DWillyEfect
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How many player will be able to play on XBox Live?
DWillyEfect replied to DWillyEfect's topic in ARMA 2 & OA - SUGGESTIONS
Too much money in the console market to not make it there. IMO, The PC, in terms of gaming, is a dying breed. Just not that many people that can afford to upgrade their PCs, especially with the questions in the economy now. -
How many player will be able to play on XBox Live?
DWillyEfect replied to DWillyEfect's topic in ARMA 2 & OA - SUGGESTIONS
^^^In 30 years, yeah. -
How many player will be able to play on XBox Live?
DWillyEfect replied to DWillyEfect's topic in ARMA 2 & OA - SUGGESTIONS
That might be pushing it a little, but yeah it would be nice to have that many. -
How many player will be able to play on XBox Live?
DWillyEfect posted a topic in ARMA 2 & OA - SUGGESTIONS
I think it needs to be at least 20 vs 20. 32 vs 32 would be really nice. -
I bet Sony owns the rights to the Seals with their SOCOM series of games
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Playing against another human and beating him is WAY more satisfying that killing some AI thats not going to be sitting at their TV yelling "OH COME ON"
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Simple solution. In Multiplayer, you are allowed only one primary weapon and a pistol instead of two primary weapons and a pistol. Ah-la R6V2.
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Yeah, one of the main reasons I got into shooters was because of what you could do in the old Ghost Recon games. I'd love for Arma to have an Alpha and Bravo squads with 4 people in each. You could command them to flank enemies or set them up to be snipers to watch your back or find out about enemies ahead. If a 2002 PS2 game could do it, I'd think a 2009 Xbox 360/PS3/PC game could do it 100x better
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Petition for more Realism in Arma2
DWillyEfect replied to mr.g-c's topic in ARMA 2 & OA - SUGGESTIONS
Some of you people have to remember that this is just a game. Alot of the stuff that you consider unrealistic is just to enhance the game. Maybe not so much in this thread, but I've seen people want weapon jamming because it really happens. In this thread I see that you want to remove the bullet counter. In real life you'll have more of a sense of how many bullets are left, in a game, not so much. -
You have to draw a line somewhere between realism and fun, not every weapon has to be standard US Marine issue. Only have 1-2 assault rifles and 1-2 of each class for each faction would create boring and repetitive gameplay. Add more variety. Just about all of the weapons I listed are in service somewhere. Besides, the game says there will be 73 weapons, I'm just throwing some out there. Not all of them have to be in, but some of them would be cool, just to break the monotony that you seem to be in favor of.
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Assault Rifles: REC 7 M4 M16a4 M14 XM8 HK416 HK417 AK 107 Bushmaster M17 G36c FN F2000 FN FNC XCR ACR FN SCAR SR-15/16 Tar 21 Snipers AS50 M110 or Mark 11 Mod zero, or both variants of the SR-25 M25 M40 M99 M95 XM 500 QBU88 Dragunov VSS Scout Tactical Shotguns Mossberg 500 Remington 870 Benelli M1410 USAS 12 XM 26 LSS Winchester 1300 AA-12 SMGs AUG P90 MP5 MP7 UMP Kriss Colt Model 635 PP 2000 PDW LMGs M249 SAW MG 36 M60 MG 41 PKM Stoner LMG RPD FN MAG
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The most important features ARMA 2 needs to have
DWillyEfect replied to Stryder's topic in ARMA 2 & OA - GENERAL
For me, it would be good multiplayer. Have clan support, be able to have different settings so you can find the game you want to play. Also, I think 32 players minimum for XBL