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EvilMax

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Everything posted by EvilMax

  1. Hi, I`m one of owners and admins of Arma Tushino server. we have our website - http://tsgames.ru/ -but only at russian currently. you can try to translate it with google translate FAQ for install our addons - http://tsgames.ru/index/0-2 we use TeamSpeak 46.188.16.205, port 9987, password 2010, channel PvP Tushino - please try to find any english-speak player, who can help you. we play in team game, so you should listen squad commander...so..please find english-speak squad or comander. One more point - we use our own addon for ingame talk and radio-talk, not ACRE. P.S. Hope, we will translate FAQ to English soon
  2. EvilMax

    Arma II Server for Serious Gamers

    Hi guys! We - Arma-Tushino clan - have started our own server for ARMA-2 some days ago. now we fill ban-list for tk guys. usually there are anybody from our team at server as admin. welcome to game :) Max
  3. EvilMax

    Specifications to run a server.

    Hi! We have run Arma and Arma2 servers at our clan server specification - ASUS P5Q-E, Core2Quad Intel 9550 (2.83Mhz), 4GB RAM, Win2003server x64 WAN - 10 Mbit all working good with 40 players, 50% CPU loaded if try start 2 servers (public and private) - 70% CPU.....but in this case WAN is think place for us. I see that performance in Arma2 server is higher :) - less lag, and yellow/red clip in corner....
  4. EvilMax

    Warfare Cooperative (WACO) v1.1.1

    Hi Rick! some more wishes for your mission 1) Please add 2 cities(bases) at islands Rahmadi and Antigua (with teleport from each to 2 nearest cities at Sahrani) 2) Please defend it with big number of camps and antiair vehicles and units Max
  5. EvilMax

    Warfare Cooperative (WACO) v1.1.1

    Hi Rick! Thanks for your work! we have tested your mission and have found some errors 1) Fast travels not working properly at north island - you can jump from base only to nearest towns, and can jump from this towns only back to base, not to other friendly towns 2) can`t rearm helicopters (for example - KA-50 , possible others too) at depot, only repair and refuel working....we think error in rearm script 3) when resistance take back camp - it`s may be red or blue sign at  map... And some wishes 1) we think not correct that heli-pilot for blue side can`t operate most blue helicopters at once or with bot (can`t change weapon), blue side need 2 players for most helicopters. in A.C.E. mod we have some helicopters that working properly, it`s - ACE - US Army - rotorwing - AH64 AGM114 (16 Helfire) 2) we think for more balance at air (again KA-50) will be good add helicopters, which can shot at ground and air targets - it`s AH64 AGM114/AIM9 (8 Helfire and 2 AIM9) 3) We (OTK and Arma-Tushino players) have create some good scripts, which work correctly for Warfare ICED - can change configuration for viewdistance and ground-quality at any time via player menu, and revive with your current weapons and ammo(and now you can revive with enemy side weapone, but ammo in this case you must find at enemy body). Do you need this scripts?  4) what do you think about transfer BMD (for red side) from Heavy factory to Light factory? Blue side have Hummer-ATGM and Striker MGS....for balance we think that will be good have BMD at Light factory for 1700-1850 money. 5) is it possible to create enforcer units not at camp(when radiotower don`t destroy yet) but at nearest empty city? best regards Max (Arma-Tushino)
  6. EvilMax

    Warfare Cooperative (WACO) v1.1.1

    Hi Doomguy Have you in plan make WACO at normal Sara(both islands)? Thx a lot Max
  7. EvilMax

    Warfare Cooperative (WACO) v1.1.1

    Hi Doomguy! Thx a lot for your mission! We (Arma-Tushino Russian squad) have  some questions and info for you. 1) we can`t rearm some vehicles at depots - all ammo will be cleare, and can not be rearm after that in ammo track too 2) Can`t rearm, repair at some depots (may be this is special feuture?) 3) AI units after some time don`t move from base 4) Now we have write a script for save weapon/ammo config after review - now we can take weapons from death body(enemy or friendly), save your current configuration, and after that you will revive with this configuration(but with number of ammo when you have before deth)...we think it will be good, but every time you must pay some money for this config (for example 50% for enemy side weapons/ammo and 100% for your side) 5) could you add option for game preference - not revive at camp 6) Now we have only near 1000 m viewdistance in WACO, not chengable....we find how to change viewdistance for mission (for all players), but can you add dialog set viewdistance and terrainqulity for local player? and dialog for mission that will be change maximum viewdistance for players and bots (if we set more long viewdistance for player it will be change viewdistance for bots, and they will be more active and hard.... 7) What do you think about move BMD-1 from Hard to Light factory? BLUEFOR have ligt-armor HUMVEE, but RACS haven`t nothing, this BMD-1 should be some cheapper that BMP - near 1300?) 8) What about WACO at both island - standart Sara? 9) for balance at air we ask add AH-64 AGM114/AIM9 - this chopper have 2 AIM and 8 AGM114 (we have tested it already in our edit version of WACO ) Best regards Arma-Tushino squad Evil Max
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