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EPO_83

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About EPO_83

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  1. is is going to be worth buying one of these cards for playing ARMA 2 with? or will it be a waste of money and better getting a single GPU card?
  2. EPO_83

    Warfare Updated! v1.5

    keep up the good work. something i think would be usefull would be to have an option on the assignment screen to select if you want a realitively fast game or a slow game. At the moment the way you have tweaked the costs of things it takes a little while longer to get the base built - if you are low on human players. i think for the faster game mode you could have the cost of things a little lower and/or faster/more income from towns. i dont know if it possible to do this by having a different option on the bottom of the assignment screen or not.
  3. EPO_83

    Warfare Updated! v1.5

    anychance you could make a south sahrani version aswell, for faster games and less rescources used? going to try this now on our server. cheers
  4. EPO_83

    Arma feedback thread - based on 1.14

    JIP isn't working on the warfare - if someone joins a game in progress they do not appear on the vote commander page or their squad does not appear on the command screen. still very nice mission
  5. EPO_83

    co30 Domination! One Team

    sounds awesome. i played a little the other night on your server. would it be ok if i hosted the beta on my server? looking at the changlog you have given groups special abilities like alpha can call in airdrops, does this work ok with the team status dialog, ie, leaving alpha to join bravo, do the abilities switch aswell?
  6. EPO_83

    co30 Domination! One Team

    sounds nice man, i pm'ed xeno some time back and he never replied and he hasnt posted in this thread for a couple of weeks, so may be away.
  7. EPO_83

    co30 Domination! One Team

    you were right legislator, it didnt work, well it does in the editor, but when started from pbo via server following errors appears and no missions load; http://img522.imageshack.us/img522/1213/errorpn0.jpg dont have a clue whats it referring to.
  8. if the server files are installed will it install the AI addons onto the server so clients without the mod installed get the benefit of the new AI features like the below addons; Other mods on the server include; durgs veg fix and six_sense pack2 addons. would i need the themis addon aswell with the above addons? thanks
  9. EPO_83

    co30 Domination! One Team

    thanks, i found it about an hour or so after i posted.
  10. EPO_83

    co30 Domination! One Team

    i have run into another problem with the editing of domination i am making. I ve made domination so the side you play on is WEST and had to change alot of the scripts because of it. i am having problems with is the sidemission. everytime you complete it, ie kill the officer, blow up something, the mission fails and says the SLA killed them. I cant find the script which relates to which side finishes the side mission. i am guessing there is a parameter for the RACS side to complete the objective for the side mission to complete successfully. If there is one for the main mission aswell, i would be gratefull if someone could let me know. thanks EPO
  11. EPO_83

    co30 Domination! One Team

    thanks tomasz i will look into that. the speznaz will blow up a vehicle with satchels if someone is in the vehicle. could you script it so that the speznaz blew things up when no one was them?
  12. EPO_83

    co30 Domination! One Team

    hey tomasz, how did do you the following: sounds like a really nice tweak that.
  13. EPO_83

    co30 Domination! One Team

    i have a question, i used the AI version to edit originally and made it so SL's could call in arty using just the artillary script, omitting artillary2.sqf. now i have made some changes and want to use both artillary scripts, so only two players can use them like in the group version of zeno's domination. i ve put the arifire2.sqf, arihit2.sqf and the artillery2.sfq into the x_scripts and copied the four triggers from around the main base (for ari2) into my version. the artillary works fine but when you start the mission, crossroads only reports that artillary 1 is ready and not artillary2. anyway to get it show that artillary2 is ready? I got it working by changing the side to WEST. be warned though it screws alot of the scripts up so you will have to go through and edit them, some things that went wrong were...teleport, engineer repair/refule.
  14. EPO_83

    Durg's Vegetation Fix

    is this patch no longer required from beta 1.11 upwards as i have heard a few people mention it that it was included? just wanted to know for sure?
  15. EPO_83

    co30 Domination! One Team

    thanks for the help zeno, i will need to test the new spawn delay but the artillary is working. thanks.
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