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Everything posted by EDcase
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I read some people had a problem starting the game and was fixed by installing latest DVD firmware. The drive might be having problems with the disc protection that is checked on startup.
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Hahaha, he was expecting to show off with his setup and forgot that the latest hardware can have potential driver issues... 12Gb ram !?!?!?! :Oo: hahaha
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Helicopters shouldn't be tactical nukes maybe?
EDcase replied to Linelor's topic in ARMA 2 & OA - SUGGESTIONS
True, the damage radius should reduced slightly. Also not all choppers that crash should explode. I think mainly they crumple and possibly catch fire..... THEN they might explode too. ;) -
ArmA doesn't support all 6 Degrees of Freedom so NO, TrackIR will make no difference. As a side note... IT SHOULD HAVE ALL 6 DoF !!!! ;)
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LOL, that might be going too far for ArmA ;)
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Sorry I wasn't clear or you read too fast. I know about freelook (ALT) For example imagine you are piloting the Cobra and you are landing. You want to see if there is a tree or object below you. You press ALT and look left and right but you can't see down because the cockpit is in the way. If you could lean and move your head left or right (up to the glass) THEN press ALT to look around you would have a much better view bellow and behind the helicopter. It wouldn't allow you to see directly below but would be ALOT better than it is now.
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Yes, it would be great if the lean button would move your head/camera to the side of the cockpit so you can look down and back. Back on topic. There are some great ideas here that I'm sure would help. I can't understand why BIS hasn't implemented anything in all this time (from ArmA1 development on) The TK forgive system in BF2 works well I think. For TK'ing too many times without pardon the screen should go black (with a message like "Time Off") and no sound for 1 or more minutes and a kick for repeat offences. That should be built into ArmA2 for all MP modes. As said in previous posts, many legitimate new players will be put off straight away by the current state of MP games and that will hurt sales through negative feedback to friends etc. Joining a clan should not be the only way to enjoy MP games.
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Disappearing textures while aiming through scopes
EDcase replied to INVICTUS's topic in ARMA 2 & OA - SUGGESTIONS
Many of us have stated that we would like grass etc to be rendered in scoped views/ binocs etc. The fact that its wasn't done in OFP or ARMA might suggest its harder than you think. I still hope it may be sorted in a future patch. -
Well, in the ready position you do move your head forward and have the sights up to your eye (without contact of course) If you mean the zoom on the background then yes, that is not totally realistic but I think that compensates for the lack of resolution compared to the human eye. If you didn't have that or the right button zoom then you wouldn't be able to hit anything. The zoom amount can be changed with a mod so maybe there will be one that you prefer.
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Hi and welcome, If you want more realism than standard shooters then you'll love it.... Bear in mind that there are bugs but for such a huge game most if us don't mind a few niggles. Plus BIS are very dedicated and follow up with updates and patches to fix things. No trip flares or parachute flares in the game that I know of but there will be LOADS of mods soon so maybe in future ;)
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I think countermeasures would be good as long as they are not 100% effective but getting the percentage right is the hard part.
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It looks correct proportion to me for holding the weapon in a sighted fire position.
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I see your point nedley but if the rotors could take a bit of a hit without damage and only a major contact would destroy them it would add so much more realism. It shouldn't make landing that much harder as they already have collision detection you have to watch out for them hitting things anyway.
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Thats good at least but these things should be in vanilla game and therefore a bit more efficient than scripts etc.
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Yep, I've been commenting the same thing. I'd rather it wasn't there at all for small arms and much smaller for machine guns. There are already several posts regarding this so it may get locked.
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Yeah, better to wait. You can still play it as is so avoid downloading and installing two patches...
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The Eagle (ArmA2) has Landed: 505/North America Territories, got yours yet?
EDcase replied to 159th_Viper's topic in ARMA 2 & OA - GENERAL
Re-install DirectX? Should be on the DVD Or check graphics card drivers. Check in "Troubleshooting" section. -
Yes, sorry. Bit confused here. The rotors do have collision detection but they just bounce off things. What I'm talking about is when they get hit they need to stop working/turning. Edited first post to make it clearer.
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That would be silly ;) I duno what the yaw rate to forward wind speed ratio is for the Kamov but I think BIS got it at least quite close to reality.
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There is collision for the helicopter body but not for the rotor blades. The rotor assembly can be damaged by shooting it but the blades themselves have no collision damage.
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Maddog, there are loads of sound libraries available that don't cost alot. I guess BIS must have some but maybe they need to get some different ones ;) It would only take 3 variations of the flash to look better. (Even 2 would help alot) Sorry if this is stupid but what about animated GIF? Just randomizing the size would also help (and is more realistic). I'm affraid another thing that bugs me alot is the muzzle smoke. You don't get big puffy clouds that go out several feet when firing small arms. Machine guns it should have smoke effect but bit more subtle. I guess I'm alone in this opinion but I wish it could be reduced or optional :rolleyes:
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Can u try a different keyboard from somewhere?
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Anyone tried Voxli web based voice chat?
EDcase replied to Motivator's topic in ARMA 2 & OA - GENERAL
Has anyone used VoIP in ArmA2? Maybe its better? -
Regarding player advantages there is a simple solution. As with MP games now certain options like Veteran mode, no crosshair or target helpers can all be forced on or off so everyone plays the same. So the extra axes or even the use of TIR in certain missions could be defined by the server. Equally a server could be set up for only TIR users.
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Some of those less than awsome ArmA2 features
EDcase replied to MehMan's topic in ARMA 2 & OA - GENERAL
Just out of interest... A reminder of where the engine came from...