Fenris
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Everything posted by Fenris
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Howdy ppl, Got a really simple question that I'm mildly embarrassed to ask (it's been a year since I did any mission creating and I've forgotten everything!! ). Still, after seeing some of the questions that ppl are getting away with, I don't feel so bad I need to have units created when a certain event happens. My idea was something like having some F-14's fly in and take out some soviet choppers when you radio for help. I can't really have them take off, of just circle so I wanted a radio trigger to actually create the units off the coast somewhere. I thought a trigger with planecall = true in the "on activation" field and in the "condition of presence" field of the plane just put planecall would work. But doesn't seem to. i appreciate it could just be me using my variables wrongly, like i said it's been a while! As a continuation of that idea, is there anyway to put in a delay, e.g. after the trigger is activated there is a 20 second wait before the planes are created? Some thing like (in the "on activation" field): wait 20; planecall = true; Cheers peeps. It's really good to come back to Flashpoint and see how well it's coming on. Mine was out of action for ages, and coming back to the Resistance addon and some really top quality user created addons (e.g. SelectThis' Kawasaki 250 and Kegetys's Russian Weapons pack) has made me a v happy wolfman! Â
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">System Specs: P4-2.8 Gz 1.5 GB DDR 333 Mz RAM GF-4 Ti4600 128MB RAM Windows XP Pro<span id='postcolor'> Karillion, I want your PC...
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I know I'll get flamed for this but I really think Brosnan is the best Bond, he's just been massively let down by the films. Goldeneye was exceptional, exactly what you want from a Bond film, but the next two (especially that pile of congealing anal discharge: Tomorrow Never Dies) were abysmal. Haven't seen the latest one yet, could be good but looks a little xXx. Dalton was a v good Bond though, wish he'd beeen used more. He was quite cold and therefore a little more believable. Moore always came accross a date rapist, PPK in one hand, bottle of Rohypnol in the other...
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Don't know if this is a new one, but I've played on line a couple of times when the leader starts saying "X, report status" over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over, and over again. Nobody seemed to find it very amusing when I start killing my commanding officer to get 20 secs queit...
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A long time niggle of mine with OFP is the rather naff hand grenades. Don't get me wrong, I think they do about the right damage, (or dammage in true scripter speak! :¬) can be thrown about the right distance etc. Just they are the least realistic weapon to use though. Presently they only explode when they hit the ground, and cannot be bounced off objects. Half the point of grenades is that you can use them to flush out buildings/bunkers etc, try this in OFP and you'll end up with a shrapnel enema pretty quick. If you look at (and please don't flame me for saying this, I thought the rest of the game was shite) MOHAA they've got the right idea with grenades. Many a time in multiplier have I had to scamper back out of a building after my poorly placed grenade bounced off a door frame and landed back at my feet like some over-zealous puppy...  What do you think the chances of this getting played with for the next patch are? Slim to nill?
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I haven't really got issue with MOHAA, I think it's a pretty good multiplayer game, and graphically it is superb, but it just bored the arse off me playing it single player. I think maybe because I was (am) so into OFP. Like I said though, it's a very accessible and fun multiplayer game. Anyway, back to the original point; grenades that you could prime before you throw (i.e. pull pin, but keeping hold of the spoon) allowing you to move and throw rapidly. At the moment crouching in the middle of a battlfield nonchalantly pulling the pin and bowling it cricket-ball stylee towards the onrushing hordes seems a liitle suicidal. Also it would be a nice touch if when you got shot halfway through lobbing a grenade the grenade fell by your body and went off. I.e. you die and release the spoon before it's thrown. Would be trés amusing to see everyone scrambling away from their buddy wouldn't it?  If anyone knows of any such addons, or knows a way to poke BIS into having a look then please let me know...
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I get fed up with the whole cinematics thing anyway. Trouble is most places mark you down if you submit a mission without an intro, but I get really fed up of watching 5 minute long jerky, badly spealt intros. Surely the mission is what we're there for? The missions I make for my friends and I tend to have no intros at all, but well thought out, concievable objectives that allow the maximum interactive gameplay possible. I'm routinely dissapointed by a lot of user-made missions, not because of lack of skill, but purely for the lack of meat to get your teeth into. There's a mission in the original campaign where you basically have to patrol into a valley to take out one or two bases. That was a superb mission, lots of hiking over rocks and through forests and regular skirmishes with enemy patrols. Now it seems most missions are either a case of throwing as many ppl at each other as possible (and watching while the PC's grind to a halt) or as a showground for something new... *Breaths* I appear to have been ranting, I shall go lay down and take my dried-frog pills.
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What about Repulsion on Red Hammer. Just played that (got Resistance first) and after figuring out I needed a patch for it to stop crashing to desktop   you and one of your boys fires one AA each and then you get called back to base and the mission ends. Piece of p*ss non? Though I've only played it once so maybe that was fluke. Does anybody else think Red Hammer is a bit shoddy? I LOVE Resistance, but some of the editing on RH is pretty poor. I'm playing the mission at the mo where you have to drive the truck along the coast and you get shelled by the Yanks, you can actually see the objects being created that they then destroy to create the explosions! Plus there are a few intros where it focusses on you before the cinematics start. If we submitted missions like that, we'd get slated! Â
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Yup, I had Axiom by Photek starting off a beach assault mission, that's over 7 minutes and was derisively dismissed as 'electronic munic' by the OPEC reviewer, complete with inverted commas and everything! Feckers! Â Will furnish all my missions with AC/DC from now as that seems to be the preferred choice... Â
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Make a unit not moving...just stand..like a guard
Fenris replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
Nice one compadré, I shall try it out... -
Make a unit not moving...just stand..like a guard
Fenris replied to tboy's topic in OFP : MISSION EDITING & SCRIPTING
Kind of on the same subject, I posted before but didn't get a reply... How can you start a unit off crouching (not lying down). You've got setpos "up" and setpos "down" but I really need something like setpos "crouch". Doesn't seem to exist  For example I start units off on a sentry tower and as soon as a bunfight starts they all hit the dirt and usually fall off. I've disabled the AI move, but I need them to be able to crouch to use a rocket launcher. Does setpos "UP" let them crouch? Also I've got some pillboxes that the unit's need to crouch in to use effectively so I could do with help if anyone has a solution... Ta muchly -
I've got exactly the same problem! Will try that little patch you mentioned...
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Why not just put a variable set to true when the trigger is activated, e.g: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">on activation: move1 = true;<span id='postcolor'> and on the condition for the waypoint, delete "true" and type in "move1"? Simple, neh?
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I'm using the following code: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">[Resistance,"base"] sidechat "Blah..."';<span id='postcolor'> And the default name of "base" (as displayed in the sidechat in game) is PAPA_BEAR. Any idea how to change this to a different designation? Cheers once more...
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Quite a cat fight going on there boys!! Â Cheers for trying to help Baron. Balschoiw, if a search of the threads would have enlightened me, </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">A search in the forums would have enlightened you.<span id='postcolor'> would you be so good as to point me in the right direction? It can't be that tricky can it? If I can't find out a way I'll just have a non-player unit say it and change his designation to Alpha White or summit, but PAPA_BEAR just sounds a little shite, no? Â
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On roughly the same topic: Is there any easy way of getting a list of what addons you've used whan making a mission? I'm half way through making a big un at the moment and have just been sticking whatever I feel like in there. When it comes to posting it I'd like to provide at least links to all the addons needed, or preferably include them all bundled with mission (don't you just hate searching for addons when you download a mission?!?). It'd be handy to know which ones I need to include rather than working backwards and trying to figure out what came from which addon pack!
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C'mon! Someone must know
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I want a trigger that detects whether there is anyone left alive from a squad. I'm sure this has been done to death, but I searched and couldn't find anything (often difficult to know what to search for). I could do it the long winded way (i.e. name each unit, and check each status individually) but I think I can assign them to a group or something and there is a way of checking to see if anyone is still alive in that group. If anyone could do a brief step by step I'd be appreciative. P.S. Sorry about the vagueness, but I had very heavy night last night, still haven't slept and am on a come-down. Please be gentle!!
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Okay got it working like this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">aplatoon = units group T55Crew1;<span id='postcolor'> in leader's init field, and: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">"alive _x" count aplatoon == 0;<span id='postcolor'> in the trigger condition field. Cheers boys! Â
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Nice one, that did it! It is Resistance btw. Base is defaulting to PAPA_BEAR, anyway to change that ID? I know, I know, all these questions!! I am very appreciative
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Howdy all, 1) Is there a generic wait command in the editor. For example I have a trigger that issues a radio message when activated, and I want there to be a delay before the reply. At mo I can't figure out how it can be done easily. It would also be handy for parachuting scripts as you could have the first unit eject, wait 1, second unit eject etc... 2) I asked this before but how can you add waypoints to vehicles you create using the createvehicle command? Or would I have to use the domove command? In which case, how do you assign the different waypoint types? Also I'm a bit vague on the co-ordinates, how do you tell where a location is using the SetPos type co-ordinates? Hope that makes sense
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Ai defending a fixed position
Fenris replied to fabrizio_t's topic in OFP : MISSION EDITING & SCRIPTING
Actually setunitpos "down" makes them lie down/crawl. I really need it so they'll stay crouched/on one knee. Any ideas? -
This is what's in my script. First bit runs okay... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">me sideChat "Looks like we've got light infantry supported by a BMP and a couple of machine gun nests. Over." ~5 [Resistance,"Commander"] sidechat "Roger that. See if you can take out some of that armour, we'll send an infantry squad to sweep and clear";<span id='postcolor'>
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Just tried that in a script and it kicked up errors. What is the name of the Resistance side? I had just assumed it was 'Resistance'.
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Cheers RED, you're always helpful! Last question then (showing how thick I really am! ), how do I name the group?