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ffak

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About ffak

  • Rank
    Lance Corporal

core_pfieldgroups_3

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    Internet!

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  • Location
    France
  1. ffak

    SP-COOP Pilgrimage TANOA Edition

    Hello besides the recommended addons, what's the difference between your Tanoa version and Vafana's one? I tried your version but getting stuck when I load savegame. The game crash. Scenario is starting, pilgrimage logo fade away then I begin play few minutes. I save. I reload savegame and the game never load: Arma3 crash. Original Pilgrimage and Vafana's Tanoa works fine. Play and load savegame I mean. I thought maybe its a loop in some script or an addon weird behavior.
  2. Hello I'm stuck in this first or second mission in the AA campaign. How can you have a commando mission without suppressed weapon ?? Have you some clue to reach 1st objective? What is your tactical move and where do you place your character? thx
  3. Ok I found a way: here is my scan script </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">#scan ~0.1 if ((player == ap1) and (ap1 hasweapon "sebprc25")) then {showmap true;} else {showmap false;} if ((player == ap2) and (ap2 hasweapon "sebprc25")) then {showmap true;} else {showmap false;} ~10 goto "scan"<span id='postcolor'> I tested it on multiplayer and its work fine... for player ap2 but not for player ap1 when ap1 is the host I don't know why it's not working for the host....any suggestion? (I didn't try on a dedicated server)
  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Jan. 06 2003,20:46)</td></tr><tr><td id="QUOTE">What are you working on, an OICW weapon system type mission? Â <span id='postcolor'> A 'nam type mission only the radio (sebprc25) carrier has the map... In real life, each member of the rifle squad have not a map ..
  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (whisperFFW06 @ Jan. 06 2003,19:51)</td></tr><tr><td id="QUOTE">FFAK, tu essaies de checker quelle condition pour faire apparaitre la map? A la limite, réponse sur TS Sorry for french, but easier for us to use it.... Whis'<span id='postcolor'> Seul le porteur d'une arme donnée a la carte visible. Les autres non. Only the choosen weapon carrier has showmap true.The other players' not.
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Jan. 06 2003,00:00)</td></tr><tr><td id="QUOTE">How about you make a script like this: mapMonitor.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _player = _this ?(_player != Player):exit; ?(_player hasweapon "M16"):showmap true;goto "SHOWN"; showmap false; #NOT_SHOWN @(_player hasweapon "M16") showmap true; #SHOWN @!(_player hasweapon "M16") showmap false; goto "NOT_SHOWN";<span id='postcolor'> Call the script from a players init: this exec "mapMonitor.sqs"<span id='postcolor'> there isn't loop in your script, it check one time and it's gone am I wrong?
  7. I must loop the script to check often hif statement have changed (if one player took M16 since mission start) let's say I've got 3 players, I setup something like that (with showmap=0 in description.ext </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #scan ~0.1 if ((player == player1) and (player1 hasweapon "M16")) then {showmap true;} else {showmap false;} if ((player == player2) and (player2 hasweapon "M16")) then {showmap true;} else {showmap false;} if ((player == player3) and (player3 hasweapon "M16")) then {showmap true;} else {showmap false;} goto "scan"<span id='postcolor'>
  8. 6--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bart.Jan @ Jan. 04 2003,216)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if ((player == mapDude) and (mapDude hasweapon "M16")) then {showmap true;} else {showmap false;} ~0.1<span id='postcolor'><span id='postcolor'> it's working fine but the map is blinking.. Â Â (because I put showmap=0 in description.ext for starting showmap false)
  9. and if I want to custom that, is that code correct? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">~0.1 if ((player == mapDude) hasweapon "M16") then {showmap true;} else {showmap false;}<span id='postcolor'>
  10. I've got a 4 human players rifle squad. I want showmap true for only 1 player, the others showmap false Is it possible? thx!
  11. ffak

    Scan script?

    It's not working I tried many things... How can I force only one player to showmap true? (not the all group in MP) helllp
  12. ffak

    If true type {}

    Is this code working? </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">if {player1 hasweapon Binocular} then {player1 showmap true}<span id='postcolor'> and I want to force all other players showmap false... how does it working? thanks
  13. Hi how can i create a single radio ("sebprc25" in sebnam readme, secondary weapon) 10 meters right my player? thanks i try camcreate script but it's not working
  14. ffak

    Scan script?

    I tried last night and I met some problems say mygrp (1 officer+1 soldier+1LAW) showmap false foreach in mygrp whay I want: the officer see the map (because he's carrying binocular) -> showmap true the other players stay showmap false the officer is KIA->the other players stay showmap false until one of them take binocular on officer' body. Then only this player is showmap true (the other stay false) thanks for help
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