Darkseed79
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The Unsung MOD (Vietnam War) Arma 2 Release
Darkseed79 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's a very good mod but in desperate need of well made missions. Operation Lowlands is great but unfortunately only singleplayer. It would be awesome if someone could make more RP-type missions like Operation Lowlands, perhaps one playing as the VC? I can just imagine it now, looking around for US patrols to ambush while trying to stay hidden from choppers going overhead. It would be very atmospheric. -
The Unsung MOD (Vietnam War) Arma 2 Release
Darkseed79 replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a coop version of Operation lowlands somewhere? -
Using fast time option in 1.03 can give you the repeated stutters/pause bug as reported here: http://forums.bistudio.com/showthread.php?p=1395804#post1395804
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Defrag. softw. Diskeeper 2009 Pro does the trick - removes the stuttering completely
Darkseed79 replied to p75's topic in ARMA 2 & OA - TROUBLESHOOTING
Even without CBA i've found out that if you try to play crCTI using the fast time option (not the same as time acceleration) you can get the cycling pause bug. With long regular days crCTI will run fine. -
I can't believe this thread got overlooked. This is IMHO of absolute priority. You should be able to use the bullet cracks (and they need to be LOUD) to know when to keep your head down. As it is now they have pretty much no point whatsoever. Please BIS, fix this asap!
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If I didn't know better i'd say Dwarden is getting paid by Evenbalance as a forum Punkbuster PR guy. And a big NO to PB in ArmA for all the same reasons mentioned already. Plus the fact that the owner and founder of Evenbalance has a really bad attitude (he's a complete jackass) towards people that doesn't think PB is the best thing since sliced bread.
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This mission really sounds outstanding, I just wish it could be played as a coop with perhaps 5 people max. How much extra work would that be?
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In combat, yes. But when not in combat will he not stay unbuttoned with a pair of binocs? I'm more familiar with World War 2 tank tactics than modern ones, so I might be wrong. Though in either case the commander badly needs zoom for his optics.
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You can zoom with your naked eye as well (although a limited zoom it helps out quite alot) and not with the tank commander optics, it makes no sense. I really liked the commander position in OFP, it still missed binocs when turned out but atleast you could zoom with the optics in order to spot for the gunner. Now he serves no purpose at all whenever there's not lots of enemy infantry around close enough for him to actually be able to spot them. Please BIS, give the commanders some love too. I'd trade the turret mounted mg for binocs or zoomable optics any day of the week.
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Why was this removed? The tank commanders only use now in ArmA is to fire the turret mounted mg since without zoom he can't see anything that isn't really close. I really wish tank commanders could be given binoculars to use while turned out in order to spot for the gunner, as that position is what a tank commander will be in most of the time in real life.