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Everything posted by Nordin
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Oh I forgot to add the init part to the pdf. There is a initfil in the SAM_support folder that you use to customize the script. sam_support_init.sqf, I think that the commented parts will explain how to do.
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http://dl.dropbox.com/u/7655592/mina%20relaser/SAM_support_v95.Takistan.zip Updated SAM Support A lot of new features added! Includes LDL_Ac130, demo mission and instructions. @Wire in client.sqf, scroll down to artillery and then search for //Messages. Lines following //Messages controls global chat. Then add http://community.bistudio.com/wiki/playSound after firemission received and setup your sound file in description.ext.
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Is it possible to keep a dialog the same size on all interface size settings. Found this but I cant figure out how to use it. http://community.bistudio.com/wiki/SafeZone
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ACE 1.5 (Advanced Combat Environment) for OA/CO
Nordin replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice m224 and good work as usual! Would be nice with a updated classlist so we dont have to guess magazine classes. ACE_M224WP_CSWDM = Smoke ACE_M224IL_CSWDM =Illum ACE_M224_HE_CSWDM = HE? Works in inventory but aren't loadable in the m224. Will write a ticket on HE munitions when I get a confirm that the classname is the correct one.... -
Another Picture as Dialog Background...Sorry
Nordin replied to raptor 6 actual's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Forgot to send you common.hpp, sorry. Did send you a new working template last night! -
9 Line Medical CASEVAC Script help
Nordin replied to raptor 6 actual's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
http://forums.bistudio.com/showthread.php?t=104980 Feel free to look at my scripting, the problem with scripting things like this is the AI. -
ACE 1.5 (Advanced Combat Environment) for OA/CO
Nordin replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is it possible to fill the jerrycans by scripting? Could not find any info on your page. -
Spawn is out of the question, but I will allow on station aircraft with a realistic touch and a version where you can use same "loadout" scripts as for ground CAS. For laser guided munitions, just lase when you are commanded to lase with the arty and with CAS choose LGB and wait for "xxx entering target area", then lase.
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Working on 1.0 version. New futures: On station and Approach point Support for AV8B, F35 Bug fixes for artillery and transport helis Redownload the file and if the problem still there afterwards contact me again.
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I missed that step. You will have to add: #include "sam_support\GUI\Common.hpp" #include "sam_support\GUI\artillery.hpp" in your description.ext
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Nice to hear! I can add a "target area" variable in the init that controls the area around the target area where the planes and helis are allowed to engage. Will try to add this in my next big update. On station has been requested before so I will take a look and see what I can do. Your 3d point will take a lot of time and with the AI behind the wheel everything can happen, my attackhelis are to stubborn and will engage my "laser" targets for the aircraft even though they should not and its a 50/50 that your plane drops the bomb on the first flyby....AI random. The hardest part is to keep the script mp functional so I want to keep the user commands at a minimum after you hit send.... Will take your last feedback in consideration but dont hope to much!
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Nice map! Would be nice with a AI friendly airport, right now the A10 goes straight through the fence. Also..when destroying a ARMA1 house it just falls to the ground and magically disappear.
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Non ACE version on first page....should work ok but dont expect updates every time I update the ACE version.
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Dont miss this, update and fully functional as a script.... SAM SAFDS http://www.youtube.com/watch?v=2URM1...layer_embedded Small arms fire detection system (SAFDS) are based on BBN BOOMERANG. SAFDS calculates the shooters position by analizing the sound from the rifle and bullet. SAFDS works both on soldiers and vehicles. My systemspecs are based on a 2007 BOOMERANG system. New script version that works fine in MP. http://dl.dropbox.com/u/7655592/mina%20relaser/samsafds_demo_script.Takistan.zip
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Nice thinking, I dont know how to use LOAL with AI in ACE but if I can figure it out....everything is possible. All bombs in addons can be added but I dont know if 2000 pounders are available. I have been thinking about on station aircraft and I have half the code done... maybe in the future.
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Thanks! As usuall...all problems disappeared without me doing anything logical....dedicated works = )
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The script uses ACE munitions and ACE invisible targets... If someone can fix alternatives for those its a 1 minute fix. BUT I have a lot of work with my MP problems to take care of first.
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First page updated...SAM Support added
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Calculating ETA on artillery rounds..
Nordin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In BIS new artillery computer the user get a ETA time for the rounds to hit and I would like to use the same method for use in my Support script... Does anyone know how they calculate it? Thanks! Nordin SAM scripter -
Calculating ETA on artillery rounds..
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mate will take a look as soon as the download mirror is up again. -
WIP: Stuff you are working on 2!
Nordin replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
and ANA... http://afghanistanmylasttour.files.wordpress.com/2010/02/brand-new-ana-ford-rangers.jpg -
UPSMON - Urban Patrol Script Mon
Nordin replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Is it possible to turn off auto "get in vehicle" for AI? Quite annoying when your randomly spawn troops decides to get in a truck and then drive around in it... -
MP BIS arty module and some other problemes
Nordin posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am having trouble with BIS arty module in multiplayer on my dedicated server. I am using a GUI to set target, battery and fire mission and it works fine in SP but when I test it on a dedicated server nothing happens. I know that the code could be optimized but it will have to wait until I have solved all the issues Having trouble with setFuel, land, addMagazine aswell... Works fine to call for transport but the heli wont land to pick me up _sam_cas land "LAND"; works fine in SP but not in MP.... Arty code -
MP BIS arty module and some other problemes
Nordin replied to Nordin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Doh! Locality: Will not do anything unless executed on the server in MP. -
Yes you can use it on a soldier, add unitname to safdslist in safds.sqf.