Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Ezh083i

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Everything posted by Ezh083i

  1. How to get ID's of about 200+ objects? It is clear, that looking up in game editor for 200 and more objects is not enough efficient. Particularly if I need to do this more then two times (because my isle will be modified and I have some objects that's ID's I need to know for proper work of my scripts). So I need some script that form me an array of ID's of given type objects (e.g. class mydummyclass). P.S. Big sorry for my awful English Â
  2. Ezh083i

    object ID's array

    It's known method, but I'm too lazy to check so much objects for it's ID's... Only one command returns ID - nearestObject [object, "type"]. What is this - "type"?
  3. Ezh083i

    Creating lamp

    Already. Thanks. But renaming edge_red.p3d to lampa_edge_red.p3d and class edge_red to streetlamplampa_edge_red (or streetlampedge_red) gives no result. Also renaming class encountered with message like this "no entry config.bin classname"...
  4. Ezh083i

    Creating lamp

    Problem is that "simulation: streetlamp" is not working with my model. I think that there is some troubles in LODs, but I don't understand what exactly. My steps: 1) create simple model using o2 (edge_red.p3d) 2) in Memory Lod put a point and name it "Light"... and so on with necessary actions. 3) create config.cpp - it working with another models. But I can't see any light from my model in game I've tried to modify smb else's model: by changing resolution lod's, moving hit point and memory - and it doesn't work! !!!!!!!!!!!!!!What I'm doing wrong?!!!!!!!!!!!!!!! [download my model here (revised link)]
  5. Ezh083i

    Creating lamp

    OK, try this link. That's my brothers hosting...
  6. Ezh083i

    Creating lamp

    Hm. And for downloading too?
×