with WrpEdit. I make my map in WilBur and the save it as *.txt file, change everything in the import window, but my terrain appears blurry in the WrpEdit! I followed the tut! I see the land, but it's all blurred and I can't really operate on it!
  12. Frugo_PL

    Vindicator vtol fighter

    OFP can handle up to 200k polys.
  13. Frugo_PL

    Monsters

    Ok ppl, chill out. I am asembling a team for an Aliens mod. You want monsters, we will give you monsters... in a couple of weeks.
  14. Frugo_PL

    Monsters

    Ok ppl, chill out. I am asembling a team for an Aliens mod. You want monsters, we will give you monsters... in a couple of weeks.
  15. Frugo_PL

    Lst "mouth"

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maverick_1 @ Oct. 28 2002,15:58)</td></tr><tr><td id="QUOTE">yeah, and that`s why i ASK if someone knows how u can do it.... <span id='postcolor'> I know how to do it (and ppl TOLD you how!. Just get someone who knows how to use o2 very well, edit the model anims, and enjoy the LST!
  16. Frugo_PL

    Aliens apc

    Today, I exported my model of the aliens APC. It has plenty og bugs, but it works . Textures need to be done (If you happen to be a skinner, PLZZZZZ e-mail me!). I wil release this unit as soon as all of the corrections will be done.
  17. You can use</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setCaptive this<span id='postcolor'> on the bmps (in the init field), but then NO ONE WILL FIRE AT THEM AT ALL
  18. Frugo_PL

    Vertices freehand move, step mode

    You mean that when you mave the verticles in freehand mode? I have no problem with that... Do you use the mouse to move them? You should, cuz the verticles can skip if you use the arrow keys...
  19. Frugo_PL

    Vertices freehand move, step mode

    You mean that when you mave the verticles in freehand mode? I have no problem with that... Do you use the mouse to move them? You should, cuz the verticles can skip if you use the arrow keys...
  20. Frugo_PL

    Aliens - dropship

    I am happy to announce: the APC model is done!
  21. Frugo_PL

    Aliens - dropship

    I am happy to announce: the APC model is done!
  22. I know, placing the bmps away from the tanks and placing </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setBehaviour "careless"<span id='postcolor'> in the init line of the a10 should help
  23. Ok, you double click the tank in wp mode. First remember to click on the plane once! Select "Destroy" from the list. Do the same for the other tanks. Place a "Move" wp after that FAR from the tanks.
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