Dr. Neo
Member-
Content Count
15 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Dr. Neo
-
Rank
Private First Class
-
Robert 23, BC Central, respond Code 3 to 10-31
Dr. Neo replied to Delta Hawk's topic in ARMA - ADDONS & MODS: COMPLETE
Nice work ! In general, the models and the lights are very nice. Right now, main bugs are, as far as I know : - Conflict between flashing tail lights and stop lights (it increases artifacts) - Sounds need definitely a fix - Space between directional lights and their source  Keep up the good work -
BC Central, Robert 23, 10-54 near 5th and London
Dr. Neo replied to Delta Hawk's topic in ARMA - ADDONS & MODS: DISCUSSION
I don't know... I'm not even sure that the sirens will be authentic and recent ; that's the same pb for the lights. We just have to hope that all the package will be realistic  Having the choice between different sound modes would be great ; same for the lights. -
BC Central, Robert 23, 10-54 near 5th and London
Dr. Neo replied to Delta Hawk's topic in ARMA - ADDONS & MODS: DISCUSSION
Indeed Delta_Hawk, you've done a very nice work ! (and I m the sort of guy who likes details). I tried to help but I was not good enough to build a flashlight script. I just hope that the sirens will be nice too. Waiting for your release... -
Yes, but on the otherside it would also prevent some players to destroy everything that flies (like a mh6 which is expensive). I let Issetea choose but the strela ruins the game (it is possible to destroy a chopper with a mg if needed and it would incitate players to play together in order to catch dealers). Another thing which is less complicated : civs and cops should be able to get sniper rifles. Shooting someone from a great distance isn't easy, even for the cops. For instance, some cops are corrupted : they take that kind of weapons from a smuggler and avoid to catch him. It would be better to have the possibility to buy that type of weapon. The game isn't even right now ; cops should have the possibility to intervene. Last but not least : many players told me that the respawn system should be fixed. For example, when a cop had to defend himself and shoot several offenders, if he dies later, he'll have a long time to wait, as if he was in jail. It would be a nice thing to set a unique time before respawn.
-
Maybe you should remove the Strela Some cops use it to fire on offenders from 6000m, i think it destroys the gameplay for everybody
-
Quite nice version ! It would be great, except the grammar mistake , to add some weapons for cops (I was thinking about the Stinger because we only have the Strela has anti air, which is a russian weapon where all the others are occidental ones ; the M249 SAW or the other MG because we already have the mg humvee, so why not these weapons). Another problem occurs : sometimes, the check trunk and view trunk options do not appear when cops check a vehicle.
-
Adding a new thing to fix : delete gates (glitches ; invisible gates for other players when closed)
-
Sorry for the 10k view distance, nice to learn it. About the trunk option, being not a specialist, do you mean that it is impossible to have a unique option showing weapons and items (created in sahrani life such as donuts, fishes, etc) ? Edit : new bug detected => if you use the Cop shop in the hangar and click on an item on the right column, such as a grenade, you'll have a script error.
-
Are you sure ? As i wrote, it is the same in Evolution and it doesn't give you an advantage (seeing someone or shooting at more than 2km becomes hard or impossible, knowing that in its actual version, the scenario already allows to set the view to 5000, then...), it just increases the beauty of the game and realism, which is also important for players. Maybe it is possible to allow the server admin to choose parameters if some doubts persists. Anyway, thanks for your opinion, I hope other things that i mentionned can be fixed, it's a pity.
-
Thank you for this update ! Dear Isseta, here's my "christmas wishlist" -Bugs .Even if the 1.22 changelog tells that the "trunk bug" has been fixed, it still persists. For example, buy a police car or another vehicle, use the gear menu and put your weapons in it. They wont appear in the trunk menu. => A good thing would be to fix this bug. If it creates too many problems to do so, just delete the trunk option. It would be like in previous versions (easier and faster to check a vehicle). The essential point is to avoid that kind of bugs : it forces people to use the gear menu + the trunk one (it complicates everything and shows issues of this great mp scenario). - Suggestions .It would be nice to add an option in the wanted menu in order to allow cops to write or tag the reason of their warrants. In that way, other cops won't need to ask "why this guy is wanted?" It would also reduce the number of infos appearing at the same time in the chat area. .Details are the key of all masterpiece. So, try to correct the small english mistakes showing in the middle of the screen when the mission starts. It's A role playing game (RPG) not AN. .Allowing people with good computer spec to raise their view distance to 10000 and their details would be nice, like in the great Evolution scenario.
-
Thank you for the last update (v1.22). It seems that some bugs (listed in changelog) aren't fixed. - Concerning the trunk bug => take a vehicle and put for example a weapon in it using the gear menu. Then use the trunk option : you will not see the weapon you just put in the vehicle. - Still the small grammar mistake, it's A RPG MISSION - Suggestion : increase the view distance available in gfx settings, so users with high end computers can raise their view distance to 10 000 and not only to 5000 Thanks in advance for your work
-
Alright, thank you for this small fix. I sum up the bugs that I found for instance and that are not fixed : - The trunk option is not effective : when someone uses the gear option to put some stuff life weapons in his vehicle, the trunk option won't list it. Perfect to hide some weapons... - The text which appears at mission's start is "An RPG-Mission", it should be "A RPG mission", small grammar fix - Same thing concerning the version : it appears "1.20" it's now "1.21"
-
Great, thank you for this info Small bug report : when the mission starts, it appears AN rpg Mission, is there no mistake ? More important : some guys are hiding their stuff using the gear menu so you do not see anything using check trunk or see trunk
-
It seems it is impossible to change the view distance since the 1.20 The default view dist is way to short for me
-
Not bad, it was running quite fine on my new computer. I hope that it brings some enhancements on older machines too. I just regret to always find the same glitches or bugs since the first release. For example : -m4's aimpoint and its small transparent line (aim to the sky, you'll see it - hope devs won't use the same models in arma 2) -vehicles glasses allowing you to see through walls -hand or fingers going through weapons (I'm exagerating for this one maybe) I wonder how the game manages memory. Having 4 gb, I'm surprised to see that a lot of free ram isn't used by the game even if it runs smooth.