Fenris
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Everything posted by Fenris
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Right, went to OPEC and got some kind of a clue. I've set up a trigger with: plane = "A10" createvehicle getpos planecall; plane setvelocity [0,200,0]; pilot1 moveindriver plane; Which kind of works. It'd be nice to start the plane above ground level, but SetPos doesn't seem to be relative. What do I need to add to get it to start in the air? Also, how can I add waypoints for the plane once it's created? I need it to go S&D!!
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Checked those but still not hugely clear. It's a bit cop out, but I don't want to have to start writing scripts for it because I don't think it should be that tricky! Â
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So heli1 land "get in" @trigger1 exit Should work? V cool!
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== checks to see if two valuables are the same, I need to define planecall to true. I guess planecall == true in the condition box might work, but usually just putting the variable in should work. It won't activate until the variable is set to true.
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Couldn't find anything readily. Could someone just give me a brief rundown on how to create a vehicle by using a trigger? I'd be really appreciative
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That's what I did. In the "condition" part of the edit/insert unit screen you mean?
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C'mon you feckers!! Only a teeny ickle question!!!
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Cheers Suma, I think it is likely to be the RAM at fault, I will try borrowing/thieving some and seeing if that fixes it. I don't think I can overclock my CPU and it won't allow CPU@133 and RAM@100 but I can play quite happily for now at slower speeds. Just said in another post that it's really good to see how much OFP has come on. I had been out of the loop for a while as I couldn't really play it, but to come back to the Resistance expansion and really quality O2 constructed user mods has really improved my already all-time-favorite game!!
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In OFP (haven't tried with Nogova) you have to just place units in the towers. It's fiddly as f*ck, but you'll get the hang of it. Zoom right in on the tower and when the little message saying "house" comes up, double click and put the unit in. Only trouble is, as soon as the fighting starts the units tend to hit the deck and fall out of the tower!!! If anyone has a way round this I'd be interested in knowing. If you want you can send me your email address and I'll mail you the files for a mission I made with soldiers in the towers guarding a base.
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Got it working in the end, but it's a bit odd... Excuse me if it's a bit sketchy too. I went into BIOS and turned the cycle speed or whatever it is from 133 to 100 for the CPU and RAM so that my 1600 XP (1.4Ghz) chip is now running at 1050Mhz and I've had no problems. Note it was not overclocked, it is supposed to run at 1.4Ghz. Trouble is I don't know if it is the CPU or the RAM at fault. I set it so the processor was running at 100 and the RAM at 133 and it started crashing again, but I guess that could be because the two are supposed to run at the same speed. Bizarrely enough no other games seemed to have a problem!! Anyway, I can play now even if I can't get full benefit of my machine. Went out to get the Resistance expansion and am very happy with the improvements made!!!
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Alright, nice one. The only reason I'd put VM up that high is because someone here told me it was a bit low (I think my system set it at about 350-750). Note though that it is not resistance that I am running, until I can get OFP playing properly I'm not going to buy the expansion... Cheers
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Nowt to do with your post btw, but just wanted to say I've downloaded a few of your missions recently and been very impressed!! Unfortunately I only get to play for about 5 minutes at a time cos I've got huge bug problem at the mo (don't even get me started...) but when (if) I get up and running properly again I'll be grabbing everything I can get my hands on! Keep up the good work. Watch me get slated now for not using the forums properly... Fenris
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Well, I've increased my pagefile to 1000-1500mb and the problem still hasn't resolved. Is this genuinely likely to be a memory issue? I know my system is not SOTA any more, but 64mb graphics, 1600xp CPU and 256mb DDR RAM should be more than enough, no? Even if I have gone to XP... It's definately not addons related as I had installed it from scratch on a newly formatted HDD with a newly installed OS. Talk about virginal, it had a hymen ffs! If somebody out there really thinks it could be memory related then I'll ty ponce some from somewhere, but it don't seem all that likely to me. TTFN
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Cheers for getting back to me. I upped the VM to 500-800 on one HDD and 300-600 on the other (I presume it works okay splitting it accross drives like this) and I'm waiting to see if this has an effect. I may go and invest in another 256mb of RAM. If this clears it up I'll post and let you all know! Thanks again...
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something like: unitName switchmove "effectstandsitdown" - to start seated. You can get a list of the commands from somewhere like www.OFPEditingcenter.com or whatever it is... If you can't find it I'll mail it to you. Cheers.
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Thought that only worked for fires, how would you place, or light a streetlight? For a fire I'd place it as a unit and then in the init field type the - this inflame true - statement. How does it work for fixed lights? Cheers!
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I've never got the load wp to work with choppers, you can work around by making the wp a scripted one and making a script like heli1 land "land" @trigger1 exit where heli1 is the chopper, and trigger1 is a variable you set true when your boys are on board. e.g condition: me in heli1 on activation trigger1 = true That's how I've done it, only pisser is the chopper starts to power down it's engines, and you need to tell your boys to board it before you do (once you have given the order though the heli will wait). Hope that helps.
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As mush as I hate night missions, how do you set street lights etc to be on? Cheers.
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Lol! I think you're going to burst a blood vessel Good luck...
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I said you should leave it in stereo... anyway glad you got it to work! When you going to post your mission? (Edited by Fenris at 7:11 pm on Nov. 20, 2001)
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I can't seem to add a picture to the briefing... whenever I do it comes up with file not found in the overview screen. Anyonehelp with this... I've searched the forum. Cheers, Fenris
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There's a post called "adding custom sound" or something where I've tried to talk someone through adding music... that should help. Feel free to drop me a line if there's anything that you're unsure on. Fenris
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Please come here little helicopter ...
Fenris replied to Havelock's topic in OFP : MISSION EDITING & SCRIPTING
I can't get over the fact that I'm actually able to help ppl... it's great -
Please come here little helicopter ...
Fenris replied to Havelock's topic in OFP : MISSION EDITING & SCRIPTING
You probably don't want the waypoint to be a HOLD waypoint, as this means hold against enemies - use MOVE. Also you will want the Callblackhawk condition at the wp you want the chopper to move to, not the one where it is hovering, I think anyawy. Hope that helps.