Dogsbd
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Everything posted by Dogsbd
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Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sadly, I agree. Domination REMAINS the best thing to ever happen to ArmA, period. But with that said, I just found DayZ (had never heard of it until it was mentioned above, been too busy playing Domination I suppose) and it really is amazing too, in a different way. So why can't we enjoy both? Why the attitude "well if you want to play THAT I will take my toys and go home"? DayZ is the latest fad, when people tire of its uniqueness many will come back to Domination. Oh wait, no they won't... because Domination is dead. DayZ will, I am sure, on the other hand be ported to ArmA 3. I just don't get it. Evidence of the volatile nature of creative people I suppose. -
Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
May I ask: Why? Sorry if you've explained and I missed it. As I spend 99% of my ArmA time playing Domination I will have zero reason to purchase ArmA 3 if there is no ArmA 3 version of Domination. -
Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks! -
Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No answer to my question on artillery yet but I have another. A friend and i were testing my 2.60 server and I was putting markers on the map but he could not see them. Is there a setting to fix this? Thanks. -
Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks mousetrap, that worked! ---------- Post added at 13:48 ---------- Previous post was at 12:24 ---------- OK there is something else I used to be able to do in ArmA 1 Domination that I can't figure out how to do in Domination 2.60: modifying the on call artillery. How do I increase/decrease the number of rounds fired per salvo, increase/decrease the accuracy, increase/decrease the time interval between salvos? Thanks again. -
Editing, Expanding and Modifying Domination
Dogsbd replied to Tankbuster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
In the past I have been able to make changes to the Domination mission.sqm file without any issues. But recently I was going to edit the mission.sqm file found in "co30_Domination_2_60y_West_OA_DLC.Takistan.pbo" and upon opening the file in notepad it looks nothing like any previous mission.sqm file I've ever opened, it is just line after line of unorganized text and "code". Am I doing something wrong or has something changed? -
Not your fault, this forum* won't display the first post of a new page until the second new post on the new page has been made. * this post was made before the forum update and was referring to the old forum software, should no longer be a problem.
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'Cause it's not my server
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Just wanted to comment on this. I almost never take any AI troops "into the field" with me, I just leave them at base. This does a couple of things for me: 1. Provides base security. I've found an almost perfect placement plan for my 8 AI dudes so that any invading Spetnaz are usually taken care of within a minute or less of their foolishly trying to land at the main base. 2. Provide extraction. If I find myself stranded somewhere I can tell one of my AI dudes to get in a UH60 and fly to my location and pick me up. 3. Helpers in repairing wrecks. If there are 2-3 wrecks that need repair I will order 1-2 AI dudes down to the wreck repair area and when I drop a wreck I have them get in and move it after it is repaired while I am going to pick up the next wreck, by the time I get back the pad is clear for me to drop another wreck onto the pad. About the only time I take them into the field with me is if I have combed a main mission town and can't find that last remaining enemy soldier. Then I'll use the AI dudes as extra sets of eyes by spreading them out on one side of town and then send them through on varied paths hoping they can spot him.
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Not really, the size of the battle field has nothing to do with how realistic the battle is. Real life battles have taken place on small islands like Crete, Malta, Guadalcanal, Falklands etc. Granted these are larger than Sahrani, but PC limitations can't be avoided entirely.
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The correct spelling is meant. I actually don't care how stupid other players are with ATV's etc. that they spawn from the MHQ. I think the correct solution for encouraging players to avoid being killed every 2 minutes is to make it more costly to the person getting killed, not to all players. IE make death cost -20 points for example. I do care however when players use common equipment (the standard choppers, trucks, MHQ) and side mission won equipment recklessly. The penalty to being reckless with these should be severe. I would like it if there were a way that after 2-3 repeat infractions a player was automatically kicked. I do hope you're not insinuating that I..... Agreed, 100% New user yes, but I do want to shut out "Rambo". That's why I like the idea of negative points penalties for stupid behavior. I feel that I'm having a bad day if I get killed before reaching at least 100 points, and I usually go for a session of 1-2 hours and never die. But there are many who die repeatedly and accomplish little or nothing against the enemy. I'd like to see those sort of actions penalized. Unlimited ammo is unrealistic, but so is the idea that an ammo drop from a UH60 or an M113 would only contain a dozen magazines for an M16 etc. Or only one Stinger. That is true. My philosophy is however to not limit the choices the players has as much as reward/penalize them for the choices they take. Greater rewards for working methodically and carefully to complete a mission without taking losses and greater penalties for being reckless. I can observe a target at 750m, but I can't call arty on it. I can observe targets at 1000m, 1500m or even 2000m but as it stands now I can't call arty on them. That is unrealistic. What if I'm playing East? LOL But seriously, again we're talking different philosophies. You want to restrict a players choices, I want to let him make the choice and then be rewarded or penalized based on the choice he makes. Call arty on civilians? You get penalized. Load up a UH60 and fly right into the teeth of enemy AA and die, penalty. Yes it is. What's the phrase, "Amateurs talk about tactics, but professionals study logistics." But I don't think many of us bought ArmA as a logistics sim. There has to be logistics in any good Domination session, but I think the balance has swung too far toward logistics and away from combat. Parachute. In the AI versions you can put an AI pilot in a UH60 and have him fly you anywhere then eject, paradrop in (and not from 8888m) and order the pilot to fly back to base etc.
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That is sort of my point. ArmA itself limits the level of realism that can be achieved. But even beyond that, you can't achieve greater realism by adding unrealistic elements.
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Some restrictions are good, but not all are realistic. Going into the field with only 4-5 magazines because that is all that is in the ammo box? Not realistic unless you're modeling supplies being cut off and that's all you've received. As far as I can tell the short supplies are the norm in 3.52 upon starting the server, not the result of enemy cutting supply lines. Not being able to direct artillery onto a target that is 750 meters away, clearly visible and within range of a .50 weapon? Not realistic at all. Not being able to direct an air drop to any point on the map, regardless if I can see it or not or if I am within 500m or 10000m is not realistic, IMHO. If it is realism being sought "teleport" shouldn't even exist, as it doesn't in "real life". I would think being able use the parajump from main base would be more realistic than teleporting here and there. As for solo tricks, I've done all you list. And then some. I'm quite adept at staying alive and I've cleared many main missions and side missions solo. But the changes in 3.52 will make that a much, much longer process. I prefer spend my time fighting, not traveling back and forth for ammo. More combat, less logistics. Oh one other thing I noticed, maybe a bug maybe not. I called an ammo drop onto my position and the parachute landed almost on top of me (much better accuracy than I'd every seen before) but I never found the ammo box. Odd.
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I still love Domination and play it almost exclusively but I find there are entirely too many restrictions in this latest version for my taste and for single players or small groups of 2-3 players. I don't have the gaming time to spend minutes of it free falling from 8888 meters, ammo boxes that contain not enough M107 ammo for one full load out, only one Javelin and one Stinger missile, inability to call arty strikes on targets I can clearly see and even hit a .50 rifle, inability to pre call an ammo drop to a place on the other side of the map that I am preparing to helo to or para drop into, etc. I'll stick to 3.09.
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That is one reason I play the AI versions. Keep some AI dudes back at base at all times, to guard the base AND if I need a pick up I just order one to a UH60 and have him fly to my location.
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Yes, I can. It can be really difficult to get in the right "lift zone" however. More difficult than lifting from dry ground for sure. Your original complaint about idiots logging on, crashing any aircraft they can find and then logging off is a pet peeve of mine as well. I wish that if you crash an aircraft you can't fly another (except the wreck chopper), no other vehicles would allow you in them and the paradrop and teleport functions are also disabled for an hour or until you've recovered the aircraft you lost. Also crashing an aircraft should deduct 50 points from your score, and you get your 50 points back for using the wreck chopper to recover your wreck. Speaking of score keeping. Evidently being killed just doesn't matter. I try my best not to die playing Domination, it ads to the realism to me. But I see others who've killed roughly as many enemy as I have, destroyed roughly as many enemy vehicles as I have but who've died 30 times to my one and their score is roughly the same as mine! There should be a greater penalty for recklessness. I would think getting yourself killed should be a -10 at least.
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If you have a Non-ACE Domination server and ACE players still keep joining it and making it unstable, how do you prevent ACE players from joining? Thanks.
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3.14 running nicely. My only issue is with the depot at the respawn area at base, I think it's a bit too much. I would have preferred a Hesco wall on 3 sides of the flag pole (open to the south). I had actually done this to my personal version of 3.09 and it worked quite well as protection. That and moving the actual respawn point inside the shed.
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My only suggestion at the moment, and I would suggest this to anyone not just for your server, is to turn off fog. The way ArmA implements fog (not being able to see it from outside of the actual fog bank) is so completely unrealistic that it is, IMHO, better left off.
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Like I said above I'm not sure if you were of the bugs. The crashing wreck chopper is an ArmA bug, I'm told. I even made a youtube video of it: http://www.youtube.com/watch?v=zVwIQj_jdO0 I think there is an explanation of the cause a few pages back in this thread.
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Really good server you have going there, I'm sure I'll be spending many hours on it! "Dawg"
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I had something unusual happen yesterday. I was playing on my own server running a modified 3.09 West AI Domination session trying a few things out. I had created a wall at the flag pole giving cover to anyone behind it when enemy troops drop in. I had a number of AI troops behind it and I was moving a Vulcan around base. When I came into line of site with my friendly troops my AT soldier took a knee and fired at me. I jumped out of the Vulcan and repaired it and when I got back in, he did the same again! Any idea as to why friendly troops would fire on a friendly vehicle?
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@Tankbuster: Only happens when I have a load slung underneath. Never happens when I make a low fast pass over Parasio in an AH1 or UH60. ArmA patched to latest (1.14) and Dom 3.09 West AI. @Mandoble. Makes sense, but why isn't anyone else here experiencing it? Why wouldn't I hit when flying low / unloaded? @T_Rex: :bird: Â
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Here is the video, compiled from two flights as described in my last post. http://www.youtube.com/watch?v=zVwIQj_jdO0
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On the "flying along with slung load and blowing up" bit. Took off in an AH6, flew south across Parasio and crashed it into the mountain side. Re-spawned back at base, hopped in the wreck chopper and flew up and hooked on to the AH6. Flew back across Parasio and within 100 meters of the same area that I blew up last night, boom. Respawned at base, got the respawned wreck chopper and flew back to the downed AH6. Lifted it and flew an arc around to the west of the city, back over the base, back up around the east side of Parasio all the time trying different speeds (up to 190 KPH) and banking left and right etc. and no issues. I get back south of Parasio, head back toward the base flying directly over Parasio and guess boom again. Got it on Fraps too, both times. When I can get it compressed and loaded on YouTube I'll post a link.