Frugo_PL
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Everything posted by Frugo_PL
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I voted yes: Many people do not play MP a lot. And anyway, if those losers want to cheat, then let them cheat. It's not you who is going to be disconnected...
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Here's my config for my SAM. OFP loads up to the Codemasters splash screen and then crashes. What's wrong here? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class SAM { units[] = {SAM}; weapons[] = {}; requiredVersion = 1.30; }; }; class CfgAmmo { class default {}; class AT3: default {}; class LAW: AT3 {}; class SAM: LAW { hit=250; indirectHit=100; indirectHitRange=2; minRange=30;minRangeProbab=0.50; midRange=500;midRangeProbab=0.95; maxRange=2000;maxRangeProbab=0.10; model = "\sam\sam2.p3d"; maxSpeed=500; manualControl=true; maxControlRange=400 cost=7000; }; }; class CfgWeapons { class default {}; class LAWLauncher : default {}; class RPGLauncher: LAWLauncher {}; class SAM : RPGLauncher { displayName = "SAM"; displayNameMagazine="SAM"; shortNameMagazine="SAM"; ammo = "SAM"; count=8; canLock=1; reloadTime=0.000001; }; }; class CfgVehicles { class All{}; class AllVehicles: All {}; class Land:AllVehicles{}; class Tank:Land{}; class APC : Tank {}; class M113 : APC {}; class M2StaticMG : M113 {}; class SAM : M2StaticMG { side = 1; threat[]={0,0,1}; displayName="SAM"; model = "\sam\sam.p3d" crew="SoldierWB"; getInRadius = 5; weapons[]={"SAM"}; magazines[]={"SAM"}; class Turret { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; body = "OtocVez"; gun = "OtocHlaven"; soundServo[]={}; minElev=0; maxElev=60; minTurn=-360; maxTurn=360; }; }; };<span id='postcolor'> I copied and pasted from the DKM Tow, chnged some stuff. Everything should be fine (at least that's wut I think) with the model.
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Now this os what I call a cool Russian APC! More is better! We have so few Russian vehicles... Anyone making some Russian tanks?
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Big deal about the sound.... Just turn off the sound And the gun looks freakin' cool!!!
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Looks good. Anyone making Palestine vs. Israel Mod???
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Custom animations on helicopters - help
Frugo_PL replied to brsseb's topic in OFP : CONFIGS & SCRIPTING
Great solution... But what about the AI? "Player" works only when player is in the vehicle, but if you want the AI to activate the action, then the player has to be in or the animation doesn't work -
And also the minigun should be released with SAM AA Launcher.
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Check whether you specified the model for the pilot in the config.cpp
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Model in lightwave, need to get it to .3ds
Frugo_PL replied to Eekster's topic in ADDONS & MODS: DISCUSSION
The model must be in format *.3ds -
Star War mod... Good idea! Well, will it be Force Commander style? Or an adventure game?
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There is an old shooter called Rift, maybe that's what the mod will be based on. I don't think that it's a good idea to have a mod based on this game... not for OFP at least.
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Add Aliens Mod. Der Bastler and I teamed up to make a great mod. Look here.
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Add Aliens Mod. Der Bastler and I teamed up to make a great mod. Look here.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Nov. 04 2002,19:08)</td></tr><tr><td id="QUOTE">Yea thats blanes M134 still i would like to see it and the minigun in actual aliens is the smartgun<span id='postcolor'> There is both: the minigun and the smartgun. Smartgun is in the future plans. I should release the SAM AA Launcher soon.
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Funny, I never heard of it either. My favorite Mob movie is The Road To Predition with Tom Hanks
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"Real or Not Real? That is the question." -Frugo Hamlet
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Thx... I thought that "Projects" was only for O2 work, cuz this mod is not only models, but new maps, story, campain, etc. It's a game in itself.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I hope you're talking about ofp there if not u need 2 go 2 some biology classes.<span id='postcolor'> Talking about OFP. About edited pic... Doesn't seem to be... The shadows and the lighting fits perfectly. It's real STATIC object, alright.
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Yes, USCM Mod is in works. If you are interested in helping out, e-mail or PM me. Here is some work in progress:
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I just got one question: are the modernators instructed to put   after each line? It just seems weird, cuz in some cases it's just useless... PS. Look at my post count... Registered Sep. 2002 (1 1/2 months...) and I have a post count of 150... And I don't spam. PS2. I'd say Soul_Assisian beat the record... Registered: Oct. 2002, posts: 120! And he doesn't spam either.
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Cool, but any stupid person can make a model in O2, texture it and export it. The real art of making animals is to make skeletons, which as we know, are impossible to make. There is only one skeleton for all "living" things and it's a human skeleton.
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1.) Define the new weapon in CfgPatches in Weapon section 2.) Put in "Count = number of butllets" in the weapon section of the machinegun. I don't see anything else that's wrong here.