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Eekster

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Everything posted by Eekster

  1. Eekster

    WPS mini mod

    Aloha! you can always export the model to and 3party 3d unwrapper. Unwrapp the modell, save > import. there are some few free unwrappers out there. There are a great need in this comunity to lern this. Like the BW mod, you dont need 13 textures for a gun or vehicle. Thats just crazy. You need one 512*512 or one 1024*1024 for a hires texture. This makes it more preformancefriendly too. /Eekster
  2. Eekster

    Strf 9040 | cv 9040

    looks good /Eek
  3. Eekster

    Strf 9040 | cv 9040

    looks good /Eek
  4. Eekster

    Portable hellfire atgm system

    Aloha! Here is a rb 17 I did a while a go =) /Eekster
  5. Eekster

    Operation white night demo 1.1

    Aloha! Humm... What makes you think SFP dont make any vehicles? For now its one vehicle included, and we are working on a JAS gripen, a TGB 11, HKP10 and the boat VISBY. /Eekster
  6. Eekster

    Recoil problem

    Aloha! Hummm...ok...i changed a little in the config and now i start without the riffle and he shoots from his belly and between the shots he snaps his neck... it looks really funny! a little movie.(8 mb) http://hem.thn.edu.stockholm.se/~penil006/wolf/ofp/ofp_0001.avi http://www.angelfire.com/me4/tomspillar/Downloads/SP54Codec.htm im going crazy! /Eekster
  7. Eekster

    Recoil problem

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class SFP_ag90 { units[] = {sfp_m90soldierak4}; weapons[] = {SFPag90}; requiredVersion = 1.85; }; }; class CfgRecoils { SFPsniperSingle[]={0.080000,0,0,0.200000,0.040000,0.080000,0.400000,0.032000,0.074000,0.800000,0,0}; }; class CfgModels { class Default{}; class Weapon: Default{}; class SFP_ag90: Weapon{}; }; class CfgWeapons { class Default {}; class Mgun: Default {}; class Riffle: Mgun {}; class M16: Riffle {}; class SniperRiffle: Riffle {}; class SFPag90 : Sniperriffle { scopeWeapon=2; scopeMagazine=2; accesss=3; ammo="bulletsniper"; displayName="Ag 90"; displayNameMagazine="Ag 90 Mag"; shortNameMagazine="Ag 90 Mag"; initspeed=850; optics=1; opticsZoomMin=0.070000; opticsZoomMax=0.070000; distanceZoomMin=450; distanceZoomMax=450; model="\SFP_ag90\ag905.p3d"; modelmagazine="\SFP_ag90\sfp_ag90mag"; picture="\SFP_ag90\aginventory.jpg"; magazines[]={"sfpag90mag"}; modelOptics="\SFP_ag90\optika_ag90.p3d"; count=9; soundContinuous=0; reloadTime=2.000000; recoil="SFPsniperSingle"; opticsFlare=1; valueWeapon=1000; valueMagazine=1000; aiRateOfFire=5.000000; aiRateOfFireDistance=900; maxLeadSpeed=50; //sound[]={"\sfp_ag90\ag90.wav",1.000000,1}; }; class sfpag90mag: sfpag90 { picture="m21"; modelmagazine="\sfp_psg90\sfp_ag90mag"; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class sfp_m90soldierak4:SoldierWB { displayName="Prickskytt (AG90)"; vehicleClass="Men (Swedish)"; nameSound="soldier";<span id='postcolor'> when I test the addon in the editor it says "no entry config.bin/CfgPatches/CfgRecoils.unit" Someone who could help me with my little problem?
  8. Eekster

    Recoil problem

    tested it but it didn´t work =( still gets the
  9. Eekster

    Swedish forces pack

    Aloha! Nice soldiers! and another link to the pack http://home.no/flood/SwedishForcesPack.zip and  GOD JUL! /EEk
  10. Aloha! WOOHAA, I got it ingame, but it was a little small =) had truble finding it at first... here is a pic: http://hem.thn.edu.stockholm.se/~penil006/wolf/YEAHWOOHAAA.JPG /EEKs
  11. Aloha! I have done a 3d model of a humvee in lightwave, and now when i shall export it to .3ds format i get an error. 3ds export : Operation failed - Code: 1 3ds export : Polygons with 3 vertices only And i just stared modelling and my English isn't verry good, so someone know what I can do to make it work? pics: http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer7.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer8.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer9.jpg Hope this is the right place to post this, otherwise someone can move it... Thanks /Eeks
  12. Aloha! Thanks alot, it worked! Now I only need to learn what to do in Oxy... Or if someone will else that know the stuff could put it in game, i could sent the model? /Eeks
  13. Aloha! Someone out there with an answear? /EEKs
  14. Aloha! I have done a 3d model of a humvee in lightwave, and now when i shall export it to .3ds format i get an error. 3ds export : Operation failed - Code: 1 3ds export : Polygons with 3 vertices only And i just stared modelling and my English isn't verry good, so someone know what I can do to make it work? pics: http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer7.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer8.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer9.jpg Hope this is the right place to post this, otherwise someone can move it... Thanks /Eeks
  15. Eekster

    My air rifle

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">That think looks like air soft, is it?I've never seen a pellet gun like that. <span id='postcolor'> yes, yes...same thing...just that it has a battery that does the hard work... /Eekster
  16. Eekster

    My air rifle

    Aloha! Here is my airrifle... /Eekster
  17. Eekster

    Status on the littlebird?

    Aloha! Are they gonna have hi res textures? /Eekster
  18. Eekster

    Mh-6 littlebird

    Aloha! Check This! http://www.flashpoint1985.com/cgi-bin....t=13030 /Eekster
  19. Eekster

    High ping in v 1.55

    Aloha! yes, i use to do that and it works for me to, but it is a little bit enoying when you have to do that in a fight,its hard to see the enemy then. /Eekster
  20. Eekster

    High ping in v 1.55

    Aloha! I have adsl 512/512 kb and has usually around 150-200 ms when a play with version 1.46. But with 1.55 i usually gets a ping over 1500-2000. Why? Sorry for my bad English. /Eekster
  21. Eekster

    High ping in v 1.55

    Aloha! the "lag" is like when you walk in smoke and turn left for example with you mouse and the crosshair follow, but it takes abot 3 sekunds before it starts to move. I tested to be server I have 0.5Mbit adsl Nickster has 0.5Mbit adsl Dextrsol has 2.5 Mbit adsl http://hem.thn.edu.stockholm.se/~penil006/text/badbad.gif http://hem.thn.edu.stockholm.se/~penil006/text/superbad.gif /Eekster
  22. Eekster

    High ping in v 1.55

    Aloha! Tested directplay and socket with a friend(he was server on 2.5 Mbit) DirectPlay was going soooo smooth and I had a ping around 40, but for the server it was soundtrouble and it was not going good, but in Socket it was going good for the server and for me it was lag, but a had a ping on 20-40. /Eekster
  23. Eekster

    High ping in v 1.55

    Aloha The server or I am not using any changed .cfg files. I have not tried directplay put I can test it. Here is a Screenshot from 1.46 of my ping, when its normal. Dont have any Screenshots from 1.55 yet. /Eekster
  24. Eekster

    High ping in v 1.55

    Aloha! I say it again, i did not download anything, and i dont have any firewall. /Eekster
  25. Eekster

    High ping in v 1.55

    lucky you /Eekster
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