Jump to content
🛡️FORUMS ARE IN READ-ONLY MODE Read more... ×

Ezh083i

Member
  • Content Count

    6
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Ezh083i

  • Rank
    Rookie
  1. Ezh083i

    object ID's array

    It's known method, but I'm too lazy to check so much objects for it's ID's... Only one command returns ID - nearestObject [object, "type"]. What is this - "type"?
  2. How to get ID's of about 200+ objects? It is clear, that looking up in game editor for 200 and more objects is not enough efficient. Particularly if I need to do this more then two times (because my isle will be modified and I have some objects that's ID's I need to know for proper work of my scripts). So I need some script that form me an array of ID's of given type objects (e.g. class mydummyclass). P.S. Big sorry for my awful English Â
  3. Ezh083i

    Creating lamp

    Already. Thanks. But renaming edge_red.p3d to lampa_edge_red.p3d and class edge_red to streetlamplampa_edge_red (or streetlampedge_red) gives no result. Also renaming class encountered with message like this "no entry config.bin classname"...
  4. Ezh083i

    Creating lamp

    OK, try this link. That's my brothers hosting...
  5. Ezh083i

    Creating lamp

    Hm. And for downloading too?
  6. Ezh083i

    Creating lamp

    Problem is that "simulation: streetlamp" is not working with my model. I think that there is some troubles in LODs, but I don't understand what exactly. My steps: 1) create simple model using o2 (edge_red.p3d) 2) in Memory Lod put a point and name it "Light"... and so on with necessary actions. 3) create config.cpp - it working with another models. But I can't see any light from my model in game I've tried to modify smb else's model: by changing resolution lod's, moving hit point and memory - and it doesn't work! !!!!!!!!!!!!!!What I'm doing wrong?!!!!!!!!!!!!!!! [download my model here (revised link)]
×