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Nordin

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Everything posted by Nordin

  1. Nordin

    SAM / Nordin addons

    Sorry, no. Do not use Steam OA so I dont have that problem at all..... Options\Controlls\(dropdown menu top of the screen)\ custom controlls
  2. Nordin

    SAM / Nordin addons

    The popup is client side, just so you can see what animation you just started. Kind of hard to tell sometimes when pressing a button and then seeing nothing in first person. No hint on other players at all. We thought about noise but decided on not to add any noise at all. But I will think about it if I can find a good sound file.
  3. Nordin

    SAM / Nordin addons

    You have to clear the default input on user action 1-9 otherwise "Q,W,A,S,D,Z" will be binded to the handsignals. My thinking about voices are a big no, I created handsignals for stealth use so voices would ruin it all. ---------- Post added at 04:22 PM ---------- Previous post was at 04:20 PM ---------- New upload as soon as I have time to fix new keys. Sorry about not thinking before uploading! ---------- Post added at 04:28 PM ---------- Previous post was at 04:22 PM ---------- http://dl.dropbox.com/u/7655592/sam_handsignals.zip Handsignals with key.
  4. Nordin

    SAM / Nordin addons

    http://dl.dropbox.com/u/7655592/SAM.bikey Not needed but here you go. SAM Hand signals are only clientside.
  5. SAM SAFDS (Small arms fire detection system) aka BBN Boomerang 4:50 in this video the system is explained http://www.youtube.com/watch?v=Jz-6yU1mqv8&feature=related Short facts Detects bullets fired by audio and then calculates where the shooter is showing azimut, o'clock, elevation and distance from the vehicle with Boomerang installed. Kind of stuck right now but i thought I would post a video that shows some WIP.
  6. Nordin

    SAM / Nordin addons

    It is all up to the missionmaker to decide when to use SAFDS.... This is just a simulation of a thing that actually used in theater. I give the tool but I dont decide how people gonna use it. ---------- Post added at 03:38 PM ---------- Previous post was at 03:30 PM ---------- New link up! ---------- Post added at 03:40 PM ---------- Previous post was at 03:38 PM ---------- Thanks for telling me anyway. Will take a look at it later and try to whats causing your problem.
  7. Nordin

    SAM / Nordin addons

    Hmm ok. Are you hosting or did you join a dedicated server? Cant reproduce the problem.....when I am hosting or on the SSG dedicated server.
  8. Released http://forums.bistudio.com/showthread.php?t=104980
  9. My first official script relase, SAM Hand Signals. As the (wannabe) scripter of SAM (Swedish Army Mod) I got a request from one of our users to create this script. What does the script do? It allows you to use the animations for halt, go and so on by bindning User Action 1-9. (Read me inside zip). http://dl.dropbox.com/u/7655592/SAM%20handsignals.utes.zip http://www.filedropper.com/samhandsignalsutes Keybinding: User Action 1 = Halt User Action 2 = Go User Action 3 = Cover User Action 4 = Fire User Action 5 = Cease Fire User Action 6 = Follow User Action 7 = Up User Action 8 = Advance User Action 9 = Point Note: All animations will not work in prone position. Feel free to modify but please give me (Nordin) and SAM creds. Thanks to: SAM http://forums.bistudio.com/showthread.php?t=95018 SSG clan http://www.ssg-clan.se/ Mr Murray for his editor guide BIS forums
  10. Rereleased http://forums.bistudio.com/showthread.php?t=104980
  11. @ Cougs: Actully yes you can. click (almost :cool:) ...and I have allowed this in my script to.
  12. Good thinking...to bad my 3ds knowledge are close to nill. But there is only one way to learn things...trying! Good news about the core script, got it working as a addon insted with only two things for the user to add. Starting a script in init.sqf and add the names of all the units you want to use SAFDS in. Respawn and addEventhandler fixed...at least I hope so! Beta tests during this week and a full release this weekend, also releasing the addon version of sam_handsignals at the same time.
  13. New relase this weekend, as an addon! Bit easier to use and fully clientside.
  14. Hi everyone! Got a problem, I have added Eventhandler killed to my car, the eventhandler execVM my script. //Add action on respawn _car = _this select 0; hint format["%1", _car]; waitUntil {alive _car}; _car addAction ["Hello", "hello.sqf",["My","arguments"], 1, false,false,"",""]; But it dont work....._car turns in to a "Null-object" and my script does nothing.
  15. Later on I hope that I will be able to construct the microphone array as a model ingame and use attachTo on all the vehicles in the "useSAFDS" array. If the microphone array get hit the system will be non functional. But thats in the future....respawn (small problem) and addEventhandler (BIG problem) to handle first. Cant understand why _this works if I add Fired eventhandlers in the editor and then dont work when I use a script, _this will give a faulty variable in my scripts.....:mad:
  16. Some real progress last night, managed to fix some problem and SAFDS is now quite reliable though some of the realism in the calcualtions had to be altered in favour for usability. Planning a relase of an RC next weekend, have to fix respawn and addEventhandler problems first...
  17. SAM SAFDS Small arms fire detection script http://forums.bistudio.com/showthread.php?t=104477
  18. Small video showing how SAM hand signals works....
  19. Nordin

    Swedish Army Mod

    Small video demonstrating SAM Hand Signals. My new project: http://forums.bistudio.com/showthread.php?p=1704004#post1704004
  20. Nordin

    Swedish Army Mod

    Small script relase from SAM: SAM Hand signals http://forums.bistudio.com/showthread.php?t=104178
  21. Nordin

    Swedish Army Mod

    Fuze distance is a easy to change, I will take a look at Spräng 00 as soon as I get the chance and set the distance to IRL specs.
  22. I am looking for a way to get the direction between the player and an object. Like BIS targeting system "5 o'clock" and so on....
  23. If have a Checkbox with 4 names in it, how do i check which ones who are marked or not so I can use the return value in a script? lbCurSel but for Checkboxes....
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