Fenris
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Everything posted by Fenris
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How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Sounds like the file has not been converted - it's still an mp3. When you've opened it in Wavesurfer, click on save as under the file menu then type in the name (just call it refus**e sist to make it easier) then in the drop-down box below that select the correct file type .ogg. This will then take quite a long time to save as it converts it to .ogg. Put that file in yout music folder and make sure your description.ext file is correct. I know Rob is having similar problems, but without intenting to be rude I think it is just to do with the conversion process. It took me a day to figure out what to do using the tutorials etc, but I got there and it works perfectly. If you can sort out an email address that will let you have larger attachments then you could always send me the song and the .ext file and I'll see if I can figure it out. JUst to make sure you've got the .ogg plugins in the right place - you need to uncompress them from the .zip I sent you which will give you a folder called ogg. Take the files OUT of that folder and drop them in the plugin folder of Wavesurfer. Keep it up, it'll get fixed eventually! -
Can sombody tell me how you allow a choice of weapons in the briefing screen? Also the hyperlinks from the briefing to map are really cool... how do you do that. I know very little about html (<br> = new line is my entire knowledge) so baby speak would be appreciated!
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I think that if "heregoes" is a sound effect you should have class CfgMusic { tracks[] = {Alive}; class Alive{name = "Alive";sound[] = {\music\Alive.ogg, db, 1.0};}; }; class CfgSounds { sounds[] = {heregoes}; class heregoes{name = "heregoes";sound[] = {\sounds\heregoes.ogg, db, 1.0};}; }; in the .ext file. Lay it out like that as it makes it less confusing. Heregoes should be in a folder called sounds. I think that should work... (Edited by Fenris at 1:49 pm on Nov. 17, 2001)
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Alright, you don't need all that stuff in your .ext file. Put this. class CfgMusic { tracks[] = {Alive}; class Alive{name = "Alive";sound[] = {\music\Alive.ogg, db, 1.0};}; }; don't put db-100 as that effects the volume. Secondly, your music can be stereo though I doubt that will be causing you problems. I used stereo, 44000 hz, 96000 bitrate. I am thinking that you've not converted to .ogg properly. I'm not trying to be condescending, just trying to help.
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Okay... deep breaths! How did you convert your files to .ogg?
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Check out the indignation The voodoo3 was a good card, I had one till recently... it's just a bit outdated now. I did start noticing bugs with it... I just picked up a Geeforce2 400MX 64mb for Å70 which is not too shabby...
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How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
If you've installed Wavesurfer you should have a folder in your hard drive (not in program files or anything) called .wavesurfer if you go into that there is a plugin folder, stick the files in there. Glad to help, I've had to root around to learn everything so I know what a pain it is. As for the mission, I guess you'll have to wait for it to be put on the site so you can download it... I don't know a way around that hotmail thing. Plant-Oven-Wolf-Boy!! -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Rob on 12:18 pm on Nov. 17, 2001 <span style='color:red'>I just bloody tried urs and it didn't work then i tried bloodmixers and that didn't work.... wot the F**K is goin on?</span> this is his version:::--- <span style='color:blue'>class CfgMusic {   tracks[]={Alive};   class Alive   {   name = "";   sound[] = {\music\Alive.ogg, db+10, 1.0};   }; };</span> AAAAAAHHAHAHHHAHAHHH!!! <span id='postcolor'> Because there is nothing between the quote marks I don't think that will show in drop down box... I think that is where it picks up the name to display. Though I may be wrong. I can mail you my mission folder (minus the music) so you can see how it should be... that help?
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I wasn't taking the piss, just the .ogg thing is a bit weird! Both of those will work, but mine works perfectly... I know that sounds stupid but it took me best part of the day to get that sorted. What is actually going wrong... the music is not appearing in the drop down box? If that is the case try a trigger with playmusic Alive in it (good choice btw) and see if it will play then. I had loads of trouble in that I could get the music to play but as soon as I went to the effects panel in the mission editor it crashed. Just to clarify again (I'm not being patronising, but sometimes the best of us get stuff muddled) in your user/missions/mission_name folder you have a folder called music with your .ogg file in it. In the user/missions/mission_name folder NOT the music folder you have a plain text doc called description.ext with that text in it?
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Rob - check out the post titled how do I add custom sound... I've gone through it all with Lonesoldier Basically you will need this in a description.ext file in the mission folder class CfgMusic { tracks[] = {Axiom, Judith}; class Axiom{name = "Axiom";sound[] = {\music\Axiom.ogg, db, 1.0};}; class Judith{name = "Judith";sound[] = {\music\Judith.ogg, db, 1.0};}; }; That is two songs titled Judith and Axiom so just alter that as you want. You will also need a folder in the mission directory called music and in that you need to put your .ogg files. You have converted to .ogg haven't you... I bet you haven't! Go see what I said to lone about sorting this out... mail me if you are still getting stuck. Fenris
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How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Right, I've mailed it to you plus some more instructions. Drop me a line if you have any problems! And it's Fenris (as in big-bad wolf demi-god) as opposed to fernis (small potted plant)!!! ------------- How the #### do I stop being a new member? -
How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Okay soldier but you have to spell my name right! I meant my mission was 7 meg not Wavesurfer. You need the .ogg plugin (I'll try and mail it to you, but if not go back to the site where you got it from), then you just open the music you want and click save as and select file type .ogg. That's it!! -
How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Has to be a .ogg file my friend! You can get a program called Wavesurfer (check Bloodmixers' tutorial at OFPEditingcenter.com for details) which will convert wavs and mp3s to .ogg. Bit of a pain but I only learnt how to do it today and have added two songs to my mission. Besides, you've done everything else now. You have got a music folder and a description.ext file haven't you? I'm guessing so... if so all you need is .ogg instead of .wav. BTW if you want a copy (afore mentioned site being bloody slow to post new missions ;o) mail me at fenris@pitchblack.co.uk and I'll send it - though it's 7.5 meg!!! Fenris -
No each radio code refers to a trigger... it can be anything like play music, win game, tank blows up... whatever you define the trigger to do. You set it by using the Activation box. I've used it for calling in an airlift so in the activation box put Radio Alpha, name it whatever you like (this will display in game), and set the on activation field to do what you want it to. Does that help at all? Fenris
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How do i DO these two simple things
Fenris replied to red oct's topic in OFP : MISSION EDITING & SCRIPTING
Nope (I'm amazed I'm the first person to be able to help... must be starting to understand!!). It should be (in init field) this setbehaviour "SAFE"; this switchmove "effectstandsitdown" If you are doing it in the editor then just submit the unit name for this I think. You can also use playmove to make them animate it rather than just go straight to it... Think that should work... if not feel free to hurl abuse! Fenris -
If you check out the earlier post about sound files you will see that I finally figured out what to put... you can just cut and paste and submit your relevant titles... it works fine now! Fenris
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How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Nope but just sorted it! It should be: class CfgMusic { tracks[] = {Axiom, Judith}; class Axiom{name = "Axiom";sound[] = {\music\Axiom.ogg, db, 1.0};}; class Judith{name = "Judith";sound[] = {\music\Judith.ogg, db, 1.0};}; }; Hope that might help ppl! -
How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Nope! I'm trying to add two tracks - Axiom and Judith and the program is giving me: //Made with OP:DLC Music class CfgMusic { class Axiom{name = "";sound[] = {\music\Axiom.ogg, db, 1.0};}; class Judith{name = "";sound[] = {\music\Judith.ogg, db, 1.0};}; }; This works okay (lets the music play in the game), but won't let me enter the effects panel in the editor... any idea what is wrong? -
How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
Actually think I sorted it, I'm using a program I downloaded (ofpdlc) but what that produces is different from was written... a line or two missing... think that's it. Cheer! -
How do i add custom sound?
Fenris replied to lonesoldier's topic in OFP : MISSION EDITING & SCRIPTING
I've just worked out how to add music (as above), but now whenever I add a trigger (to that mission only) and go to the effects part it kicks me out and says something about having something missing (to do with Cfgtracks? maybe) from my .ext file. Otherwise mission works fine. Can anyone help? -
G36 - please reply quickly (simple question!)
Fenris replied to Fenris's topic in ADDONS & MODS: COMPLETE
You are a star Gambit... ta muchly! -
Real quick one... I like the G36 rifle, but can't figure out what the name is in the mission editor. All the others are obvious (ie the AUG is Steyr) but whenever I put in G36 it crashes on me. Can anyone help?
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G36 - please reply quickly (simple question!)
Fenris replied to Fenris's topic in ADDONS & MODS: COMPLETE
Bump.... please?