eagleone
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Everything posted by eagleone
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hi all Someone to me can tell how to make so in helicopters PILOTS instead of soldiers would sit? tanks/APC - that in them crew instead of usual soldiers sat here is screenshot (default WACO ACE version 1.1.7): In the helicopter there was a usual soldier instead of the pilot my configs: file Config_AircraftFactory.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;RESISTANCE _u = ["AH6_RACS"] _d = ["AH6 (RACS)"] _c = [3500] _m = [3500 + (resistanceBarracksCosts Select GPILOTTYPE)] _s = [GPILOT] _t = [40] _p = [30] _o = [true] _i = ["\ca\air\data\ico\ah6_lb_CA.paa"] _r      = [true] file Config_HeavyFactory.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;RESISTANCE _u = ["Vulcan_RACS"] _d = [Localize "STR_DN_VULCAN"] _c = [1000] _m = [1000 + (resistanceBarracksCosts Select GCREWTYPE) * 2] _s = [GCREW] _t = [30] _p = [25] _i = ["\ca\tracked\Data\ico\m163_vulcan_CA.paa"] _o = [false] _r      = [true] _u = _u + ["T72_RACS"] _d = _d + ["T72 (RACS)"] _c = _c + [2800] _m = _m + [2800 + (resistanceBarracksCosts Select GCREWTYPE) * 2] _s = _s + [GCREW] _t = _t + [37] _p = _p + [37] _o = _o + [false] _i = _i + ["\ca\tracked\Data\ico\t72_CA.paa"] _r = _r   + [true] file Config_Barracks.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GPILOT"] _u = _u + ["SoldierGPilot"] _d = _d + [Localize "STR_DN_PILOT"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] thx @Doomguy This error dements me: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error in expression < = _unitsToBuy + [_indexedTemplateUnits Select _count]; }; }; _count = _count + >  Error position: <Select _count]; }; }; _count = _count + >  Error divider on a zero File mpmissions\__cur_mp.SaraLite\Server\Functions\Server_ComposePurchaseOrder.sqf, line 41 parametres of its reproduction: ARMA 1.14, ACE 1.04, Host-server (not dedicated),side East, start, wait while AI commander will construct Barracks and Light Factory, then become commander and all groups appoint specialisation instead of that that has appointed AI commander: 2 - Basic Infantry Squad, 3 - BRDM-2 Mechanized Squad, 4 - Basic Infantry Squad, 5 - UAZ Assault Team, 6 - Spetz Natz Squad, 7 - Basic Infantry Squad, 8 - Basic Infantry Squad, wait 2-3 minutes Thx
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sound bug with M136 It is easy for repeating, simply put rifleman (M136) in the editor, press "preview", then take in hands M136 and shoot, except a sound of a shot of a M136 you as will hear a sound of shots from rifle ACE 1.04, VopSound 1.18 with fix thx
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again)) Hi Doomguy There is such problem - at a disconnect of players from a server after 2-3 minutes there is an error: here as from RPT: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">String (2031.44) ace_sys_network_opd - Player Disconnected: MatrOZZ, UID: 1, IDX: 0 not found Error in expression <_sites Set[_positionSlot,true]> Â Error position: <Set[_positionSlot,true]> Â Error type Any, expected Number Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <_structures Set[_positionSlot,Call Compile Format["%> Â Error position: <Set[_positionSlot,Call Compile Format["%> Â Error type Any, expected Number Error in expression <_objects = NearestObjects[_center,_structureTypes,3> Â Error position: <NearestObjects[_center,_structureTypes,3> Â Error 0 Elements passed, expected: 3 Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <is select 0;_b = leader _a;_c = nearestObjects [_b, ["Ship"], 300];if > Â Error position: <nearestObjects [_b, ["Ship"], 300];if > Â Error 0 Elements passed, expected: 3 File GL3_Core\GL3\GL3_Server\GL3_Water.sqf, line 19 Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Error in expression <GUERscalar bool array string 0xe0ffffefTYPE> Â Error position: <bool array string 0xe0ffffefTYPE> Â Error passed; Warning Message: Script Server\Construction\Construction_scalar bool array string 0xe0ffffef.sqs not found Creating debriefing String (2357.16) ace_sys_network_opd - Player Disconnected: Eagleone, UID: scalar bool array string 0xe0ffffef, IDX: -1 not found Any council about it? Thanks P.S. Arma 1.14 Rus version, ACE 1.04, GL3 1.3 (in config almost all off) But if GL3 it is off that this error all the same appears
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delete
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Thx Thirdup
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Hi Doomguy How to me to make so in tanks and helicopters at resistance crews and pilots sat? Now there sit usual riflemans.
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@mattpilot here: download from ifolder.ru Itself yet did not try, so not I can tell that all will to work as should. As here mine MP replacement for FFN, I have changed in it something for the best compatibility with ACE: download from ifolder.ru
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Doomguy It is necessary for me for compatibility with FFN mod, you could not give an example that as those lines should look? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">;Last modified 3/27/8 ;***************************************************************************************** ;Description: Remove a dead unit after a period of time and reward or penalize killer. ;***************************************************************************************** _eventArray = _this Select 0 _victimSide = _this Select 1 _corpse = _eventArray Select 0 _killer = _eventArray Select 1 _killerSide = Str (Side _killer) _corpseType = TypeOf _corpse _AITeam = false _team = Objnull _vehicleDestroyed = (({_corpseType == _x} Count (lightUnits + heavyUnits + aircraftUnits + wingedAircraftUnits)) > 0) Call Compile Format["if (({_corpseType == _x} Count soldierUnits) > 0 && !IsNil ""%1Casualties"") then {%1Casualties = %1Casualties + 1;PublicVariable ""%1Casualties""};",_victimSide] if (_killerSide == _victimSide) then {Goto "CleanUp"}; if (_killerSide != "west" && _killerSide != "east") then {Goto "CleanUp"}; if (IsNull _killer) then {Goto "CleanUp"}; ;Gain experience. if (!IsPlayer _killer && Skill _killer < 0.9) then {_killer SetSkill (Skill _killer + 0.1)}; _team = Group _killer _killerID = Leader _team Call GetClientID _victimID = RESISTANCEID _index = [unitBountyNames, _corpseType] Call FindStringIgnoringCase; if (_index == -1) then {Goto "CleanUp"}; if (!IsPlayer Leader _team) then {_AITeam = true}; if (!IsServer && Local _killer && _killerID == clientID && Side _killer == sideJoined) then {[_victimID,_index] Call CLTFNCAwardBounty;Goto "CleanUp"}; if (IsServer && _killerID > 0) then {[Side _killer,_killerID,CMDAWARDBOUNTY,_victimID,_index] Exec "Server\Server_CommandToClient.sqs"}; if (!_AITeam && !IsPlayer _killer && !_vehicleDestroyed) then {[0.25,Side _killer,_killerID] Call ChangeClientPoints}; if (!_AITeam) then {Goto "CleanUp"}; _bounty = (unitBounties Select _index) * BOUNTYMODIFIER; _bounty = _bounty - (_bounty % 1); if (_killerID > 0 && !IsNull _team) then {[_bounty,Side _team,_killerID] Call ChangeAIFunds}; #CleanUp _delay = 150 if (!_vehicleDestroyed) then {Goto "Wait"}; if (IsNull _team) then {Goto "Wait"}; if (!_AITeam && !IsPlayer _killer && !IsServer) then {[CMDREQUESTCHANGESCORE,Leader _team,score Leader _team + SCOREAIDESTROYVEHICLE] Exec "Client\Client_CommandToServer.sqs"}; if (!_AITeam && !IsPlayer _killer && IsServer) then {[0,0,Leader _team,score Leader _team + SCOREAIDESTROYVEHICLE] Call SRVFNCRequestChangeScore}; _killerSideID = (Side _killer) Call GetSideID _victimSideID = RESISTANCEID; if (_victimSide == "east") then {_victimSideID = EASTID}; if (_victimSide == "west") then {_victimSideID = WESTID}; ;If a vehicle then increase clean up delay and notify side(s) that salvage exists. _delay = 300 if (IsServer) then {Call Compile Format["%1KnownSalvage = %1KnownSalvage + [_corpse]",_victimSide]} else {[CMDVEHICLEDESTROYED,_corpse,_victimSideID] Exec "Client\Client_CommandToServer.sqs"}; Call Compile Format["if (!IsNil ""%1VehiclesLost"") then {%1VehiclesLost = %1VehiclesLost + 1;PublicVariable ""%1VehiclesLost""};",_victimSide] ;If the killer is not the resistance then notify side of salvage. if (IsServer && _killerSideID != RESISTANCEID) then {Call Compile Format["%1KnownSalvage = %1KnownSalvage + [_corpse]",_killerSide]}; if (!IsServer && _killerSideID != RESISTANCEID) then {[CMDVEHICLEDESTROYED,_corpse,_killerSideID] Exec "Client\Client_CommandToServer.sqs"}; #Wait ~_delay DeleteVehicle _corpse ;***************************************************************************************** ;2/12/7 MM - Created file. Simply at me the error jumps out here such here: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">temp=tr_body_list | # | select _index TonyRanger has written about it the following: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">are you delete or remove the bodies? that may casue this error.tr_body_list is the list of all bodies avilable for AI pick up weapon.if it is, maybe the only way is disable AI pick weapon in multiplayer games
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Hi Doomguy WACO has a script of removal of corpses? And if has that where it can be blocked? Thx
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w8ing)
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It means: "The type Any, is expected Number" P.S. These errors arise when other players are connected to me, our games are identical, when I play one errors was not present
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OPFOR - hint box "EAST" BLUFOR - hint box "WEST" RESISTANCE - hint box "GUER" Civilians - hint box "CIV" P.S. Here it in English sounds as "MISSING": Тип Любой, ожидается Число
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HI Doomguy here arma.RPT from my host-server (not dedicated), many errors in here, any advise to fix that? thx http://www.rapidshare.ru/939678 ArmA 1.14 and ACE 1.04, no other addons sorry for my english.
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great work Doomguy, thx
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very big thx Xeno
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damn, i'm late to the test)) w8 for update Tony, thx for your work)
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Betsalel yep, that error in MP. no lag in SP, SP working good. Great AI, but with that error mod is unplayable in MP
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TonyRanger yeah, server and client is the same P.S. server is not dedicated
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something wrong with mod in MP, when player join, server start freeze when someone (AI or Player) start shooting, and error appear in every shoot P.S. sorry, my english very bad, i know that) P.P.S. Arma (russian version) ver. 1.14 and FFN ver. 0.82
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TonyRanger, big thx for mod) 1 request: if you can, write all fature we can see in SP and MP, i realy want to know difference SP and MP fatures. Thx again)
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Hi Doomguy i do nothing realy: build HQ, Barracks, Light Factory, and give speciality to squads (basic infantry squad, uaz assault team and BRDM2 mechanized squad). Errors appears when AI buying units. in fact that error not crash anyting, just appear every 5-10 minutes
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Happy birthday TonyRanger)
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big thx, but i get that errors again... Error in expression < = _unitsToBuy + [_indexedTemplateUnits Select _count]; }; }; _count = _count + > Â Error position: <Select _count]; }; }; _count = _count + > Â Error (there russian 2 words, in inglish: "devide into zero" or somthing like that) File mpmissions\__cur_mp.SaraLite\Server\Functions\Server_ComposePurchaseOrder.sqf, line 41 maby that because of russian version Arma?
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TonyRanger thx for your work, but can you release 0.82 without missions? i cant wait to try it with ACE in MP with my friends)) P.S. sorry for my english)
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any r/date for 1.1.6c version? thx)