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Frugo_PL

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Everything posted by Frugo_PL

  1. Frugo_PL

    Dynamic range 1.85 config.cpp

    I voted yes: Many people do not play MP a lot. And anyway, if those losers want to cheat, then let them cheat. It's not you who is going to be disconnected...
  2. Here's my config for my SAM. OFP loads up to the Codemasters splash screen and then crashes. What's wrong here? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#define TEast 0 #define true 1 #define false 0 #define private 0 #define protected 1 #define public 2 class CfgPatches { class SAM { units[] = {SAM}; weapons[] = {}; requiredVersion = 1.30; }; }; class CfgAmmo { class default {}; class AT3: default {}; class LAW: AT3 {}; class SAM: LAW { hit=250; indirectHit=100; indirectHitRange=2; minRange=30;minRangeProbab=0.50; midRange=500;midRangeProbab=0.95; maxRange=2000;maxRangeProbab=0.10; model = "\sam\sam2.p3d"; maxSpeed=500; manualControl=true; maxControlRange=400 cost=7000; }; }; class CfgWeapons { class default {}; class LAWLauncher : default {}; class RPGLauncher: LAWLauncher {}; class SAM : RPGLauncher { displayName = "SAM"; displayNameMagazine="SAM"; shortNameMagazine="SAM"; ammo = "SAM"; count=8; canLock=1; reloadTime=0.000001; }; }; class CfgVehicles { class All{}; class AllVehicles: All {}; class Land:AllVehicles{}; class Tank:Land{}; class APC : Tank {}; class M113 : APC {}; class M2StaticMG : M113 {}; class SAM : M2StaticMG { side = 1; threat[]={0,0,1}; displayName="SAM"; model = "\sam\sam.p3d" crew="SoldierWB"; getInRadius = 5; weapons[]={"SAM"}; magazines[]={"SAM"}; class Turret { gunAxis = "OsaHlavne"; turretAxis = "OsaVeze"; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; body = "OtocVez"; gun = "OtocHlaven"; soundServo[]={}; minElev=0; maxElev=60; minTurn=-360; maxTurn=360; }; }; };<span id='postcolor'> I copied and pasted from the DKM Tow, chnged some stuff. Everything should be fine (at least that's wut I think) with the model.
  3. Frugo_PL

    Btr 70 for download!

    Now this os what I call a cool Russian APC! More is better! We have so few Russian vehicles... Anyone making some Russian tanks?
  4. Frugo_PL

    Tec9 released!

    Big deal about the sound.... Just turn off the sound And the gun looks freakin' cool!!!
  5. Frugo_PL

    Updated galil arm

    Looks good. Anyone making Palestine vs. Israel Mod???
  6. Great solution... But what about the AI? "Player" works only when player is in the vehicle, but if you want the AI to activate the action, then the player has to be in or the animation doesn't work
  7. Frugo_PL

    Uscm mod

    And also the minigun should be released with SAM AA Launcher.
  8. Frugo_PL

    Cobra 500 defender

    Check whether you specified the model for the pilot in the config.cpp
  9. The model must be in format *.3ds
  10. Frugo_PL

    Star wars: hoth

    Star War mod... Good idea! Well, will it be Force Commander style? Or an adventure game?
  11. Frugo_PL

    Rift war

    There is an old shooter called Rift, maybe that's what the mod will be based on. I don't think that it's a good idea to have a mod based on this game... not for OFP at least.
  12. Frugo_PL

    Aliens - dropship

    Add Aliens Mod. Der Bastler and I teamed up to make a great mod. Look here.
  13. Frugo_PL

    Aliens - dropship

    Add Aliens Mod. Der Bastler and I teamed up to make a great mod. Look here.
  14. Frugo_PL

    Danimations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
  15. Frugo_PL

    Danimations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
  16. Frugo_PL

    Danimations

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">has very fast revolving animation<span id='postcolor'> Is that the minigun from the bunker pack 5? If it is, then you have a weird definition of "fast". It revolves once per 100 shots! It's VERY slow! At least it revolves.
  17. Frugo_PL

    Uscm mod

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (TaNK_Em @ Nov. 04 2002,19:08)</td></tr><tr><td id="QUOTE">Yea thats blanes M134 still i would like to see it and the minigun in actual aliens is the smartgun<span id='postcolor'> There is both: the minigun and the smartgun. Smartgun is in the future plans. I should release the SAM AA Launcher soon.
  18. Frugo_PL

    Favorite mob movie

    Funny, I never heard of it either. My favorite Mob movie is The Road To Predition with Tom Hanks
  19. Frugo_PL

    Animals

    "Real or Not Real? That is the question." -Frugo Hamlet
  20. Frugo_PL

    Uscm mod

    Thx... I thought that "Projects" was only for O2 work, cuz this mod is not only models, but new maps, story, campain, etc. It's a game in itself.
  21. Frugo_PL

    Animals

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I hope you're talking about ofp there if not u need 2 go 2 some biology classes.<span id='postcolor'> Talking about OFP. About edited pic... Doesn't seem to be... The shadows and the lighting fits perfectly. It's real STATIC object, alright.
  22. Frugo_PL

    Uscm mod

    Yes, USCM Mod is in works. If you are interested in helping out, e-mail or PM me. Here is some work in progress:
  23. Frugo_PL

    Favorite mob movie

    I just got one question: are the modernators instructed to put   after each line? It just seems weird, cuz in some cases it's just useless... PS. Look at my post count... Registered Sep. 2002 (1 1/2 months...) and I have a post count of 150... And I don't spam. PS2. I'd say Soul_Assisian beat the record... Registered: Oct. 2002, posts: 120! And he doesn't spam either.
  24. Frugo_PL

    Animals

    Cool, but any stupid person can make a model in O2, texture it and export it. The real art of making animals is to make skeletons, which as we know, are impossible to make. There is only one skeleton for all "living" things and it's a human skeleton.
  25. Frugo_PL

    Weapons on vehicles

    1.) Define the new weapon in CfgPatches in Weapon section 2.) Put in "Count = number of butllets" in the weapon section of the machinegun. I don't see anything else that's wrong here.
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