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Dogstar

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Everything posted by Dogstar

  1. Anyone here located in Berlin? Are you able to use visitor 3? Can you work part time? If you can answer yes to all of the above and are interested in getting some work.. please PM me for more details.
  2. AAR is also probally my favorite feature as well as the IEDs when playing redcell opfor teams. When your playing the simulation, i dont think you ever get bothered by lack of normal maps or specular maps. There are more terrains than there are missions atm, and the biggest difference between arma and vbs2 is the size of the community for the non mil players.
  3. Dogstar

    Souther Nevada, US

    I dont get it... why do you release crappy stuff on purpose to the ARMA community? before you think this is flame... think again. or should i just post your quotes on your arma release strategy....
  4. Dogstar

    Shawk al Tarif - V0.99 Beta

    something is definitely wrong... I also have a 200km desert map and it can easily have it on 10k or higher how long did you spend on this map before yur first release?
  5. Dogstar

    Shawk al Tarif - V0.99 Beta

    I opened up your pbo and am wondering why you still have the .png files packed in there?
  6. Dogstar

    Operation Flashpoint 2 officially announced

    Id much rather see actual ingame pictures... At the end of the day.. ill play both on my xbox.. Its not an issue of this or that. The real question is which console game will allow modding if any?
  7. Dogstar

    New Island from USEC

    the unit is vbs2... the map can be either or... no vbs2 objs are in the map... The map was just a test to see how a sat map could be made from scratch. as opposed to using a real snow sat map mountain road @icemotoboy Any wildlife planned?
  8. Dogstar

    New Island from USEC

    Looking forward to this! Im also working a few different cold climate maps... and excited to see your hypothermia script in action snowmap pic1 snowmap pic2
  9. Dogstar

    Schmalfelden, Germany Map

    looking great...
  10. Dogstar

    Dear BI Studio...

    I don't know who this Dogstar is but his lack of ability to search for real knowledge shows the worth of his education. To be honest, its not difficult to realise this Smiley_Nick is taking you all for a ride. The tool was dropped for being problematic. thanks for being honest.... but.... no one is taking anyone for a ride accept mabey myself Ribbit
  11. Dogstar

    Dear BI Studio...

    A member of BIS has already stated that such tools do not exist. I am not sure who "Nick" is but he seems to have the idea that BIS holds more tools from the community, I believe Suma said a certain tool rumoured to exist is actually fictitious. The support for FBX to get in animations is not in the current tools.. the import option was left in the menu. therefore.... dont know who this prydain is, replying about stuff he doesnt even know about
  12. Dogstar

    Lost-World Returns

    WOOF! WOOF! WOOF! MEOW I hope my pc can handle crysis
  13. Dogstar

    Using a Tablet for model work

    Obviously 2d work its great, or 3d paint programs even better. 3d modeling can be amazing, but is limited to organic modeling as seen in Zbrush or Maya. I use it for building islands/maps ....Wilbur For low poly modeling, it could be great but the time it takes for you to feel comfortable, is not worth messing up things when you can do it the first time around with a mouse. It ALOT more accurate than a mouse, but clicking and unclicking is annoying and really not worth the stress. Plus your access to the keyboard is strange when needing to use standard 3 button shortcuts to most 3d aps
  14. Dogstar

    Using a Tablet for model work

    Obviously 2d work its great, or 3d paint programs even better. 3d modeling can be amazing, but is limited to organic modeling as seen in Zbrush or Maya. I use it for building islands/maps ....Wilbur For low poly modeling, it could be great but the time it takes for you to feel comfortable, is not worth messing up things when you can do it the first time around with a mouse. It ALOT more accurate than a mouse, but clicking and unclicking is annoying and really not worth the stress. Plus your access to the keyboard is strange when needing to use standard 3 button shortcuts to most 3d aps
  15. Dogstar

    Lost-World Returns

    We're leaning to a few engines, but its uncertain whether we will actually move to them (Which I'll leave to Smiley to announce)however if we do we'll still release stuff for ArmA as well AFAIK. Ah thats good news, so worst case scenario he can have static dinos is ARMA. Seems like Crysis would be the best bet in terms of the tools already available. Not to mention the foliage. But I really hope that LWR stays with ARMA
  16. Dogstar

    Lost-World Returns

    So what engine is this mod leaning towards? and can it possible handle big terrains like ARMA? For me thats what would make it special to see it in ARMA. Even without figting the dinosaurs, it will be bad ass to run from them .
  17. Dogstar

    Lost-World Returns

    I posted this earlier... but doesnt this mean you need an export tool
  18. Dogstar

    Lost-World Returns

    this month? its pretty much over isnt it... or do you mean next month?
  19. Dogstar

    Lost-World Returns

    Signed is coming... come on santa we have all been good
  20. Dogstar

    Lost-World Returns

    Well, the big mistake was leaving this in
  21. Dogstar

    Lost-World Returns

    damn! I was hoping to hunt them dinos, I can see where not having animated dinos would pretty much hamstring the whole idea. I feel sorry for the guy who made all those dinos and animated them in maya, never to let them see them running through northern sahrani. I would definitely sign rather then see LWR pull a
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