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evilnate

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Everything posted by evilnate

  1. Search for camera or cam on the BI wiki. Or.. unpbo someone's mission and see how they did it.
  2. evilnate

    United ArmA Community

    Fair enough. I guess it's human nature to find reasons why it wouldn't work rather then finding possibilities of how it could work. Cheers.
  3. evilnate

    TrackIR Pros & Cons???

    Pros: Situational awareness is improved. Terrific for other sims (driving, flight, trains?) Product support Cons: Price Interference with sunlight Games that don't support it make you wish it did Embarrassing when chicks ask "what's that thing on your hat?" Bottom line: If I broke it, I would buy another.
  4. evilnate

    ArmA is just ... disappointing

    Okay here goes my official complaint after playing this game non-stop since the german release. In OFP, it was MUCH easier to have things work in MP when it comes to designing missions. I am guessing all of these problems are related to BI "streamlining" the net code. Granted it's possible that there ARE indeed ways to get the alarm trigger to play for everyone that should hear it, but it's humbling to strip the wiki, forums, and friends only to read "oh that bug has been around since OFP". Getting a AI controlled UH-60 to land seems impossible too, and I think I've tried everything short of installing someone's set of script files to import and implement just to get the f&*king thing to land for extraction!! I used to have a feeling that anything could be thought up and done in OFP, but now it feels like I should take some drugs to dumb down my imagination levels to make another kill everyone in the base/town mission and end without proper extraction.. Or maybe take even more drugs and play evolution (NO OFFENSE EVO FANS I AM JUST SICK OF IT!! ) for f&*king ever!!! Sure i've spent a full 12-hour-a-day-week making a kick-butt mission for my friends and arma community that has plenty of color and fun only to spend another week researching why things don't work in MP/COOP mode. Sure you devils at BI make us click the disclaimer about multiplayer mode sucking everytime we join. Please let me know if you are going to fix arma's multiplayer mess? OFP was fine in my opinion, keep the graphics, lose the chitty netcode (if that's the whole SP/MP mission problem.) -Valuable Customer & fanboi P.S. I am serious about the question suma, PM me. *edit* Now that I feel better I think some of the problems have something to do with locality of scripts... or something.
  5. I found the problem, and I blame it on being used to the OFP ways. I neglected to delete the second instance of desert2_buildings in the sqm file. The addon that caused this problem is "MAP Rahmadi". I think I'll re-install arma, unpack QG in a random folder and distribute the files myself. PROBLEM SOLVED
  6. I spent about 10 hours making a mission that wasn't supposed to include queens gambit addons, but they made it in there somehow. When I launched the game for editing I didn't include the mod folder DBE1, so I assumed the mission I made would work for people who didn't purchase queens gambit. It looks like the QG installer installed a DBE1 mod folder and installed a QG addon named desert2.pbo in my arma\addons folder anyway. Now I have been removing addons one by one, saving, and checking the addons code in the sqm file but I can't shake this addon!! GRRRRRRRRRRRRRR!!!! I so very much wished that BIS didn't install this shit in my default addons folder so I can make missions for my friends that DONT have QG.. Does anyone know how to locate which addon is used by desert2.pbo? *edit I just removed ALL f*#king buildings, vehicles and troops besides the one playable and desert2_buildings is still listed in the addons block... VERY frustrating. *edit #2 The only unit on my map now is a lone SF sabetour on sahrani and it still shows that I have desert2_buildings. I opened the sqm file with notepad, deleted the line of code "desert2_buildings", saved the file with notepad. Went back in editor and saved the mission to mpmissions, looked at the sqm file again and desert2_buildings came back. It also was included in the mission pbo file I had exported. I took a vacation to make missions, I would hate to see all this work go to waste. I also looked over the wiki classnames and all the addons included are the ones on this list. The mission is made on default sahrani.
  7. evilnate

    Virtual TrainingSpace 2

    Very nice, and brilliant idea. Thanks for making arma fun.
  8. evilnate

    WP Insurgents

    On topic: I'm glad to see some tangible insurgent/terrorist models/textures. I honestly thought that this would be out sooner than later, but alas here they are. I would like to see: * Three dimensional towels * Blood * Middle eastern civilians * Afghan clothed insurgents Off topic: Are textures/models/scripts/missions created by another user protected with intellectual property rights? Is someone going to get sued because they are using someones line of code in their contribution? If I use someone's shtuff, I would give credit due somewhere like the readme. Maybe the originating artist is going to make a improved version anyway? (disclaimer: This message is not meant to be inflammatory, degrading, intimidating, or negative in any fashion).
  9. For some reason I am crashing to desktop when I load a saved game in queens gambit. Anyone know a solution for this? I searched the forums and was surprised to not find anything. XP home C2D E6600 2X x1900 XT (latest drivers) 2GB DDR2 ArmA - US 1.08
  10. evilnate

    Has Anyone Got Queens Gambit?

    I just tried to buy through metoboli and it gave me the links to download, but no codes!!! Never had these problems with any other digital distributer...
  11. evilnate

    Geraldo Security

    * No mods (client or host) are needed to play this mission, it's all original 1.08. * I'll use revive when things settle down when it comes to arma updates, for some missions. * Thanks for the compliment Kerry.
  12. evilnate

    Geraldo Security

    The respawn mode is set to Bird, although a user can always go back to the lobby and select another slot. Group respawn allows unlimited lives (using the lobby method) and I wanted to stay away from that to give the mission a bit of a challenge. Sorry for not including more information in the original post, I was in a bit of a hurry. Here are some tidbits: *Bird Respawn *Kronzky's urban patrol script *Very short intro/title *Fully functional briefing & debriefing *Random unit placements for re-playability *Time & Weather selection
  13. I am making a mission where I would like to add enemy solders and civilians to specific building positions. I can do this with one unit by making him a move waypoint over a building and selecting which position, but I don't have the ability to place several units on the same building at different positions. The only other way I know to do this is to place a unit on a building and set it's height so that it could be on different floors. The problem with this is that the solder doesn't seem to know he is indoors and tries (ans sometimes does) to walk through walls. If there is a good way to do this with arma please let me know. I have tried the examples from the wiki but I get syntax errors "missing ) next to building number" <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this setpos ((object 453210) buildingpos 1)
  14. Back in the OFP days, someone showed me how to make a specific unit spawn at random locations using markers: 1. Create unit and place at one of the possible spawn locations. 2. Create "empty" markers and place where you want other possible locations. 3. Group the markers to the unit. Each time the mission is loaded the unit will spawn at one of those locations, and it works great! Now I would like to do the same, but a bit more complicated. For example in my mission when the village is clear, I want enemy reinforcements to come/drive in one of two roads (north or west). I could simply create the vehicle and do the markers with only one waypoint but I don't want the players to hear the engine turn on until the "cleared village" trigger has been satisfied. I did this by having the 2 crew members wait for trigger before entering empty vehicle. I have no idea how to get the 2 solders and the empty vehicle to spawn together, at random locations. Ideas?
  15. evilnate

    Why is VBS2 so damned expensive?

    I wonder also. If they made the cost closer to $100, i'm sure they would sell way more copies than just governments that buy a couple dozen. Don't they want to make some serious cash?
  16. evilnate

    Why is VBS2 so damned expensive?

    I wonder also. If they made the cost closer to $100, i'm sure they would sell way more copies than just governments that buy a couple dozen. Don't they want to make some serious cash?
  17. evilnate

    BAS f

    I was really hoping to use kronzky's UPS script with BASf. I noticed that some were able to do this. Is it just a matter of doing something tricky with the game logic named server? Thanks in advance.
  18. evilnate

    Looking for Co-Op mission pack..

    Well how is it? I'm looking for more (quality) coop content also.
  19. evilnate

    ArmA 2

    Just some opinions and observations here... RE: OFP2 This article covers the codemuffers' 08/2007 press release about how they are starting up a new studio with a staff of 36 to start working on two games that use their proprietary "neon" engine (the same used in "Dirt"), one of them is OFP2. I also think the video is FMV because if they had that kind of quality in gameplay, they would most certainly show it off with screens and create more hype to increase projected sales. I expect "OFP2" to be similar to dirt, which is funny because operation flashpoint started out as a vehicle racing game. In any case i'm sure I will check it out and probably buy it. RE: ArmA2 I was pretty surprised to hear about a expansion already coming out for arma (Queen's Gambit), and i'm a bit shocked to hear about a sequel! I'm positive I will buy both, but i'm a little concerned that the team is working on another engine to sell instead of releasing the tools for the original arma and fixing the problems with the current. Take your time bohemia.
  20. evilnate

    ArmA 2

    Just some opinions and observations here... RE: OFP2 This article covers the codemuffers' 08/2007 press release about how they are starting up a new studio with a staff of 36 to start working on two games that use their proprietary "neon" engine (the same used in "Dirt"), one of them is OFP2. I also think the video is FMV because if they had that kind of quality in gameplay, they would most certainly show it off with screens and create more hype to increase projected sales. I expect "OFP2" to be similar to dirt, which is funny because operation flashpoint started out as a vehicle racing game. In any case i'm sure I will check it out and probably buy it. RE: ArmA2 I was pretty surprised to hear about a expansion already coming out for arma (Queen's Gambit), and i'm a bit shocked to hear about a sequel! I'm positive I will buy both, but i'm a little concerned that the team is working on another engine to sell instead of releasing the tools for the original arma and fixing the problems with the current. Take your time bohemia.
  21. evilnate

    Games Convention '07

    Hype sells games.
  22. After crash to desktops for no apparent reason, and no change in software I have started getting the same following error; ArmA: Cannot create sytem memory surface 4444,50x50 (size 6272 B) Error code 8876086c I have been having CTD problems in the past and the CTD thread has been stale for eons. This is the first time that I am getting actual errors. Anyone else getting this error?
  23. evilnate

    Specific error while crashing to desktop

    I have a squad logo and have played with others with the same logo with no problems. When these errors were happening i was on a server that I don't normally go on with strangers so I think you are on the right track. Thanks for the input!
  24. evilnate

    Anyone else using TrackIR in Arma

    I use TIR and have version 4. For flying in arma and other flight sims, I absolutely love it. However I'm having a hard time using it in infantry combat because when I use the iron sights, I get very disoriented when I have to align me eyes to the scope then the target. I need to figure out a way to disable the tracking when doing so. Otherwise it's a great product and I have no complaints.
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