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ffak

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Everything posted by ffak

  1. ffak

    SP-COOP Pilgrimage TANOA Edition

    Hello besides the recommended addons, what's the difference between your Tanoa version and Vafana's one? I tried your version but getting stuck when I load savegame. The game crash. Scenario is starting, pilgrimage logo fade away then I begin play few minutes. I save. I reload savegame and the game never load: Arma3 crash. Original Pilgrimage and Vafana's Tanoa works fine. Play and load savegame I mean. I thought maybe its a loop in some script or an addon weird behavior.
  2. Hello I'm stuck in this first or second mission in the AA campaign. How can you have a commando mission without suppressed weapon ?? Have you some clue to reach 1st objective? What is your tactical move and where do you place your character? thx
  3. I've got a 4 human players rifle squad. I want showmap true for only 1 player, the others showmap false Is it possible? thx!
  4. Ok I found a way: here is my scan script </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#scan ~0.1 if ((player == ap1) and (ap1 hasweapon "sebprc25")) then {showmap true;} else {showmap false;} if ((player == ap2) and (ap2 hasweapon "sebprc25")) then {showmap true;} else {showmap false;} ~10 goto "scan"<span id='postcolor'> I tested it on multiplayer and its work fine... for player ap2 but not for player ap1 when ap1 is the host I don't know why it's not working for the host....any suggestion? (I didn't try on a dedicated server)
  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Jan. 06 2003,20:46)</td></tr><tr><td id="QUOTE">What are you working on, an OICW weapon system type mission? Â <span id='postcolor'> A 'nam type mission only the radio (sebprc25) carrier has the map... In real life, each member of the rifle squad have not a map ..
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ Jan. 06 2003,19:51)</td></tr><tr><td id="QUOTE">FFAK, tu essaies de checker quelle condition pour faire apparaitre la map? A la limite, réponse sur TS Sorry for french, but easier for us to use it.... Whis'<span id='postcolor'> Seul le porteur d'une arme donnée a la carte visible. Les autres non. Only the choosen weapon carrier has showmap true.The other players' not.
  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Jan. 06 2003,00:00)</td></tr><tr><td id="QUOTE">How about you make a script like this: mapMonitor.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _player = _this ?(_player != Player):exit; ?(_player hasweapon "M16"):showmap true;goto "SHOWN"; showmap false; #NOT_SHOWN @(_player hasweapon "M16") showmap true; #SHOWN @!(_player hasweapon "M16") showmap false; goto "NOT_SHOWN";<span id='postcolor'> Call the script from a players init: this exec "mapMonitor.sqs"<span id='postcolor'> there isn't loop in your script, it check one time and it's gone am I wrong?
  8. I must loop the script to check often hif statement have changed (if one player took M16 since mission start) let's say I've got 3 players, I setup something like that (with showmap=0 in description.ext </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #scan ~0.1 if ((player == player1) and (player1 hasweapon "M16")) then {showmap true;} else {showmap false;} if ((player == player2) and (player2 hasweapon "M16")) then {showmap true;} else {showmap false;} if ((player == player3) and (player3 hasweapon "M16")) then {showmap true;} else {showmap false;} goto "scan"<span id='postcolor'>
  9. 6--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Jan. 04 2003,216)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if ((player == mapDude) and (mapDude hasweapon "M16")) then {showmap true;} else {showmap false;} ~0.1<span id='postcolor'><span id='postcolor'> it's working fine but the map is blinking.. Â Â (because I put showmap=0 in description.ext for starting showmap false)
  10. and if I want to custom that, is that code correct? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">~0.1 if ((player == mapDude) hasweapon "M16") then {showmap true;} else {showmap false;}<span id='postcolor'>
  11. hello how can I script an inventory scanning? What I want: the script scan the unit inventory and if a weapon is not detected than the script disable "addaction"? (if M16s are not present in helo as cargo, the reammo mission objective will be failed for example) thanks
  12. ffak

    Scan script?

    It's not working I tried many things... How can I force only one player to showmap true? (not the all group in MP) helllp
  13. ffak

    If true type {}

    Is this code working? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">if {player1 hasweapon Binocular} then {player1 showmap true}<span id='postcolor'> and I want to force all other players showmap false... how does it working? thanks
  14. Hi how can i create a single radio ("sebprc25" in sebnam readme, secondary weapon) 10 meters right my player? thanks i try camcreate script but it's not working
  15. ffak

    Scan script?

    I tried last night and I met some problems say mygrp (1 officer+1 soldier+1LAW) showmap false foreach in mygrp whay I want: the officer see the map (because he's carrying binocular) -> showmap true the other players stay showmap false the officer is KIA->the other players stay showmap false until one of them take binocular on officer' body. Then only this player is showmap true (the other stay false) thanks for help
  16. ffak

    Scan script?

    Thanx toadlife et merci Warrior
  17. ffak

    Scan script?

    command "hasweapon" works fine with unit but i can't set it up for a group..any idea?
  18. Hello, i read many topics on fantasy islands but what about real locations? is anybody doing a Normandy 1944 "island" with WrpEdit tool? Any website? or nobody? thanks
  19. Hello, i read many topics on fantasy islands but what about real locations? is anybody doing a Normandy 1944 "island" with WrpEdit tool? Any website? or nobody? thanks
  20. Hello is anybody doing some WW2 maps? I'm looking for look-alike normandy 1944 map. Beaches but also inland countryside, Ste MÄre Eglise, Pegasus bridge etc etc...more realistic for airborne coops... (smells like Close Combat in OFP ) thx!
  21. Hello i'm looking for a "king of the hill" multiplayer map tutorial... In particular timing and points scripts.. thanks!
  22. ffak

    King of th hill

    codes.sqs is missing from ofpec tutorial.. anybody got it? thx
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