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Echo5Hotel

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Everything posted by Echo5Hotel

  1. Echo5Hotel

    Satchel Animation

    Thank you for the answer. I think this may actually do the trick for me. My apologies on the misplacement, I was posting from my phone an for some reason did not show all of the subcategories or I would have put it in the right place.
  2. Echo5Hotel

    Agony

    Thanks Nimrod_Z. I think this just might do the trick for me. I appreciate it.
  3. Echo5Hotel

    Helicopter hovering

    Did you figure this out? If not, are you trying to represent a helocasting insertion? I have set one up and will pull it out when I get home from work tonight for you.
  4. Echo5Hotel

    Gps help

    I hope I can explain this correctly. I have a mission where the players halo into the AO. We were trying to bring the GPS up in the HUD to be able to watch the altitude to know when the lowest altitude was reached that we could pull our chutes. Unfortunately the GPS only shows a small, local version of the map with a tab that looks like I should be able to pull up the coordinates and altitude. How do you switch to that other tab?
  5. Could someone tell me what on action I would need to place in a radio trigger to make the cas portion of the secop module available to my players? Or any of the other support options for that matter? Thanks for any help y'all can give me.
  6. Thank you very much. That gave me exactly what I needed.
  7. I have been looking at several resources trying to figure out how I can go about what I need to o for a new mission. I am trying to somewhat recreate the mission in "Clear and Present Danger" when the team designates the hacienda for the LGB to hit. Unfortunately the games AI does not seem to readily allow for an LGB to be dropped and guided from very high altitude or range distance. So instead what I wish to do is have the players ready to paint the target and have them radio the pilot to drop the bomb. I would then use something similar to this to create the bomb in mid air at a high altitude OR maybe with a time delay: bomb = "Bo_GBU12_LGB" createVehicle [(getmarkerPos "bombsite1" select 0),( getmarkerPos "bombsite1" select 1), 1450]; Unfortunately this only lets the bomb fly toward the north an I do not know enough yet on how to change that. I know the last number is the altitude the bomb starts at. The problems with this is as I said, it seems to only fly north and also it does not seem to track in on the laser from the SOFLAM. Can anyone provide me with some insight on how I could make this mission a reality? I am also trying to figure out how once the bomb hits I can generate a very large explosion almost guaranteed to kill everyone inside the building and bring it down. Any help or hints I can get would be greatly appreciated.
  8. Echo5Hotel

    HALO/HAHO visual issue

    Unfortunately it did not seem to work. It still has everyone except for the person that is viewing it as standing in the typical ready stance rather than being in the HALO position. The person that is doing the viewing (when viewing third person) is spread out correctly. I know it seems like a trivial thing but I would like it to be visually pleasing as this ads to the coolness factor of course. :-) Any other thoughts on why this might be happening and how it might be rectified?
  9. I have been creating a mission that involves a HAHO insertion right at the beginning of the mission. When I am viewing the mission through just a single players eyes all of the playable units are in the correct freefall position. When I actually tested it with other players last night however, it looks as if "I" am the only one in a freefall position while the others are in a standing position while falling. My players all said they had the same experience where it appeared to them that they are in the correct position while the rest of us were falling feet first. Does anyone have an idea on how I might rectify this? Little details like this in my missions irritate me to no end and cause my PTSD to flare up to the point where I think my face is going to implode. :crazy_o: LOL! The code I am using in the init field for the start of the driop for each of the members of the group is: this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +1500]; this flyinheight 3000; this setvelocity [0,0,0]; [this] exec "ca\air2\halo\data\Scripts\HALO_init.sqs"; Thanks for any help.
  10. Echo5Hotel

    HALO/HAHO visual issue

    Thanks again Kempco. I will be testing it this weekend.
  11. I have searched for what I thought should be a simple answer that I thought I would surely find but seem to be having an issue finding what I need without it being more scripting that I am not yet up to speed with. I simply want to set up an alarm going off and playing the alarm siren after the player group (multi-player) has been detected and a slight delay occurs. I tried setting up a trigger with a countdown and grouping it with the player group. I don't know what command to use to make the siren sound play at each base on Utes Island. I can't get the sound to play period let alone in the locations I want them. I can't find an alarm sound listed under the effects portion of the trigger so I assume I have to set it off with a typed command. IN the end all I want is an alarm siren to start sounding in two locations when the players are detected. Can anyone help me with a simple fix on this?
  12. Echo5Hotel

    ALARM set up?

    Thank you very much. That worked perfectly!
  13. Echo5Hotel

    HALO/HAHO visual issue

    Thank you again. I will not get to test it until I get some of my guys together again to run it in MP. I am getting an error of "Missing ;" when I try putting that in the init though. I tried playing with some of the spacing but that did not seem to help.
  14. Echo5Hotel

    HALO/HAHO visual issue

    Thanks Kempco. Sorry to seem so dense, do I put that in the init field of each unit HALOing? If so do I pout it in place of the command I was using?
  15. Echo5Hotel

    HALO/HAHO visual issue

    Thank you for your reply and please forgive me for my ignorance...Do I put all of that into each halo jumpers init box? And I have to be using CBA in order for it to work globally? Again, my apologies for my ignorance, it has been quite a few years since I use to do mission editting and I am getting deeper into it now than I had before and learning a lot. Again, thank you for your help.
  16. Echo5Hotel

    Question

    I was just wondering which forum (if any) would be most appropriate to post questions and search for answers about scripting and/or mission editing issues in? None of the listed ones seemed obviously appropriate so I decided to ask before just placing them in the wrong forum.
  17. Echo5Hotel

    New Landmass and Campaign

    Have you ever been to Hawaii? Or any of that chain of islands? Talk about some mountain ranges on some small islands!
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