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Edge

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Posts posted by Edge


  1. Ragarding the textures: As I said, those you see on the pics are just placeholders for the new textures we are currently working on. The problem with this camo is that it is "naturaly ugly", but we will do our best to produce better texture. It will be based on photographed pattern, and I will personally add some folding and shading according to the photos. So it will be still really ugly raindrop pattern, but overall look of the soldiers shall be better.

    Paratrooper armpatch: We have made a separate patch with possibility to change patches in realistic way (various sub-units of Paratroop Recon regiment had various colours), but due to the technical problems with animations (e.g. distortion of the patch, overlaying of model parts), we agreed on having one-colour fixed patch painted on the texture.


  2. Some good news: We don't sleep, we don't work on anything else, we just make soldiers and textures. The sample below shows Czechoslovak Reconnaisance Paratrooper (basic Para Rifleman model):

    para_base2.jpg

    We make custom model for various unit classes, so that realistic loadout may appear on the soldiers. This is our "Para Sharpshooter (SVD)":

    para_sniper.jpg

    I should also mention that the "raindrop" camo on these screens is alpha only, I am currently working on new set of basic soldier textures based on extended material collected by our team with great help of CSLA Military History Club (follow the link in my sig to visit their Czech-only website).

    One more thing: We have some troubles finding good photos of sack used for storing RPG-7 ammunition. It was used in CSLA, but it was rather rare and we did not succeed in finding any to take pics ourselves. We would be very grateful if some of you may help us make good-looking and realistic RPG rocket pouch. In case you have some good pictures, please PM either me or Maa. Thanks in advance! smile_o.gif


  3. Just a little note - Whole flare-launching system of Hind is triggered manually, the pilot can control number of flares launched in single salvo (2, 4, 8, 16 or st. like that) and what salvo to launch (the flare-launcher is able to blast some kind of aluminium foil and other types of countermeasures). The pilot is supposed to trigger the countermeasure as he either feels suspicious or get some info on being attacked by some actively-seeking weapon.

    You maybe noticed the small box in teh cockpit of OFP hind - there are some reddish spots and an airplane silhouette (looking more like a switch) - this is the device which tells pilot he's being under attack, including from where (roughly).

    (Unfortunately I did not hear everything regarding the subject for I was just stuck phtographing in the gear shaft. smile_o.gif )

    As far as I know, helicopter pilots in Soviet-Afghan war really feared Stingers. It was common practice to launch flares on landing or when passing through dangerous zone.

    Some recently published book states that the first Hinds there were generally weaker in both construction and defences, and the improvements being made on further versions were made to cope with the flaws experienced in Afghanistan.

    Some more CSLA news - Jirkus just finished optimization of Skoda 1203 civilian van for the update. He also included a armed and camouflaged version - I wonder why... wink_o.gif


  4. @Sanctuary: Thanks for very very helpful comment! smile_o.gif

    I can assure you that we prefer "weapon swaying" to "high dispersion" - I also like this feature and demanded changing the weapon values. I was also a bit upset that I wasn't able to hit a house on 20 meters... tounge_o.gif


  5. @Offtime: Why didn't you spare us your elk smileys and give the explanation instead? rock.gif

    @Przezdzieblo: Thanks for clearing this! smile_o.gif

    If I can say a bit to this issue, I think Maa is sometimes a little suspicious when it comes to CSLA stuff. But after LWP people show a pic of Maa's work claiming it's theirs, do you wonder? I guess instead of flaming, it would be nice if you LWP guys PM with Maa about this. I guess you owe each other a word of excuse. smile_o.gif

    We (CSLA Mod) don't want any hatred; things got explained, so let's get back on topic.


  6. I have to say I still enjoy the STYLE Flashpoint brought on my monitor. Of course, the engine has limitations and there are some issues as well, but OFP mean something different from all those polished FPS games.

    Regardless of community-made addons and visual enhancements, the OFP has graphics very suitable to its theme. Maybe it was the simplicity and frugality of the graphics that allowed me play with the game over the past four years.

    Nobody should compare The Mighty Three (HL2, FC, D3) with the OFP, for The Mighty Three are just good games, while OFP is the open system, designed to last forever (uhm, forever until OFP2 is released tounge_o.gif ).


  7. @ran: Multicam is my favourite smile_o.gif However, it may look really "oldschool" but it is a product of state-of-the-art imagery computation. Too bad Crye did not tell more than this smile_o.gif

    Regarding the ACU pattern, I kinda miss the photos from field which could prove whether the pattern's working or not. all we can see are soldier clad in gray-blue-brown-whatever-coloured digital camo on the white background. sad_o.gif

    It would be nice to see it compared to MARPAT, woodland, 3-colour desert and e.g. Multicam in various environments.


  8. @beggora2: We will certainly use the "key word" grammar, and we will surely consult this with the people who've already tried and succeeded (FDF). I am just not sure about how much could such approach be applied. But since this is nothing more than a future plan right now, we will have plenty of time to research...

    @T.S.C.Plage: Roger that, sir! I hope nobody's gonna take a pic of "evil Edge sitting in the gunner seat" like on last summer's meeting of CSLA reenactment fans... biggrin_o.gif Seriously, we will finally get a first-hand information on the combat helos' loadout. We will probably get enough photos to produce some highly accurate chopper models in the future, but we will do our best not to be distracted from release of Update 1.

    @wipman: You probably mistook MAA (author of CSLA 1 and leader of current CSLA Team) for MAAC (a friend of Marfy involved in the early US retextures and the Lavos project, who actually left the scene two years ago).

    As it was announced several pages before, the development of Lizardia and all related stuff was temporarily stopped.

    I suggest you to get the patch upgrading 2.0 to 2.02 to get rid of the most annoying errors. You may find it here:

    http://download.games.tiscali.cz/game....202.zip


  9. Is there also a CSLA Czecho/Slovak voice pack planned?

    (i mean ingame reporting - enemy, directon, distance etc.)

    We've been thinking of it for a long time, but there is a problem which could spoil all the fun for Czechs and Slovaks: Czech and Slovak languages both use conjugations and declensions, which means that particular words have to partially change in certain sentence. OFP uses wery simple way of composing reports from the sound database. This may cause some radio chat to sound really strange.

    Now we are exploring the way of such simplifications in the engine and possibilities of making the voice pack. We also seek some talented individual who would be able and willing to assist in the config part of this work.

    One thing you might be interested in: CSLA used a different system of assigning directions - the "clock" was not divided by hours, but cross-sectioned to 4 sectors, with sector number 2 was 90° angle directly forward (-45° to +45°).

    We were scoping also on adding this feature to the mod, but now it seems this should be given up since every direction report (e.g. "FOUR O'CLOCK") seems to consist of sounds for number ("four") and the "o'clock" sign, which would be quite hard to replace with "SECTOR ONE-TWO"-like sounds. If our assumptions are wrong, please keep us informed.

    Regarding the weapon layouts on Hinds, we have preliminary agreed upond removing such versions from the config. We will get some additional info during the consultation with Hind and Hip pilots which is scheduled for next week. This will hopefuly result in using the realistic air-ground setups of CSLA Hinds.


  10. Great work, Jakerod! I'm sure this is gonna help lots of people. smile_o.gif Let me just correct one small bias in translation:

    Quote[/b] ]transformace do intervalu=transformation up meanwhile

    transformace do intervalu = transformation (of selected terrain) to (heigth) interval/range (-function that allows user to mess up with the heigth setting of selected terrain)


  11. Well we have broken a lot boundaries in ofp so maybe there is some way to break this one.

    I fear this boundary cannot be broken. I'd suggest to somehow make out some natural straight coastline to somehow close the map, with all the important things in the center so that player won't be attracted by the coast. smile_o.gif

    That blackout idea is interesting...


  12. It seems that having the textures in the root of the virtual drive is not a good idea. I guess when running Buldozer from certain (virtual ) drive, you need to have the folder for textures, which represents the final PBO. Of course, it should be properly defined in the preferences so that the newly generated textures could be stored there.

    If you simply leave the textures on the root, the game probably does not know in which PBO the textures are, and you end up with the creamland.

    Armstrong2, I will check my own settings and let you know tomorow if you won't find a solution.


  13. @Verbal: We all know Czech Army has to undergo a major changes to actually work like the army. Regarding the "playing soldiers" issue you mentioned - just remember the movie was made by the man who knows hell good about PR, making movies etc., but does not have deep insight into army.

    As I guess for the reactions in this thread, the video serves its purpose. Simply said, before you start the changes in army, you have to convince the people (including politicians, children, pacifists, women, economists etc.) that the army has the potential. The army is the same as the image in our minds. Cr*p image - cr*p army; good image - good army.

    I know what you meant and I highly respect your opinion. I also hope this movie is not a singe effort, but the indication that some changes are on the way. smile_o.gif


  14. AOCbravo, I suggest you to add some "soul" to the urbanized areas and add some surrounding vegetation. Now it looks flat and boring, I cannot imagine myself enjoying play on such island. However, you made a nice basis for a decent urban map, so keep it up! I know that initial stages of island development may look extremely bad, but can turn into a really good pieces of terrain. smile_o.gif


  15. 2Cpt. FrostBite: crappy? i wouldnt say. it can survive almost everything and can be repaired by a hammer wink_o.gif

    That's a really good point, Verbal! smile_o.gif One of my friends (studying to be military professional in Czech Army) told me he is able to disassemble and reassemble the most of BMP with just already mentioned big hammer.

    @Cpt.FrostBite: You would be certainly surprised how sturdy, reliable, well-engineered and purpose-built is the Russian military equipment - we were pretty amazed last summer when we saw some armored vehicles.

    EDIT: I made both textures for the flarelaunchers, we may easily update it. smile_o.gif

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