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Everything posted by EDcase
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Yes, I imagine it will either fit over glasses or with have a diopter adjustment.
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Arma 3 Alpha lacking Arma 2's immersion and fear factor.
EDcase replied to fixmygame's topic in ARMA 3 - GENERAL
I get MORE of a feeling of danger in ARMA3 than in ARMA2. I think because the AI engage from further and are very accurate. AND I cannot expect to kill enemy as quickly because of the high recoil. -
TrackIR for Arma 3, some questions for existing users.
EDcase replied to chrisb's topic in ARMA 3 - GENERAL
Make sure you have latest version of the TrackIR software (5.2) For joystick you may have to map each axis and button for the first time. -
I'd also like to see the vertical recoil (and weapon sway) reduced a bit especially as the stances get lower. At the moment the recoil is the same crouched as it is standing which is not right. A bit more back kick animation would make the weapons feel more powerful. Any weapon with a bipod should be considered deployed when prone. Currently it feels like I'm guiding a drunk avatar who doesn't know how to hold a weapon properly.
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TrackIR for Arma 3, some questions for existing users.
EDcase replied to chrisb's topic in ARMA 3 - GENERAL
Congrats Chris, Be aware that it does take quite a bit of tweaking to get it feeling right. You have to adjust the response curves (higher=more sensitive) I have a deadzone for each axis and centre key is numpad '0' -
I love the idea of the Occulus and playing in 3d but there are a couple of things that are going to be a problem and they have been mentioned... 1) It will be VERY hard to play without ANY view of keyboard or other controls. (Anyone who claims to never look at the keyboard is lying or hasn't really tried) Simple solution would be to have a small gap at the bottom so see a bit of your desk. 2) Since 3d stereo requires rendering two different viewpoints it does put about double the load on the GPU and an extra load on the CPU too. We'll have to wait for the final product to see if this will be practical without a Titan.... One day it will be possible and I'm looking forward to it.
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Advanced Vehicle Interaction
EDcase replied to BlenderRUS's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Very cool. Is it possible to make it active in all missions without having to place module? -
You can also try turning off 'Hyper-threading' in the BIOS which creates virtual cores.
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My Initial Thoughts, Bug Reports, and What I want.
EDcase replied to dpatt711's topic in ARMA 3 - BETA DISCUSSION
"When people are prone at distances past 50m, they are 70% underground" Thats a feature to simulate lying down in grass. You need to log in to the tracker to post reports. -
I would love to see the bits shatter on the floor below but since people are already having problems with fps I think we'll have to let it go... ;)
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Thats the big headache for BIS to deal with... Because thats something they can't test, hence the Alpha release. Appart from the different hardware combinations of CPU and GPU there are different makes of each. (Two graphics cards from different vendors even with the same name will perform differently) Then there are all the different versions of drivers. Ram is not all the same spec... You say your systems are similar but what about background tasks...? How many processes are in the Task manager? You get the idea.
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Good post Zapat: Here is my explanation in case it helps... (of course its much more complex than this because there are so many versions and combinations of hardware and software drivers etc) ARMA series works both CPU and GPU of course but the CPU has to manage the GPU (feed it scene data) AND handle the AI calculations. The AI are MUCH more complex than other fps games because they do not have a list of cover positions to chose from when enemy approach (usually from a set direction). The AI in ARMA must examine their environment to find a path, calculate the direction and severity of a threat. Combine a reaction to a threat with their prior orders. Find suitable cover position etc.... This has to be done for every AI entity over the whole island. Obviously AI far away are simplified but they still have to follow commands and react to threats etc. I don't know the full list but you get the idea. So if you are alone on the island then your GPU and graphics settings determine the FPS because the CPU is not doing much. This is the best case scenario and you will never have the same FPS while playing a mission. The more AI or entities you add the more load is put on the CPU so FPS will drop and changing graghics settings to lowest will have no effect because the GPU is constantly waiting for data from the CPU in between its AI calculations. More cores (ARMA uses 4 max) does NOT help because the cores must 'talk' to each other to decide what to share. This organizing slows down the whole process so you don't gain much. 4 cores does NOT mean 4x faster. (Long mathematical tasks where less 'talking' is needed show the most benefit from multi-cores. eg. non-gaming 3d rendering calculations) As far as I understand, ARMA3 will introduce a new calculation method for AI far from the player called 'Headless AI'. I don't know if this is correct or how it works so we'll have to wait and see. The main thing to remember is: THIS IS ALPHA Its not even Beta yet and optimizing comes at the END. So be patient and keep reporting other issues. BIS has stated that they want feedback related to infantry combat at the moment. So vehicle/helicopter handling etc are not priority at the moment.
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Haven't seen any mention that some houses now have breakable glass. Great work BIS. But some downstairs ones aren't. Also from a downstairs window I emptied an entire clip at an AI outside and it didn't hit him. (single player and he was close so I didnt miss) (Control tower glass isn't breakable yet :()
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Yes please. I don't like the ARMA3 reverb/echo. Sounds like firing in an arena. You brobably won't be able to do it until its fully released
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I would like some way to incapacitate an enemy SILENTLY. Either permanently or not. I don't know how it should be done but to those who say "knife is not quick"... You obviously don't know much about combat. When someone is shot, 90% of the time they do not die instantly. Cutting someones throat does not kill them instantly as they either die of blood loss or drowning but they cannot scream . So they will die quietly on the floor in a few seconds. So YES, knives are a valid weapon if you do not have a silencer and can get close enough. The question is if BIS can make an animation for this close interaction...
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How to mark an enemy and share he's location with teammate?
EDcase replied to freemangl's topic in ARMA 3 - BETA DISCUSSION
In Recruit (maybe Regular too) mode enemies show up on the map when any of your team is aware of them. Also in Recruit (regular?) mode, the squad leader can mark an enemy to be targeted and the enemy will have a box around them. These abilities can be set in difficulty settings but I don't know which ones they are. Sorry can't be more specific because I never play in Recruit or Regular. -
The best solution is to have a specific binding for stance UP and Down. So we can map it to whatever we want. If we can use a hot key + mouse wheel then it won't conflict with menu operation.
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'No' to jumping but 'Yes' to to a faster vault when running. Soldiers NEVER jump over obstacles but they can swing their legs over walls etc. (Has to be the right height of course) To those who say, "I want to jump if I take my clothes off", sorry but BIS has more important things to do.
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I agree Daft but I don't think its possible with the BiS system. I'd like to see a bit more inertia so the body is pushed slightly when hit. Explosions should throw them outwards more. You have to get a grenade right under someone to launch them up which looks about right from what I've seen.
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Since its too hard to do the weapon change while moving what about adding a sort of panic switch where you would drop the main weapon and switch to pistol immediately. (Double tap ; perhaps) I'm assuming this is mainly for snipers changing to pistol. (In close quarters the pistol should be the main weapon anyway)
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Strange that I haven't seen any sharks if you have. Are you guys sure it wasn't a Tuna? They are the biggest fish I've seen so far. Investigate ref: 014-047
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Not that I know of.
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Congrats to all at BIS for their fantastic work!!!! (..and keep it going ;)) This really is shaping up to be the best game ever made. [personal opinion :p] I never could have imagined a game like this when I started playing in 2001.
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Same for me