Frugo_PL
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Everything posted by Frugo_PL
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1.) Define the new weapon in CfgPatches in Weapon section 2.) Put in "Count = number of butllets" in the weapon section of the machinegun. I don't see anything else that's wrong here.
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I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
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I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
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I see that there is an animations called "revolve": </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> // From Matthijs's Config.cpp revolving="ammobelt"; // selection to ratate revolvingAxis="ammobelt_ax"; //axis for rotation revolvingspeed=0.1; // the speed of the rotation (rotation/x time in secs.) <span id='postcolor'> Correct me if I'm wrong.
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Acyually there used to be a WW 1 mod for OFP, but I have no idea wether it's still alive.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How are you guys getting your textures(the good ones)? <span id='postcolor'> We make'em ourselves
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Where can I find some good animation tutorials?
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Where can I find some good animation tutorials?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Oct. 29 2002,13:57)</td></tr><tr><td id="QUOTE">from the looks of it you want it to act like a helicopter? with that simulation you can only have a static landing gear, probably better than two 20mm would be some kind of gatling gun as ofp only allows for one gun 'barrel' on a model in ofp, you could also allow it to spin creating a novelty in the addon<span id='postcolor'> You can have animated landing gear for helis. You just make costum anims.
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I got a really big problem with WrpEdit. I make my map in WilBur and the save it as *.txt file, change everything in the import window, but my terrain appears blurry in the WrpEdit! I followed the tut! I see the land, but it's all blurred and I can't really operate on it!
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I got a really big problem with WrpEdit. I make my map in WilBur and the save it as *.txt file, change everything in the import window, but my terrain appears blurry in the WrpEdit! I followed the tut! I see the land, but it's all blurred and I can't really operate on it!
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OFP can handle up to 200k polys.
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Ok ppl, chill out. I am asembling a team for an Aliens mod. You want monsters, we will give you monsters... in a couple of weeks.
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Ok ppl, chill out. I am asembling a team for an Aliens mod. You want monsters, we will give you monsters... in a couple of weeks.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Maverick_1 @ Oct. 28 2002,15:58)</td></tr><tr><td id="QUOTE">yeah, and that`s why i ASK if someone knows how u can do it.... <span id='postcolor'> I know how to do it (and ppl TOLD you how!. Just get someone who knows how to use o2 very well, edit the model anims, and enjoy the LST!
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Anyone?
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Another q about wrpedit...
Frugo_PL replied to Frugo_PL's topic in OFP : MISSION EDITING & SCRIPTING
Anyone? -
Today, I exported my model of the aliens APC. It has plenty og bugs, but it works . Textures need to be done (If you happen to be a skinner, PLZZZZZ e-mail me!). I wil release this unit as soon as all of the corrections will be done.
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A10s attack certain tanks then leave?
Frugo_PL replied to FishGills's topic in OFP : MISSION EDITING & SCRIPTING
You can use</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">setCaptive this<span id='postcolor'> on the bmps (in the init field), but then NO ONE WILL FIRE AT THEM AT ALL -
You mean that when you mave the verticles in freehand mode? I have no problem with that... Do you use the mouse to move them? You should, cuz the verticles can skip if you use the arrow keys...
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You mean that when you mave the verticles in freehand mode? I have no problem with that... Do you use the mouse to move them? You should, cuz the verticles can skip if you use the arrow keys...
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I am happy to announce: the APC model is done!
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I am happy to announce: the APC model is done!
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A10s attack certain tanks then leave?
Frugo_PL replied to FishGills's topic in OFP : MISSION EDITING & SCRIPTING
I know, placing the bmps away from the tanks and placing </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setBehaviour "careless"<span id='postcolor'> in the init line of the a10 should help -
A10s attack certain tanks then leave?
Frugo_PL replied to FishGills's topic in OFP : MISSION EDITING & SCRIPTING
Ok, you double click the tank in wp mode. First remember to click on the plane once! Select "Destroy" from the list. Do the same for the other tanks. Place a "Move" wp after that FAR from the tanks.