Eekster
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Everything posted by Eekster
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Aloha! you can always export the model to and 3party 3d unwrapper. Unwrapp the modell, save > import. there are some few free unwrappers out there. There are a great need in this comunity to lern this. Like the BW mod, you dont need 13 textures for a gun or vehicle. Thats just crazy. You need one 512*512 or one 1024*1024 for a hires texture. This makes it more preformancefriendly too. /Eekster
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looks good /Eek
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looks good /Eek
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Aloha! Here is a rb 17 I did a while a go =) /Eekster
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Aloha! Humm... What makes you think SFP dont make any vehicles? For now its one vehicle included, and we are working on a JAS gripen, a TGB 11, HKP10 and the boat VISBY. /Eekster
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Aloha! Hummm...ok...i changed a little in the config and now i start without the riffle and he shoots from his belly and between the shots he snaps his neck... it looks really funny! a little movie.(8 mb) http://hem.thn.edu.stockholm.se/~penil006/wolf/ofp/ofp_0001.avi http://www.angelfire.com/me4/tomspillar/Downloads/SP54Codec.htm im going crazy! /Eekster
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgPatches { class SFP_ag90 { units[] = {sfp_m90soldierak4}; weapons[] = {SFPag90}; requiredVersion = 1.85; }; }; class CfgRecoils { SFPsniperSingle[]={0.080000,0,0,0.200000,0.040000,0.080000,0.400000,0.032000,0.074000,0.800000,0,0}; }; class CfgModels { class Default{}; class Weapon: Default{}; class SFP_ag90: Weapon{}; }; class CfgWeapons { class Default {}; class Mgun: Default {}; class Riffle: Mgun {}; class M16: Riffle {}; class SniperRiffle: Riffle {}; class SFPag90 : Sniperriffle { scopeWeapon=2; scopeMagazine=2; accesss=3; ammo="bulletsniper"; displayName="Ag 90"; displayNameMagazine="Ag 90 Mag"; shortNameMagazine="Ag 90 Mag"; initspeed=850; optics=1; opticsZoomMin=0.070000; opticsZoomMax=0.070000; distanceZoomMin=450; distanceZoomMax=450; model="\SFP_ag90\ag905.p3d"; modelmagazine="\SFP_ag90\sfp_ag90mag"; picture="\SFP_ag90\aginventory.jpg"; magazines[]={"sfpag90mag"}; modelOptics="\SFP_ag90\optika_ag90.p3d"; count=9; soundContinuous=0; reloadTime=2.000000; recoil="SFPsniperSingle"; opticsFlare=1; valueWeapon=1000; valueMagazine=1000; aiRateOfFire=5.000000; aiRateOfFireDistance=900; maxLeadSpeed=50; //sound[]={"\sfp_ag90\ag90.wav",1.000000,1}; }; class sfpag90mag: sfpag90 { picture="m21"; modelmagazine="\sfp_psg90\sfp_ag90mag"; }; }; class CfgVehicles { class All{}; class AllVehicles:All{}; class Land:AllVehicles{}; class Man:Land{}; class Soldier:Man{}; class SoldierWB:Soldier{}; class sfp_m90soldierak4:SoldierWB { displayName="Prickskytt (AG90)"; vehicleClass="Men (Swedish)"; nameSound="soldier";<span id='postcolor'> when I test the addon in the editor it says "no entry config.bin/CfgPatches/CfgRecoils.unit" Someone who could help me with my little problem?
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tested it but it didn´t work =( still gets the
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Aloha! Nice soldiers! and another link to the pack http://home.no/flood/SwedishForcesPack.zip and  GOD JUL! /EEk
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Model in lightwave, need to get it to .3ds
Eekster replied to Eekster's topic in ADDONS & MODS: DISCUSSION
Aloha! WOOHAA, I got it ingame, but it was a little small =) had truble finding it at first... here is a pic: http://hem.thn.edu.stockholm.se/~penil006/wolf/YEAHWOOHAAA.JPG /EEKs -
Aloha! I have done a 3d model of a humvee in lightwave, and now when i shall export it to .3ds format i get an error. 3ds export : Operation failed - Code: 1 3ds export : Polygons with 3 vertices only And i just stared modelling and my English isn't verry good, so someone know what I can do to make it work? pics: http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer7.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer8.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer9.jpg Hope this is the right place to post this, otherwise someone can move it... Thanks /Eeks
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Model in lightwave, need to get it to .3ds
Eekster replied to Eekster's topic in ADDONS & MODS: DISCUSSION
Aloha! Thanks alot, it worked! Now I only need to learn what to do in Oxy... Or if someone will else that know the stuff could put it in game, i could sent the model? /Eeks -
Model in lightwave, need to get it to .3ds
Eekster replied to Eekster's topic in ADDONS & MODS: DISCUSSION
Aloha! Someone out there with an answear? /EEKs -
Aloha! I have done a 3d model of a humvee in lightwave, and now when i shall export it to .3ds format i get an error. 3ds export : Operation failed - Code: 1 3ds export : Polygons with 3 vertices only And i just stared modelling and my English isn't verry good, so someone know what I can do to make it work? pics: http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer7.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer8.jpg http://hem.thn.edu.stockholm.se/~penil006/wolf/hummer9.jpg Hope this is the right place to post this, otherwise someone can move it... Thanks /Eeks
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">That think looks like air soft, is it?I've never seen a pellet gun like that. <span id='postcolor'> yes, yes...same thing...just that it has a battery that does the hard work... /Eekster
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Aloha! Here is my airrifle... /Eekster
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Aloha! Are they gonna have hi res textures? /Eekster
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Aloha! Check This! http://www.flashpoint1985.com/cgi-bin....t=13030 /Eekster
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Aloha! yes, i use to do that and it works for me to, but it is a little bit enoying when you have to do that in a fight,its hard to see the enemy then. /Eekster
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Aloha! I have adsl 512/512 kb and has usually around 150-200 ms when a play with version 1.46. But with 1.55 i usually gets a ping over 1500-2000. Why? Sorry for my bad English. /Eekster
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Aloha! the "lag" is like when you walk in smoke and turn left for example with you mouse and the crosshair follow, but it takes abot 3 sekunds before it starts to move. I tested to be server I have 0.5Mbit adsl Nickster has 0.5Mbit adsl Dextrsol has 2.5 Mbit adsl http://hem.thn.edu.stockholm.se/~penil006/text/badbad.gif http://hem.thn.edu.stockholm.se/~penil006/text/superbad.gif /Eekster
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Aloha! Tested directplay and socket with a friend(he was server on 2.5 Mbit) DirectPlay was going soooo smooth and I had a ping around 40, but for the server it was soundtrouble and it was not going good, but in Socket it was going good for the server and for me it was lag, but a had a ping on 20-40. /Eekster
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Aloha The server or I am not using any changed .cfg files. I have not tried directplay put I can test it. Here is a Screenshot from 1.46 of my ping, when its normal. Dont have any Screenshots from 1.55 yet. /Eekster
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Aloha! I say it again, i did not download anything, and i dont have any firewall. /Eekster