Fenris
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Everything posted by Fenris
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I think I need this method: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">"alive _x" count (units grparray) > 0<span id='postcolor'> but I'm not really sure about assigning units to an array. Haven't done it before!
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I'm a little lost (must just be me being dense, will read through again). What I want is a trigger that checks if anyone from a unit is alive. When all units are dead is displays a message saying something like "Charlie Platoon has been wiped out".
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DooLittle, What's that supposed to do? I'm guessing it's a sidechat to West, saying it's from Base? That'd be really handy, but I couldn't get it to work...
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Ai defending a fixed position
Fenris replied to fabrizio_t's topic in OFP : MISSION EDITING & SCRIPTING
Sweet! -
You might want to try setting their behaviour to "CARELESS". Otherwise the usually go running off looking for something to kill. Damn squaddie grunts...
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It's: EffectStandSalute and EffectStandSaluteEnd Hope that helps...
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Ai defending a fixed position
Fenris replied to fabrizio_t's topic in OFP : MISSION EDITING & SCRIPTING
This could come in very handy. I've downloaded some slick little pillboxes and bunkers, but obviously getting the AI to stay in them correctly seemed next to impossible. That disableai "move" think seems like a good idea. Any idea on how to make them crouch and stay crouched? Fed up with AI soldiers falling off towers etc because they keep fecking moving!! Â -
If you've got the mission.sqm file you can open it in the editor and fiddle with it to your hearts content! You'll need to create an appropriately named folder in the users\yourname\missions subdirectory and copy it into there. If you haven't then best you mail the creator and ask them nicely There are tools that will aopparently allow you to seperate out the .pbo files, but I've not used them so can't really comment...
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Oh, and as an extra query; when the sidechat message is displayed it lists me as Golf Red 1 which I guess is dependent on which order I set up the units. Anyway I can change this designation?
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Cheers Doolittle, I think you've got a point with the createvehicle thing. A slight variation would be to stick the driver somewhere remote and set up the waypoints from there. Make the first WP dependant on the same trigger that creates the vehicle and then movein the driver to vehicle. Should work I guess... The ~x thing doesn't seem to work. i set up a trigger and in the 'on activation' field I put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">me sideChat "Looks like we've got light infantry supported by a BMP and a couple of machine gun nests. Over."; ~5; Commander sideChat "Roger that. See if you can take out some of that armour, we'll send an infantry squad to sweep and clear";<span id='postcolor'> but it comes back with 'invalid number in expression'. Am I being a muppet...? Cheers again you two!!
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You're a star Azz!! Thank you very much!
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Yeah, that's very good, I wasn't sure how to do that. Cheers Chronicles...
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Hi, I emailed the support address (from wolfmanfenris@aol.com) and still have not had a reply. I am running version 1.46 of OFP (but have the same problem whatever version, and free of all addons) and my system persistently crashes at no particular time. I'm using Windows XP. Previously I was using 98SE, but I was having problems with that and OFP, seemingly because it did not dynamically assign IRQ settings. Here's the details from my DxDiag.txt file. If someone could please help it would be superb. One of my main reasons for wanting to get broadband is to play OFP, and also I am holding off buying Resistance until I know it is actually going to work!! ------------------ System Information ------------------ Time of this report: 10/21/2002, 000:17    Machine name: VALHALLA  Operating System: Microsoft Windows XP Professional (5.1, Build 2600) Service Pack 1 (2600.xpsp1.020828-1920)      Language: English (Regional Setting: English) System Manufacturer: ECS                  System Model: K7S5A                     BIOS: AMIINT - 1000      Processor: AMD Athlon™ 4 Processor,  MMX,  3DNow, ~1394MHz       Memory: 256MB RAM      Page File: 128MB used, 606MB available Primary File System: n/a   DirectX Version: DirectX 8.1 (4.08.01.0810) DX Setup Parameters: Not found   DxDiag Version: 5.01.2600.1106 32bit Unicode ------------ DxDiag Notes ------------  DirectX Files Tab: No problems found.    Display Tab 1: No problems found.     Sound Tab 1: No problems found.      Music Tab: No problems found.      Input Tab: No input devices detected.           No problems found.     Network Tab: No problems found. ------------------ DirectX Components ------------------  ddraw.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 253440 bytes ddrawex.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 24064 bytes  dxapi.sys: 5.01.2600.0000 English Final Retail 8/23/2001 1200 10496 bytes   d3d8.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 1180672 bytes  d3dim.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 436224 bytes d3dim700.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 791040 bytes d3dramp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 590336 bytes  d3drm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 350208 bytes  d3dxof.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 47616 bytes d3dpmesh.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 34816 bytes  dplayx.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 212992 bytes dpmodemx.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 20992 bytes dpwsockx.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 49664 bytes dplaysvr.exe: 5.01.2600.0000 English Final Retail 8/23/2001 1200 26112 bytes  dpnsvr.exe: 5.01.2600.0000 English Final Retail 8/23/2001 1200 18944 bytes  dpnet.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 156672 bytes dpnlobby.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 38400 bytes dpnwsock.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 61952 bytes dpnaddr.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 26112 bytes dpnmodem.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 62464 bytes dpvoice.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 206336 bytes dpvsetup.exe: 5.01.2600.1106 English Final Retail 8/29/2002 11:41:22 58368 bytes  dpvvox.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 113152 bytes  dpvacm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 24064 bytes dpnhpast.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 29696 bytes dpnhupnp.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 56320 bytes  dinput.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 151552 bytes dinput8.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 168960 bytes  dimap.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 44032 bytes diactfrm.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 394240 bytes   joy.cpl: 5.01.2600.1106 English Final Retail 8/29/2002 11:41:28 65536 bytes  gcdef.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 76800 bytes   pid.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:41:10 31744 bytes gameenum.sys: 5.01.2600.1106 English Final Retail 8/29/2002 09:32:44 9856 bytes  dsound.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 338944 bytes dsound3d.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 1293824 bytes  dswave.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 16896 bytes  dsdmo.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 165888 bytes dsdmoprp.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 66560 bytes  dmusic.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 94720 bytes  dmband.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 26112 bytes dmcompos.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 57344 bytes  dmime.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 172544 bytes dmloader.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 31744 bytes dmstyle.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 110080 bytes dmsynth.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 99840 bytes dmscript.dll: 5.01.2600.1106 English Final Retail 8/29/2002 11:40:50 77312 bytes  dx7vb.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 595456 bytes  dx8vb.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 1185792 bytes  mfc40.dll: 4.01.00.6140 English Final Retail 8/23/2001 1200 924432 bytes  mfc42.dll: 6.00.8665.0000 English Beta Retail 8/23/2001 1200 995383 bytes wsock32.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 21504 bytes amstream.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 63488 bytes devenum.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 51712 bytes  dxmasf.dll: 6.04.09.1125 English Final Retail 8/29/2002 11:40:52 498205 bytes mciqtz32.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 33280 bytes mpg2splt.ax: 6.04.2600.1106 English Final Retail 8/29/2002 11:41:28 135168 bytes  msdmo.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 11264 bytes   qasf.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 152576 bytes   qcap.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:41:10 184832 bytes   qdv.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 266752 bytes   qdvd.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:41:10 357376 bytes  qedit.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:41:10 511488 bytes qedwipes.dll: 6.04.2600.0000 English Final Retail 8/23/2001 1200 734208 bytes  quartz.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:41:10 1142784 bytes strmdll.dll: 4.01.00.3928 English Final Retail 8/29/2002 11:41:18 251904 bytes iac25_32.ax: 2.00.05.0053 English Final Retail 8/23/2001 1200 199680 bytes  ir41_32.ax: 4.51.16.0003 English Final Retail 8/23/2001 1200 848384 bytes ir41_qc.dll: 4.30.62.0002 English Final Retail 8/23/2001 1200 120320 bytes ir41_qcx.dll: 4.30.64.0001 English Final Retail 8/23/2001 1200 338432 bytes ir50_32.dll: 5.2562.15.0055 English Final Retail 8/23/2001 1200 755200 bytes ir50_qc.dll: 5.00.63.0048 English Final Retail 8/23/2001 1200 200192 bytes ir50_qcx.dll: 5.00.64.0048 English Final Retail 8/23/2001 1200 183808 bytes  ivfsrc.ax: 5.10.02.0051 English Final Retail 8/23/2001 1200 154624 bytes mswebdvd.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:418 192512 bytes    ks.sys: 5.01.2600.1106 English Final Retail 8/29/2002 10:13:42 131712 bytes  ksproxy.ax: 5.01.2600.0000 English Final Retail 8/17/2001 22:374 117248 bytes  ksuser.dll: 5.01.2600.0000 English Final Retail 8/17/2001 22:36:18 4096 bytes  stream.sys: 5.01.2600.1106 English Final Retail 8/29/2002 09:32:34 44416 bytes mspclock.sys: 5.01.2600.0000 English Final Retail 8/23/2001 1200 5120 bytes  mspqm.sys: 5.01.2600.0000 English Final Retail 8/23/2001 1200 4608 bytes mskssrv.sys: 5.01.2600.1106 English Final Retail 8/29/2002 09:27:12 7040 bytes  swenum.sys: 5.01.2600.0000 English Final Retail 8/23/2001 1200 3840 bytes msvidctl.dll: 6.04.2600.1106 English Final Retail 8/29/2002 11:418 1220608 bytes  vbisurf.ax: 5.01.2600.1106 English Final Retail 8/29/2002 11:41:28 27136 bytes  msyuv.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 16384 bytes wstdecod.dll: 5.01.2600.0000 English Final Retail 8/23/2001 1200 46080 bytes --------------- Display Devices ---------------     Card name: NVIDIA GeForce2 MX/MX 400   Manufacturer: NVIDIA     Chip type: GeForce2 MX//MX 400     DAC type: Integrated RAMDAC     Device ID: Enum\PCI\VEN_10DE&DEV_0110&SUBSYS_00000000&REV_A1  Display Memory: 64.0 MB   Current Mode: 1152 x 864 (32 bit) (75Hz)      Monitor: Plug and Play Monitor  Monitor Max Res: 1600,1200    Driver Name: nv4_disp.dll  Driver Version: 6.13.10.3082 (English)    DDI Version: 8 (or higher) Driver Attributes: Final Retail Driver Date/Size: 7/16/2002 12:160, 3552826 bytes   Driver Signed: Yes  WHQL Date Stamp: n/a        VDD:     Mini VDD: nv4.sys   Mini VDD Date: 8/17/2001 12:50:26, 731648 bytes Device Identifier: {D7B71E3E-4250-11CF-BA6F-0A2003C2CB35}     Vendor ID: 0x10DE     Device ID: 0x0110     SubSys ID: 0x00000000    Revision ID: 0x00A1     Registry: OK   DDraw Status: Enabled    D3D Status: Enabled    AGP Status: Enabled DDraw Test Result: D3D7 Test Result: D3D8 Test Result: ------------- Sound Devices -------------    Description: Creative Sound Blaster PCI     Device ID: PCI\VEN_1274&DEV_1371&SUBSYS_13711274&REV_08  Manufacturer ID: 1    Product ID: 100       Type: WDM    Driver Name: es1371mp.sys  Driver Version: 5.01.2501.0000 (English) Driver Attributes: Final Retail   Driver Signed: Yes   Date and Size: 8/17/2001 12:19:34, 40704 bytes    Other Files:  Driver Provider: Microsoft  HW Accel Level: Full     Registry: OK Sound Test Result: ----------- DirectMusic ----------- DLS Path: C:\WINDOWS\SYSTEM32\drivers\GM.DLS  Version: 1.00.16.0002   Ports:      Microsoft Synthesizer, Software (Not Kernel Mode), Output, DLS, Internal, Default Port      MPU-401, Hardware (Kernel Mode), Input, No DLS, External      MPU-401, Hardware (Kernel Mode), Output, No DLS, External      Creative Sound Blaster PCI, Software (Kernel Mode), Output, DLS, Internal      Microsoft MIDI Mapper [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal      Microsoft GS Wavetable SW Synth [Emulated], Hardware (Not Kernel Mode), Output, No DLS, Internal      MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External      Creative Sound Blaster MPU-401 [Emulated], Hardware (Not Kernel Mode), Output, No DLS, External      MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External      Creative Sound Blaster MPU-401 [Emulated], Hardware (Not Kernel Mode), Input, No DLS, External Registry: OK Music Test Result: ------------------ DirectShow Filters ------------------ DirectShow Filters: WMAudio Decoder DMO,0x00600800,1,1,, WMVideo 8 Decoder DMO,0x00800001,1,1,, MSScreen decoder DMO,0x00600800,1,1,, WMVideo Decoder DMO,0x00800001,1,1,, Mpeg4 Decoder DMO,0x00800001,1,1,, Full Screen Renderer,0x00200000,1,0,quartz.dll,6.04.2600.1106 DV Muxer,0x00400000,0,0,qdv.dll,6.04.2600.0000 Color Space Converter,0x00400001,1,1,quartz.dll,6.04.2600.1106 WM ASF Reader,0x00400000,0,0,qasf.dll,6.04.2600.0000 AVI Splitter,0x00600000,1,1,quartz.dll,6.04.2600.1106 VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.04.2600.1106 Indeo® video 5.10 Compression Filter,0x00200000,1,1,ir50_32.dll,5.2562.15.0055 Windows Media Audio Decoder,0x00800001,1,1,msadds32.ax,8.00.00.4487 AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.04.2600.1106 StreamBufferSink,0x00200000,0,0,sbe.dll, MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.04.2600.1106 Indeo® video 5.10 Decompression Filter,0x00640000,1,1,ir50_32.dll,5.2562.15.0055 Microsoft Screen Video Decompressor,0x00800000,1,1,msscds32.ax,8.00.00.4487 MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.04.2600.1106 SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.04.2600.1106 MPEG Layer-3 Decoder,0x00810000,1,1,l3codecx.ax,1.05.00.0050 MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.04.2600.1106 ACELP.net Sipro Lab Audio Decoder,0x00800001,1,1,acelpdec.ax,1.04.00.0000 Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.04.2600.1106 MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.04.2600.1106 File Source (Netshow URL),0x00400000,0,1,dxmasf.dll,6.04.09.1125 DV Splitter,0x00600000,1,2,qdv.dll,6.04.2600.0000 Windows Media Video Decoder,0x00800000,1,1,wmvds32.ax,8.00.00.4487 Windows Media Video Decoder,0x00800000,1,1,wmv8ds32.ax,8.00.00.4000 Windows Media Multiplexer,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASX file Parser,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASX v.2 file Parser,0x00600000,1,0,dxmasf.dll,6.04.09.1125 NSC file Parser,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ACM Wrapper,0x00600000,1,1,quartz.dll,6.04.2600.1106 Windows Media source filter,0x00600000,0,2,dxmasf.dll,6.04.09.1125 Video Renderer,0x00800001,1,0,quartz.dll,6.04.2600.1106 MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll, Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.04.2600.1106 Video Port Manager,0x00600000,2,1,quartz.dll,6.04.2600.1106 WST Decoder,0x00600000,1,1,wstdecod.dll,5.01.2600.0000 Video Renderer,0x00400000,1,0,quartz.dll,6.04.2600.1106 WM ASF Writer,0x00400000,0,0,qasf.dll,6.04.2600.0000 VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,5.01.2600.1106 Microsoft MPEG-4 Video Decompressor,0x00800000,1,1,mpg4ds32.ax,8.00.00.4487 File writer,0x00200000,1,0,qcap.dll,6.04.2600.1106 DVD Navigator,0x00200000,0,2,qdvd.dll,6.04.2600.1106 Overlay Mixer2,0x00400000,1,1,qdvd.dll,6.04.2600.1106 AVI Draw,0x00600064,9,1,quartz.dll,6.04.2600.1106 .RAM file Parser,0x00600000,1,0,dxmasf.dll,6.04.09.1125 G.711 Codec,0x00200000,1,1,g711codc.ax,5.01.2600.0000 MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.04.2600.1106 DV Video Decoder,0x00800000,1,1,qdv.dll,6.04.2600.0000 Indeo® audio software,0x00500000,1,1,iac25_32.ax,2.00.05.0053 Windows Media Update Filter,0x00400000,1,0,dxmasf.dll,6.04.09.1125 ASF DIB Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF ACM Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF ICM Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF URL Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF JPEG Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF DJPEG Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 ASF embedded stuff Handler,0x00600000,1,1,dxmasf.dll,6.04.09.1125 WIA Stream Snapshot Filter,0x00200000,1,1,wiasf.ax,1.00.00.0000 SampleGrabber,0x00200000,1,1,qedit.dll,6.04.2600.1106 Null Renderer,0x00200000,1,0,qedit.dll,6.04.2600.1106 IVF source filter,0x00600000,0,1,ivfsrc.ax,5.10.02.0051 StreamBufferSource,0x00200000,0,0,sbe.dll, WMP CD Filter,0x00600000,0,1,wmpcd.dll,8.00.00.4487 Smart Tee,0x00200000,1,2,qcap.dll,6.04.2600.1106 Overlay Mixer,0x00200000,0,0,qdvd.dll,6.04.2600.1106 AVI Decompressor,0x00600000,1,1,quartz.dll,6.04.2600.1106 AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.04.2600.1106 QuickTime Movie Parser,0x00600000,1,1,quartz.dll,6.04.2600.1106 Wave Parser,0x00400000,1,1,quartz.dll,6.04.2600.1106 MIDI Parser,0x00400000,1,1,quartz.dll,6.04.2600.1106 Multi-file Parser,0x00400000,1,1,quartz.dll,6.04.2600.1106 Lyric Parser,0x00400000,1,1,quartz.dll,6.04.2600.1106 File stream renderer,0x00400000,1,1,quartz.dll,6.04.2600.1106 XML Playlist,0x00400000,1,0,dxmasf.dll,6.04.09.1125 AVI Mux,0x00200000,1,0,qcap.dll,6.04.2600.1106 Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.04.2600.1106 File Source (Async.),0x00400000,0,1,quartz.dll,6.04.2600.1106 File Source (URL),0x00400000,0,1,quartz.dll,6.04.2600.1106 Windows Media Pad VU Data Grabber,0x00600000,1,0,wmmfilt.dll,1.01.2427.0001 Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.04.2600.1106 QT Decompressor,0x00600000,1,1,quartz.dll,6.04.2600.1106 ShotBoundaryDet,0x00200000,1,1,wmmfilt.dll,1.01.2427.0001 MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.04.2600.1106 Indeo® video 4.4 Decompression Filter,0x00640000,1,1,ir41_32.ax,4.51.16.0003 Indeo® video 4.4 Compression Filter,0x00200000,1,1,ir41_32.ax,4.51.16.0003 WDM Streaming Data Transforms: Microsoft Kernel Acoustic Echo Canceller,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 Microsoft Kernel GS Wavetable Synthesizer,0x00200000,1,1,ksproxy.ax,5.01.2600.0000 Microsoft Kernel DLS Synthesizer,0x00200000,1,1,ksproxy.ax,5.01.2600.0000 Microsoft Kernel DRM Audio Descrambler,0x00200000,1,1,ksproxy.ax,5.01.2600.0000 Video Compressors: WMVideo Encoder DMO,0x00600800,1,1,, MSScreen encoder DMO,0x00600800,1,1,, DV Video Encoder,0x00200000,0,0,qdv.dll,6.04.2600.0000 Indeo® video 5.10 Compression Filter,0x00100000,1,1,ir50_32.dll,5.2562.15.0055 MJPEG Compressor,0x00200000,0,0,quartz.dll,6.04.2600.1106 Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.04.2600.1106 Intel I.263 Video Driver 2.55.016,0x00200000,1,1,qcap.dll,6.04.2600.1106 Intel Indeo® Video R3.2,0x00200000,1,1,qcap.dll,6.04.2600.1106 Intel Indeo® Video 4.5,0x00200000,1,1,qcap.dll,6.04.2600.1106 Indeo® video 5.10,0x00200000,1,1,qcap.dll,6.04.2600.1106 Intel IYUV codec,0x00200000,1,1,qcap.dll,6.04.2600.1106 Microsoft H.261 Video Codec,0x00200000,1,1,qcap.dll,6.04.2600.1106 Microsoft H.263 Video Codec,0x00200000,1,1,qcap.dll,6.04.2600.1106 Microsoft RLE,0x00200000,1,1,qcap.dll,6.04.2600.1106 Microsoft Video 1,0x00200000,1,1,qcap.dll,6.04.2600.1106 Audio Compressors: WMAudio Encoder DMO,0x00600800,1,1,, IAC2,0x00200000,1,1,quartz.dll,6.04.2600.1106 IMA ADPCM,0x00200000,1,1,quartz.dll,6.04.2600.1106 PCM,0x00200000,1,1,quartz.dll,6.04.2600.1106 Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.04.2600.1106 ACELP.net,0x00200000,1,1,quartz.dll,6.04.2600.1106 DSP Group TrueSpeech™,0x00200000,1,1,quartz.dll,6.04.2600.1106 Windows Media Audio V1,0x00200000,1,1,quartz.dll,6.04.2600.1106 Windows Media Audio V2,0x00200000,1,1,quartz.dll,6.04.2600.1106 GSM 6.10,0x00200000,1,1,quartz.dll,6.04.2600.1106 Microsoft G.723.1,0x00200000,1,1,quartz.dll,6.04.2600.1106 CCITT A-Law,0x00200000,1,1,quartz.dll,6.04.2600.1106 CCITT u-Law,0x00200000,1,1,quartz.dll,6.04.2600.1106 MPEG Layer-3,0x00200000,1,1,quartz.dll,6.04.2600.1106 Audio Capture Sources: Creative Sound Blaster PCI,0x00200000,0,0,qcap.dll,6.04.2600.1106 Modem #0 Line Record,0x00200000,0,0,qcap.dll,6.04.2600.1106 Midi Renderers: Creative Sound Blaster MPU-401,0x00200000,1,0,quartz.dll,6.04.2600.1106 Default MidiOut Device,0x00800000,1,0,quartz.dll,6.04.2600.1106 Microsoft GS Wavetable SW Synth,0x00200000,1,0,quartz.dll,6.04.2600.1106 MPU-401,0x00200000,1,0,quartz.dll,6.04.2600.1106 WDM Streaming Capture Devices: ,0x00000000,0,0,, Creative Sound Blaster MPU-401,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 Creative Sound Blaster PCI,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 WDM Streaming Rendering Devices: ,0x00000000,0,0,, Creative Sound Blaster MPU-401,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 Creative Sound Blaster PCI,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 WDM Streaming Mixer Devices: Microsoft Kernel Wave Audio Mixer,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 BDA CP/CA Filters: Decrypt/Tag,0x00200000,0,0,encdec.dll, Encrypt/Tag,0x00200000,0,0,encdec.dll, XDS Codec,0x00200000,0,0,encdec.dll, Audio Renderers: Creative Sound Blaster PCI,0x00200000,1,0,quartz.dll,6.04.2600.1106 Default DirectSound Device,0x00800000,1,0,quartz.dll,6.04.2600.1106 Default WaveOut Device,0x00200000,1,0,quartz.dll,6.04.2600.1106 DirectSound: Creative Sound Blaster PCI,0x00200000,1,0,quartz.dll,6.04.2600.1106 DirectSound: Modem #0 Line Playback (emulated),0x00200000,1,0,quartz.dll,6.04.2600.1106 Modem #0 Line Playback,0x00200000,1,0,quartz.dll,6.04.2600.1106 WDM Streaming System Devices: MPU-401,0x00200000,3,2,ksproxy.ax,5.01.2600.0000 Creative Sound Blaster MPU-401,0x00200000,2,2,ksproxy.ax,5.01.2600.0000 Creative Sound Blaster PCI,0x00200000,10,2,ksproxy.ax,5.01.2600.0000 ------------- Input Devices ------------- Poll w/ Interrupt: No     Registry: OK ------------- Input Drivers ------------- ---------------------------- DirectPlay Service Providers ---------------------------- Internet TCP/IP Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.01.2600.1106) IPX Connection For DirectPlay - Registry: OK, File: dpwsockx.dll (5.01.2600.1106) Modem Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.01.2600.0000) Serial Connection For DirectPlay - Registry: OK, File: dpmodemx.dll (5.01.2600.0000) DirectPlay8 Modem Service Provider - Registry: OK, File: dpnmodem.dll (5.01.2600.0000) DirectPlay8 Serial Service Provider - Registry: OK, File: dpnmodem.dll (5.01.2600.0000) DirectPlay8 IPX Service Provider - Registry: OK, File: dpnwsock.dll (5.01.2600.0000) DirectPlay8 TCP/IP Service Provider - Registry: OK, File: dpnwsock.dll (5.01.2600.0000) DirectPlay Test Result: ------------------------- DirectPlay Lobbyable Apps -------------------------
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Now that is interesting. I'd checked before and at 133 my CPU temp was about 68C but at 100 it is about 62C. That could be the problem, but like I say it seems to crash when the RAM speed is high. Plus it doesn't seem to crash when doing anything else...
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Couple of queries. I'm just practicing with a Little Bird pick up, drop down. I've got it moving to a scripted waypoint where it runs: LB1 Land "Get In"; @LBPickup Exit LBPickup is set to true when: me in LB1 With me so far? Which works okay, but if I am commanding a group and tell them to get in and I don't, the copter will take off again and hover (not move onto next WP). If I am by myself it works fine; i.e. I get in, copter lifts off and goes to next WP. Any ideas? Secondly I want the chopper to drop off so I set up a second scripted WP with the following: LB1 Land "Get Out"; @LBDrop Exit But I'm not sure how to set up the second trigger. I'm guessing that it wants to be something like: not(me in LB1) but, a) that doesn't seem to be the right syntax, and b) not(me in LB1) will activate the trigger at the beginning of the mission. I thought about having a WP that the helicopter needs to go through wich sets LBDrop back to being false, but I'm still not sure of the syntax I'd need for the trigger to detect I'm not still in the Bird. Any help gratefully appreciated!!
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Any takers?
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Cheers for getting back to me peeps. It's an unofficial addon, rather than a supported thing which would go in in ME. Ain't it something when it takes 1 reply to answer the question and 3 to determine which forum it goes in?
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Anyone know the names of the F14's as they should be entered in the editor? E.g: "F14" createvehicle etc... I think there's only one F14 mod out at the moment, but if not I mean the one with 4 varients, 2 AA and 2 AS... Chars muchly...
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Anyone know the names of the F14's as they should be entered in the editor? E.g: "F14" createvehicle etc... I think there's only one F14 mod out at the moment, but if not I mean the one with 4 varients, 2 AA and 2 AS... Chars muchly...
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">In scripting there are two types of scripters 1 scripters 2 and people who have no idea and copy and paste other scripts <span id='postcolor'> Lol! I know what you mean We're the one's who copy and paste and tweak until we get what we want, or give up in frustration!!
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Oh yeah, and like I asked in another post? How can I assign waypoints to vehicles created using the createvehicle command?
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My connection is just really slow...
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I'm not 100% at all about this but: 1) Try setting the setbehaviour to "CARELESS" which might keep 'em on their buns 2) You could have a trigger on the destruction of the Shilka doing this switchmove "effectstandmove"; (don't know if that's the right anim though) but it might be easier just to have the trigger set the soldier's behavior back to ALERT or DANGER which would probably get them back on their feet sharp enough. Especially if a Shilka has just gone up next to them...
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Put: this setbehaviour "SAFE"; this switchmove "effectstandsitdown"; in the init field of the soldier. and: this inflame true in the init field for the fire