Dakhathsk
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1) I'm currently doing the Manhattan mission. The officer mentions my team having access to the armory. I can't seem to find an armory anywhere though. The closest thing is the ammo truck. I was assuming he meant a building that would hold weapons and ammunition, is there such a place? 2) After calling the chopper in for a pick up how to I get it to either return to base with us or travel somewhere else? I've tried clicking on the map and using the radio, none seem to work. Thanks for any insight.
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While I do get sound with the -dsound command, it is all messed up. The general sounds are ok but the radio seems like it is almost in hyper speed and is constantly being spammed. I'm not sure what gives. I'm more wonder why on earth this OpenAL thing doesn't work. I'm installing the version they say to install in the ArmA wiki help area.
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Same issue here, when I start ArmA I get a pop up that says "Bad version of OpenAL32.DLL I've downloaded the latest and correct version of OpenAL, the help file points me to it. Here is the error I get below http://i20.photobucket.com/albums/b244/Dakhathsk/ArmAerror.jpg This is the file I downloaded. http://i20.photobucket.com/albums/b244/Dakhathsk/ArmAerror2.jpg Of course I install it after, and it says "Installed sucessfully" But ArmA still has the same error upon starting and I still have no sound, this is driving me batty. Is there a certain place within ArmA's directory that this DLL needs to be put?? I'm using Windows XP with an Audigy 4 soundcard
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Are there aliens in it? Need more alien missions!! :P
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Is there any work still being done on this mod? This mod has breathed new life into ArmA for me. There is Something so fun about being a human and fighting aliens who have superior weaponry. I feel like I'm playing FPS X-COM. Is there any place to download more missions and such perhaps? I've played all the alien invasion ones that come with the mod and they are awesome, but I would also like a couple that have less UFOs and more foot aliens too! I've made a few of my own maps, but its less exciting to play those since you know exactly how many aliens there are and where they start :P
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I'm just trying to make the recoil on the Barrett a bit less absurd when standing or crouched. Do any of you know how to do this? I've taken a look at weapons.pbo and weapons3.pbo and I'm not sure what to edit.
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First off, this mod is great fun. I love the replayability and the challenge of trying to stay alive throughout several missions. A couple questions for you MrN. 1) The slowmotion(focus/relax) and bullet camera mod that is used in your map, is there any way to make that available globally so that it can be used in the campaign and other solo or custom missions? I'm absolutely in love with those two features, especially when sniping. 2) I seem to get massive slowdown after killing the target officer on a raid mission, I don't seem to have issue with any other mission type, is there a ton of enemies spawned upon their officer's death or something that could perhaps be cut down a bit? I love the concept of having to take out a particular target amongst a ton of guards, but for some reason it is unplayable for me after killing the officer. Thanks for the great work, keep it up!