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Everything posted by EDcase
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Can I use steering wheel pedals to control yaw?
EDcase replied to .Taffy's topic in TAKE ON HELICOPTERS - GENERAL
I doubt it would work as the wheel is only 1 axis. The pedals could be another axis but you would still be missing one. -
MultiDiscussion : TES5: Skyrim, BattleField 3, COD, R6 etc.
EDcase replied to Second's topic in OFFTOPIC - Games & Gaming
BF3 REALLY needs smoke grenades -
^^^ My thoughts exactly. Have a PayPal donation button on the ARMA3 site to help development...
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Will physX enable more complex vehicle handling? Not talking collisions but traction, suspension etc. I know there is basic suspension effects in ARMA2 which can be seen in the humvees but the traction is very unrealistic (and boring to drive) I would like to see more sliding and wheel spins on dirt. This would make driving require more skill and give greater definition between surfaces. ie tarmac or sand etc.
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Chat system - killing reports reposition
EDcase replied to VampyricTyrant's topic in ARMA 3 - GENERAL
I agree to separate kill messages (and joining) from chat and make font smaller than chat. I'd like a bit of colour in the kill messages so you can get an idea of which side is stronger and who team killed. name23 killed name34 name11 killed name17 name7 killed name3 etc -
In ARMA the power of the server is CRITICAL to the 'intelligence' of the AI. I've played many CoOp and PvP games on our clan server. When playing PvP mixed with AI its very hard to tell which is which sometimes. Yes you do get the odd AI that stands in the road or does something weird but I've seen many examples when they will hide behind cover and lean out to take shots just like humans. Of course AI will never be cunning like a human. They don't plan ahead. The problem with dedicated PvP servers is that it needs quite a few people to get started so it will be empty most of the time. Servers where there is an admin are much better because CoOp is used while waiting for enough people then a PvP game can be started.
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[Sound] Echoes system from Battlefield 3
EDcase replied to welcome to hell's topic in ARMA 3 - GENERAL
I'm using 5.1 headphones (jack, not USB) and it works great when more than 50m away but up close localization is gone. I agree it should reduce when close but you should always have some sense of direction. Yeah, thats done by your sound card so not the same as vanilla ARMA -
Good work bavvo: I agree on most points. Some are already fixed. (mod fixes like ACE don't count) I've got a nice simple wish: Option to dump all inventory in one go. Its very annoying if you want to add anything to the inventory of a vehicle you must first empty its contents by adding to your inventory a few at a time then moving to drop them and going back until its empty
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[Sound] Echoes system from Battlefield 3
EDcase replied to welcome to hell's topic in ARMA 3 - GENERAL
Yes, of course BF3 sounds more hollywood than real life but thats fine because in real life guns don't sound very interesting. The overall sound system needs an overhaul for ARMA3 Spacial awareness is very poor in ARMA2 when you are close to the source of noise. (Stand next to a vehicle with engine running and spin with your eyes closed. Can you tell when the car is in front or behind you?) -
Replays (record coordinates) - Spectator
EDcase replied to VampyricTyrant's topic in ARMA 3 - GENERAL
A form of AAR would be AMAZING!!!!!!!!!!!!! The ability to replay PvP matches and chose the best viewpoints for recording would make editing sooooo much easier and make the videos much more exciting. At the moment its very limited as multiple people have to record footage and then send it to an editor. This creates lots of footage which is thrown away. Having well edited PvP and other game play videos will improve ARMA awareness immensely. -
Any feature that adds new gameplay style/tactics/possibilities will be fun. (that is the point of a game even if its a realistic milsim) It depends how well its implemented as to how long that fun will last... Perhaps you have to get a headshot to have the option to steal the uniform. (or a foot shot ;))
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One friend bought ARMA2 (and TrackIR) after I showed it to him but he stopped playing after few weeks and got MW3. FPDR I think because he was an ex-marine ;) (Haven't spoken to him since) I think its a combination of things that put new players off: - Awkward UI and squad commands etc. (The key map table is enough to put someone off) - Awkward movement of character. Not smooth and fluid. - Complexity of mods/addons. (Easy once you know how but a nightmare for new players) I think/hope most of these issues will be resolved in ARMA3 ARMA gameplay is different from other FPS because its slower paced and requires more thought (tactics) I've been watching vids of BF3 and while it looks great the gameplay hasn't changed from any other FPS in the past. - Spawn - Run like crazy to objective or grab a vehicle forgetting anyone else. - Run around and jump as much as possible, shooting like crazy at enemy even if friendlies are in line of fire. - Or find a good sniping place and camp. - Die - Respawn and repeat... So some people(kids) will not like ARMA gameplay even if all other issues are resolved
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Bavvo: I think you have TrackIR linked to the wrong things in ARMA key bindings. Should only be on view. I have TrackIR5 and never had that happen
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Theoretically this will work with civy clothing so you could dress as a beggar ;)
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Just tell the pilot to get out and he will find a clear spot to land (Thats the theory, and it works most of the time ;)) I think more important would be for helicopters to hover if you tell them to go somewhere instead of flying right past and then coming back for several passes.
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Testing new BattlEye feature
EDcase replied to $able's topic in ARMA 2 & OA - Servers & Administration
Great news, thanks!!! -
Will the fast SSD boost a holy big island out?
EDcase replied to lao fei mao's topic in ARMA 3 - GENERAL
I think the OP was asking if having an SSD would help with larger maps...? I don't think so. As stated, the SSD will help with data streaming but has no connection with island size. -
I only play Benny's Warfare and that is so much better than the standard ARMA one. Its true that AI are hard to control so I don't use them often. Mainly for logistics and support like bringing ambulance, repair, ammo etc. Playing against humans is far harder than against AI. The AI have improved alto over the years but they are still more predictable than humans of course. In clans there is much better organization which can never be achieved on a public server. As far as weapons go... I don't know how well they relate to real values but there is enough choice that overal balance is about right. Tanks are very biased towards the US side though. Since shoulder fired anti-tank missiles do exist that either seek the target via laser or wire guided I think the ARMA ones are good. With a persistent server a large warfare game can go on for days.
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A relatively simple set of rules could make it more interesting. - Running will attract attention. - Being too close to an enemy AI will attract his attention. - Time near enemy units will attract attention on a relative scale to distance. - ?Must have same weapon as enemy? (as well as changing uniform you MUST take his weapon) So that means you will have a time limit when in an enemy environment but you are not allowed to run and you must choose your path carefully not to get too close to patrol etc. You will not have an advantage of special weapons as you must use one of theirs. (A silenced pistol could be carried tho) What happens when you attract attention is still up for debate. Should they attack straight away or confront you somehow (more complicated)
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These are more tweak wishes rather than new features request. Could the post distance blur be reduced a bit or made an attribute in config? I love the idea but its just a bit too much at the moment. Likewise the HDR effect is too agressive. Looking at the ground gets really bright but if a tiny bit of sky is visible it goes to the other extreme and goes really dark. The sensitivity of brightness needs to be less. Or thinking in camera terms (which this simulates), the exposure metering should be more central to the view.
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Yes, of course its a bit different in real life but after all this is just a game and is for fun not training.... My original post was to make it a bit more dangerous and exciting rather than just a simple swap of sides. And of course if your side see you wearing enemy uniform or driving enemy vehicle they should treat you as enemy. Perhaps there could be a radio option to declare yourself friendly.(which only comes up if you are in oposite uniform or enemy vehicle)
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I think the strength of throw works but its the aim thats the main problem. Plus selecting grenades in the first place. ...and being able to choose over or under arm throw. In the underarm throw mode, leaning could throw the grenade to that side like when throwing into a doorway.
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Walking around questions
EDcase replied to firestorm_one's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
You remotely control vehicles from the carrier but in the campaign there are some missions where you actually have to go in and if you die its game over. Yeah, I know MP will come later but just wondering how it might work. -
Walking around questions
EDcase replied to firestorm_one's topic in CARRIER COMMAND: GAEA MISSION - GENERAL
Any thoughts on how this might work in multiplayer? Would be good to play as infantry and have your friends as troops in the Walrus. I guess there are also air defence positions on the carrier in case of direct attack. -
Yeah, I know what you mean about getting frustrating. The timing should be linked to how many AI are near you and how close. If just one AI and you walk past then he will not have time to get suspisious. But if you stand next to one or in a group then you'll get attention within a minute or so. In easy mode there could be a bar showing how safe you are.