Einhander
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Everything posted by Einhander
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GPNVG-18 Panoramic Night Vision Goggles
Einhander replied to teeha's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, love the look of the mod, but me and a buddy of mine encountered this issue while playing. Apparently it is affecting all the variants. The night vision itself obstructs the player's view, when NV is turned on, even brim of the helmet/NVG arm can be seen. Issue persists for all helmets as well as without one. Any help you can provide would be great, thanks. Only other addons I was using was the @CBA and @SOC by Meatball0311 http://i.imgur.com/sF5dxXW.jpg (158 kB) http://i.imgur.com/wI4DURA.jpg (158 kB) http://i.imgur.com/TLtCetb.jpg (330 kB) http://i.imgur.com/Nl5kiLR.jpg (360 kB) -
I would vouch for a reloading system similar to Red Orchestra 2, where if you held down your reloading key, your character would check the ammo left in the magazine and give "Full" - "Almost Full - "Half-Full" - "Almost Empty" and so forth. And if you just simply tapped "reload", you reloaded your magazine. I believe if BI implemented a system similar to this it would remove the need for an ammo count in the HUD and increase immersion.
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Hey ardvarkdb, I was doing a lot of editing editing for a mission using your modpack (and it is certainly beautiful) but I caught a small problem: RHARD_M4DDRDP_F//M4 Block 2 AFG Desert should be: RHARD_M4DDRPD_F Just a bit of a typo, not a big deal. Was confused at first because I was trying to copy-paste from the armaholic mod description's classnames. Also, I am unable to use the tracer magazines, here are the class names for reference for anyone wanting to adjust the cfg file: 30Rnd_556x45_Stanag_Tracer_Red 30Rnd_556x45_Stanag_Tracer_Green 30Rnd_556x45_Stanag_Tracer_Yellow Keep up the good work. :)
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Anybody else seen snakes opening doors?
Einhander replied to NeZz_DK's topic in ARMA 3 - BETA DISCUSSION
First land-borne fish, now articulate snakes. Welcome to the alpha. (Make sure to submit a bug report) :) -
One thing that -really- bothered me in regards to Gamespot's E3 coverage of Arma 3. I noticed that the MX 6.5 rifle was equipped with the Magpul AFG (Angled Fore Grip) and he was holding it in a very odd fashion. (Intended Grip for the AFG) (2nd Example) (3rd Example...you get the point) I won't go in-depth about how one should go about holding a gun with an AFG. But I would just like to point current "grip" for the AFG in terms of attention-to-detail.
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More Simulation vs Amount of vehicles?
Einhander replied to JojoTheSlayer's topic in ARMA 3 - GENERAL
The modding community can take care of itself if it wants more vehicles. Quality over quantity with vehicles. End of story. -
We, the 97th Rangers Regiment is a semi-realism clan that focuses on simply having fun at Armed Assault while keeping it real. Requirements: -No Age Requirement, but maturity is a must -Teamspeak and a working microphone. -Able to be active on the forums -Ability to follow orders -Have fun! We currently have reliable public and private servers running on Armed Assault. If you are interested in joining, register on our forums at: http://www.97thrr.org/