ESFD
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0 NeutralAbout ESFD
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Lance Corporal
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What was your visual distance? The CWC campaign is intended to be played with a 900m (1.46 style) visual distance. If it's over 1000m, the tank battles of the campaign become nearly impossible.
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...love the "soft" texture
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Seems cpu friendly and looks nice... b u t  as much as I've seen horses (wich really isn't a lot) I'd say that the head and neck should be a tad smaller compared to the body...  anyway, waiting for the patchy one Â
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It's not really important to portray every unit in the battle at the same time but to simulate the section of line the player is fighting in (respawn scripts, low visibility, ambient sound). Good examples are different WWII FPS games simulating the Normandy invasion and Rome, where there isn't 50000 units present in th battle but the battle still looks grand. About the campaign question, I support the "one character idea" and since big battles are difficult in OFP make the character a Quantril guerilla (not sure about the spelling) member. The campaign could be something similar to the Resistance campaign (with ammo and weapon collecting). In the first mission the player has to defend his home (and maybe family to make it more dramatic) against looting soldiers, fails and goes for revenge gathering his squad along the story (who can be later used as unique characters in another "after the war, wild west campaign").
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Just read a bit about infantry tactics at that time and came up with this, animation and speed wise: Weapon on back, slow - Slow paced march, weapon on shoulder Weapon on back, fast - Fast paced march, weapon on shoulder Weapon in hand, slow - Marching, weapon in hand ready to aim Weapon in hand, fast - Weapon pointed forward, charge! Jogging for sharpshooters and cowboys and maybe skirmishers too (like original) Prone position for sharpshooters The default jogging is unrealistic for modern combat (AT equipement=60kg) and just out of place for civil war. What do you think?
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Hmm... Wasn't the Henry house mostly destroyed during the First Battle of Bull Run? Texture looks nice though.
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Hi, I'm new to the Civil War/Wild west concept. It's different, new, refreshing and I like it (Cavalry ). As I understand your mod wants to display this war from all possible different angles so I have a suggestion: Hot air balloons for reconaissance, nice for some twisted campaign storyline and commanding missions where you can use it for what it's meant. More info Looking forward to your first release.
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I can safely say that this is the best OFP video I have seen. One thing came to mind again about the Stinger model=AT missile. Replace the model with an FFAR (like WGL ) it's less noticable and fits better as a makeshift stinger. How about making the civilians more diverse. I played the mission "Revenge" where tthe armed civilians ambushed a russian convoy and it looked like some kind of "assault of the farmers". They all look alike, mind the colours. Is the update going to have chopper wheel suspension scripts implemented (for Mi-17, Uh-60) that came with CSLA 2.1?
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About the planes, there should be AI versions of the planes with lower detail cockpits. Right now I get low fps when there are more then 4 planes present in the same area. My specs: AMD Athlon64 3400, 512mb, GeForce6600 128mb
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How about the French. They have waged war with the Brits for centuries, why not continue in FFUR. Â
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I simply extracted the x_vte folder from the rar into my OFP folder. Edit: Ok, got it, I was running VTE with ECP... from previous versions
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When you used FFUR, you draged the notepad via the ruler on it too far off the screen. Then you tried normal OFP where the notepad doesn't have the ruler, so you cant drag it back. Go to FFUR and drag the notepad to the center of the screen and after that try normal OFP again. Hope it helps.
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-Centurion's wheels start "flashing" when driving -MC-130 has no texture and the bomb is droped on the plane -A-1Js, F-105, F-4s, F-5s: when launching a missile or droping a bomb I get this at the top of my screen: '_missobj setpos[_xpos, _ypos, _zpos]|#|': Error Type Any, expected number -NVA Crew's hat is limiting visibility inside vehicles and aircraft -PT-76: When entering mission I get: Cannot load mipmap vte_land\pt76\i_det8.pac and can't see behind through gunners optics - Mp-40 not HD -When launchin an AA missile locked to an F-4 I get: '_missile = nearestobject [_enemy, _weaponname]|#|': Error 0 elements provided, 3 expected
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First issue: CoC_diver not in required addons list ... not at ofp.info at least
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Any other mirrors? ofp.info one doesn't work for me  edit: Nevermind mirror #2 works