-
Content Count
106 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Nordin
-
Sorry, no. Do not use Steam OA so I dont have that problem at all..... Options\Controlls\(dropdown menu top of the screen)\ custom controlls
-
The popup is client side, just so you can see what animation you just started. Kind of hard to tell sometimes when pressing a button and then seeing nothing in first person. No hint on other players at all. We thought about noise but decided on not to add any noise at all. But I will think about it if I can find a good sound file.
-
You have to clear the default input on user action 1-9 otherwise "Q,W,A,S,D,Z" will be binded to the handsignals. My thinking about voices are a big no, I created handsignals for stealth use so voices would ruin it all. ---------- Post added at 04:22 PM ---------- Previous post was at 04:20 PM ---------- New upload as soon as I have time to fix new keys. Sorry about not thinking before uploading! ---------- Post added at 04:28 PM ---------- Previous post was at 04:22 PM ---------- http://dl.dropbox.com/u/7655592/sam_handsignals.zip Handsignals with key.
-
http://dl.dropbox.com/u/7655592/SAM.bikey Not needed but here you go. SAM Hand signals are only clientside.
-
SAM SAFDS (Small arms fire detection system)
Nordin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SAM SAFDS (Small arms fire detection system) aka BBN Boomerang 4:50 in this video the system is explained http://www.youtube.com/watch?v=Jz-6yU1mqv8&feature=related Short facts Detects bullets fired by audio and then calculates where the shooter is showing azimut, o'clock, elevation and distance from the vehicle with Boomerang installed. Kind of stuck right now but i thought I would post a video that shows some WIP. -
It is all up to the missionmaker to decide when to use SAFDS.... This is just a simulation of a thing that actually used in theater. I give the tool but I dont decide how people gonna use it. ---------- Post added at 03:38 PM ---------- Previous post was at 03:30 PM ---------- New link up! ---------- Post added at 03:40 PM ---------- Previous post was at 03:38 PM ---------- Thanks for telling me anyway. Will take a look at it later and try to whats causing your problem.
-
Hmm ok. Are you hosting or did you join a dedicated server? Cant reproduce the problem.....when I am hosting or on the SSG dedicated server.
-
SAM SAFDS (Small arms fire detection system)
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Released http://forums.bistudio.com/showthread.php?t=104980 -
My first official script relase, SAM Hand Signals. As the (wannabe) scripter of SAM (Swedish Army Mod) I got a request from one of our users to create this script. What does the script do? It allows you to use the animations for halt, go and so on by bindning User Action 1-9. (Read me inside zip). http://dl.dropbox.com/u/7655592/SAM%20handsignals.utes.zip http://www.filedropper.com/samhandsignalsutes Keybinding: User Action 1 = Halt User Action 2 = Go User Action 3 = Cover User Action 4 = Fire User Action 5 = Cease Fire User Action 6 = Follow User Action 7 = Up User Action 8 = Advance User Action 9 = Point Note: All animations will not work in prone position. Feel free to modify but please give me (Nordin) and SAM creds. Thanks to: SAM http://forums.bistudio.com/showthread.php?t=95018 SSG clan http://www.ssg-clan.se/ Mr Murray for his editor guide BIS forums
-
SAM Hand signals script
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Rereleased http://forums.bistudio.com/showthread.php?t=104980 -
SAM SAFDS (Small arms fire detection system)
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@ Cougs: Actully yes you can. click (almost :cool:) ...and I have allowed this in my script to. -
SAM SAFDS (Small arms fire detection system)
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Good thinking...to bad my 3ds knowledge are close to nill. But there is only one way to learn things...trying! Good news about the core script, got it working as a addon insted with only two things for the user to add. Starting a script in init.sqf and add the names of all the units you want to use SAFDS in. Respawn and addEventhandler fixed...at least I hope so! Beta tests during this week and a full release this weekend, also releasing the addon version of sam_handsignals at the same time. -
SAM Hand signals script
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
New relase this weekend, as an addon! Bit easier to use and fully clientside. -
How do I add a action on respawn?
Nordin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi everyone! Got a problem, I have added Eventhandler killed to my car, the eventhandler execVM my script. //Add action on respawn _car = _this select 0; hint format["%1", _car]; waitUntil {alive _car}; _car addAction ["Hello", "hello.sqf",["My","arguments"], 1, false,false,"",""]; But it dont work....._car turns in to a "Null-object" and my script does nothing. -
SAM SAFDS (Small arms fire detection system)
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Later on I hope that I will be able to construct the microphone array as a model ingame and use attachTo on all the vehicles in the "useSAFDS" array. If the microphone array get hit the system will be non functional. But thats in the future....respawn (small problem) and addEventhandler (BIG problem) to handle first. Cant understand why _this works if I add Fired eventhandlers in the editor and then dont work when I use a script, _this will give a faulty variable in my scripts.....:mad: -
SAM SAFDS (Small arms fire detection system)
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Some real progress last night, managed to fix some problem and SAFDS is now quite reliable though some of the realism in the calcualtions had to be altered in favour for usability. Planning a relase of an RC next weekend, have to fix respawn and addEventhandler problems first... -
WIP: Stuff you are working on 2!
Nordin replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
SAM SAFDS Small arms fire detection script http://forums.bistudio.com/showthread.php?t=104477 -
SAM Hand signals script
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Small video showing how SAM hand signals works.... -
Small video demonstrating SAM Hand Signals. My new project: http://forums.bistudio.com/showthread.php?p=1704004#post1704004
-
Small script relase from SAM: SAM Hand signals http://forums.bistudio.com/showthread.php?t=104178
-
Fuze distance is a easy to change, I will take a look at Spräng 00 as soon as I get the chance and set the distance to IRL specs.
-
Get direction between 2 objects
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! -
Get direction between 2 objects
Nordin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am looking for a way to get the direction between the player and an object. Like BIS targeting system "5 o'clock" and so on.... -
Never mind, fixed it. *Delete*
-
If have a Checkbox with 4 names in it, how do i check which ones who are marked or not so I can use the return value in a script? lbCurSel but for Checkboxes....