Hi there!
So I have some questions for you.
1. Well, my Ammo Picture (ammo.pac) dont work (if you press M and look into your gear) ... it always uses the picture of the Panzerschreck (panzerschreck.pac)...
Heres my config:
// some basic defines
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7
#define true 1
#define false 0
// type scope
#define private 0
#define protected 1
#define public 2
#define WeaponNoSlot 0
#define WeaponSlotPrimary 1
#define WeaponSlotSecondary 16
#define WeaponSlotItem 256
#define WeaponSlotBinocular 4096
#define WeaponHardMounted 65536
class CfgPatches
{
class Panzerschreck
{
units[] = {};
weapons[] = {Panzerschreck};
requiredVersion = 1.01;
};
};
class CfgAmmo
{
class Default {};
class AT3: Default {};
class Panzerschreck : AT3
{
maxSpeed=105; kph max...
thrustTime=2.500000;
thrust=350; Â Â Â Â
maneuvrability=0.000000;
minRange=50;
minRangeProbab=0.500000;
midRange=100;
midRangeProbab=0.950000;
maxRange=200;
maxRangeProbab=0.100000;
manualControl=1;
maxControlRange=0;
irLock=0;
hit=4500;
indirectHit=4000;
indirectHitRange=2.500000;
             picture="ammo.pac";
};
};
class CfgWeapons
{
class Default {};
class LAWLauncher: Default {};
class CarlGustavLauncher: LAWLauncher {};
class AT4Launcher: CarlGustavLauncher {};
class Panzerschreck : AT4Launcher
{
model="\schreck\Panzerschreck";
magazineType="2 * Â Â Â Â Â 256";
ammo = "Panzerschreck";
displayName=$STR_DN_PANZERSCHRECK;
displayNameMagazine="$STR_MN_PANZERSCHRECK_MAG";
shortNameMagazine="$STR_SN_PANZERSCHRECK_MAG";
initSpeed=115;
             picture="\schreck\panzerschreck.pac";
};
};
class CfgVehicles
{
class All {};
class AllVehicles: All {};
class Land: AllVehicles {};
class Man: Land {};
class Soldier: Man{};
class SoldierEB: Soldier {};
class SoldierEPJ: SoldierEB
{
vehicleClass="Men";
scope=2;
displayName="$STR_DN_PANZERJAEGER";
cost=60000;
side=TEast;
accuracy=1.500000;
nameSound="missileSoldier";
weapons[]={"Panzerschreck","AK47"};
magazines[]={"AK47","AK47","Panzerschreck","Panzerschreck"};
threat[]={1,0.100000,0.800000};
};
}
class CfgNonAIVehicles
{
class ProxyWeapon {};
class ProxyPanzerschreck: ProxyWeapon {};
};
Ok...
2. I want to make a picture which is shown in the squad bar (ingame) ... I tried it but the size was totally wrong . Which size I have to use?
3. How to maketransparent textures for the mission editor icon and the suqad bar?
Thanx!