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Evilmaker

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Everything posted by Evilmaker

  1. Hi there! So I have some questions for you. 1. Well, my Ammo Picture (ammo.pac) dont work (if you press M and look into your gear) ... it always uses the picture of the Panzerschreck (panzerschreck.pac)... Heres my config: // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0 #define WeaponSlotPrimary 1 #define WeaponSlotSecondary 16 #define WeaponSlotItem 256 #define WeaponSlotBinocular 4096 #define WeaponHardMounted 65536 class CfgPatches { class Panzerschreck { units[] = {}; weapons[] = {Panzerschreck}; requiredVersion = 1.01; }; }; class CfgAmmo { class Default {}; class AT3: Default {}; class Panzerschreck : AT3 { maxSpeed=105; kph max... thrustTime=2.500000; thrust=350; Â Â Â Â maneuvrability=0.000000; minRange=50; minRangeProbab=0.500000; midRange=100; midRangeProbab=0.950000; maxRange=200; maxRangeProbab=0.100000; manualControl=1; maxControlRange=0; irLock=0; hit=4500; indirectHit=4000; indirectHitRange=2.500000; Â Â Â Â Â Â Â Â Â Â Â Â Â picture="ammo.pac"; }; }; class CfgWeapons { class Default {}; class LAWLauncher: Default {}; class CarlGustavLauncher: LAWLauncher {}; class AT4Launcher: CarlGustavLauncher {}; class Panzerschreck : AT4Launcher { model="\schreck\Panzerschreck"; magazineType="2 * Â Â Â Â Â 256"; ammo = "Panzerschreck"; displayName=$STR_DN_PANZERSCHRECK; displayNameMagazine="$STR_MN_PANZERSCHRECK_MAG"; shortNameMagazine="$STR_SN_PANZERSCHRECK_MAG"; initSpeed=115; Â Â Â Â Â Â Â Â Â Â Â Â Â picture="\schreck\panzerschreck.pac"; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man{}; class SoldierEB: Soldier {}; class SoldierEPJ: SoldierEB { vehicleClass="Men"; scope=2; displayName="$STR_DN_PANZERJAEGER"; cost=60000; side=TEast; accuracy=1.500000; nameSound="missileSoldier"; weapons[]={"Panzerschreck","AK47"}; magazines[]={"AK47","AK47","Panzerschreck","Panzerschreck"}; threat[]={1,0.100000,0.800000}; }; } class CfgNonAIVehicles { class ProxyWeapon {}; class ProxyPanzerschreck: ProxyWeapon {}; }; Ok... 2. I want to make a picture which is shown in the squad bar (ingame) ... I tried it but the size was totally wrong . Which size I have to use? 3. How to maketransparent textures for the mission editor icon and the suqad bar? Thanx!
  2. Evilmaker

    Gun handling

    Well, I dont think you can change the holding animation. Because we cant change any animations, yet. . Hope its write what Iam saying here *g*
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