Darky88
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darkydarky
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Looking for Trade (Have Arma X, want Arma 3 Alpha)
Darky88 posted a topic in ARMA 3 - BETA DISCUSSION
--- THREAD CAN BE CLOSED since no one wanted to trade and Arma 3 now went out of Alpha I do not expect any more trades --- Old Post: Hello, Guys! Hopefully this is the right forum to post this in. I would like to trade my Steam giftable copy of Arma X for a copy of Arma 3 Alpha (Key or Giftable). I had bought Arma X for one of my friends but turns out he already got it himself, but he is still missing Arma 3 so I hope to play it with him soon by making this trade :) Maybe one of your own friends could benefit from this trade, or use it for yourself ;) Please let me know if you are interested. -
Bohemia, I think you need to fix something... Or not, it's pretty hilarious. [Video]
Darky88 replied to PTFOholland's topic in ARMA 3 - BETA DISCUSSION
Yesterday after a TKer went Rampage I did notice a long neck occurrence, too. Find the long neck: http://i.imgur.com/3a32xrm.jpg It's like something out of a horror movie... or one of the many Slender games. -
I thought they were a big improvement over ArmA 2, so I hope they keep using these.
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Arma 3 Community Alpha - Announcement!
Darky88 replied to royaltyinexile's topic in ARMA 3 - GENERAL
I've been looking forward to this ever since the announcement. Personally I'd like the P&C model from Carrier Command for this with the same fair-pricing depending on which version to choose, my wallet sure would be happier with that. I hope we'll get to know more about the process already during the E3, but that's just my excitement talking :) -
Maybe you mean motionless bodies different from what I'm about to say, but I'll give it a shot. It could be that the dead bodies might still be motionless. Normally when physical objects stopped moving they got frozen, or do so after a certain time that passed to make sure if they bug out (stuck inside something for example) they stop doing that and don't use any more performance. Unfortunately in most games I played they never allow the bodies to be moved again once they froze. Some games let you do it but most of times I get disappointed because I can't do it :( Just saying that it could be the ragdoll of bodies (not other objects) is limited to deaths and then frozen in to remain where they are so that people can go back to them to pick up gear and stuff... it's BIS design choice and I'm sure it depends on if it makes any problems if they are moved again :) We'll have to see, like i said in my other post we don't know what its like yet :) All I'm trying is to keep your expectation on moving dead corpses low (hmm, when I put it like that it sounds somehow sick anyway) :)
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The game was just announced and already there is so much flaming all around. We don't even know yet what the Ragdoll looks like live in action. Besides, where have you been the last 10 years? BIS always was careful with their new features, do you really think they'd slip this up? Think again. Hint: Ragdolls have weights for Bodyparts since a long time and don't have to fly 200 meters around in the air anymore, shocker! Maybe you are understimating PhysX as PhysX actually is a very performant physics engine, and doesn't really put much hardship to the kind of hardware ArmA3 requires. You certainly are underestimating BIS abilities though, they know what they are doing. Just have some faith in BIS and enjoy the added realism this brings :)
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A friend and me have been wishing for Stealth and Knifes in ArmA for a long time whenever we are running through the woods of Chernarus again and spot a small camp of patrolling enemies and such. With the weird AI they got going at the moment it's hardly imaginable to do that without alerting others, but if they actually improved this aspect for ArmA3 too, then yes sure, I'd be for all this additional level of realism :)
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Am I the only one who disliked the futuristic approach?
Darky88 replied to ray243's topic in ARMA 3 - GENERAL
I'm one of those that support the choice in setting. I'm glad they are not giving us more of the same, that would be boring. Looking at that gear and vehicles, I find what we are seeing believable enough to enjoy. What was shown so far seems to have a basis in reality, be it currently in operation, cancelled, in production, or just experimental. It doesn't make stuff up or turned into CoD (which I'm not a fan of myself) or went so far ahead in the future that we suddenly shoot with Lasers or go to our Mission Objectives in flying Cars. No, it's still the same tactical fun we had before. In fact the chosen setting adds a whole new layer of danger to me and makes it all the more intense and scary to me with such complicated technology involved. Already the thought of those new Helicopters looking for me hypes me all up and thanks to the new physics all that driving will now actually be fun too! Go for it BIS! I'm sure many of those who are complaining right now will change there mind eventually once they play it! It'll probably be like those Boycott groups on Steam, where everyone ends up buying and playing the game for hundred of hours anyway ;) Same here, alot of flaming, but in the end, most of us will love BIS for it - with a few exceptions, but that's what Mods are for or not ;) -
I'm probably the only one but I find Ragdolls really nice, they seem realistic to me and certainly beat the pre-defined animations. Ragdolls nowadays have weights for their body parts and stuff, so if you define that (which I'm sure BIS did) there wont be any "flying paper manniquins" like from 2005 and they should drop realistically. I look forward to that.
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Wow, great news! I joked at the beginning to my friends that it's Arma3, and now it really is! Looks nice, but what I really want to see is a video showing the new physics in action and how it acts on Building Destruction (if at all)! :) Arma3.com inaccessible for me too.
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Yea but you don't do that if you're going to release more, what would that end up at? Reinforcements Reloaded on the 3rd DLC? I don't think so, that would be ridiculous. Similiary I don't think there's another Expansion, why would you fragment the community with so many different games. It's already hard enough to play with people as is (some of my friends have ArmA2 and can't run OA, others have OA but don't care for Arma2 itself, etc. so it's hard to find maps and mods to play with them if they don't have Combined Ops running, a third Expansion would only make it worse I think)
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I doubt Bohemia can cope with the insane effort involved to change engines completely which is why I don't believe in the Outerra theory. What I believe, or rather hope, is that someday they do major rewrites of their own engine core to use updated libraries and modern techniques while still keeping their current set of features. They are already doing that in small steps from OFP to the games today, but to me it looks like they are basically stacking that on top of the original OFP core rather than changing the core itself, causing the engine to act really slow and raising the hardware requirements to the crazy level it is at right now. Maybe I am wrong, as I have no idea what their code really is like, but it's what it looks like to me on the outside. So I'll assume that nice features like perhaps an much improved AI, or the speculated physics engine from the ARG, or whatever else you are looking forward to, requires an updated base unless they want to keep demanding insane hardware specifications for the upcoming games. Would you want ArmA3 to run only on a 12 Core Supercomputer from Mars? What I'm saying would be the same route other engines that developers have specialized themselve on went. Someone mentioned CoD and Q3 engine, another example would be Valve and the Source Engine which originated from Quake 2 - and that came a long way too through such rewrites and can display some nice stuff with really low hardware requirements. Having said that, I can't say if ArmA3 or whatever they are going to announce tomorrow will do ANY of this. There is no proof for that, and it's wishful thinking. I don't even know if Bohemia can financially afford such a undertaking or not. I guess we'll just have to see tomorrow what it'll be, we all seem to have different expectations what it might be and what they did to get there. And while some like PuFu seem to be disturbed by the expectations we post, I like reading about it and look forward to see tomorrow who was closest to the reality (and who was off the most) :)
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Or just rewritten major parts. While improved over time, it's at its core still just an outdated codebase from OFP times. If you ask me, using more modern programming techniques, they can gain quiet a advantage out of a newer engine and give us the same or minimally higher hardware requirements as now, and more features (like the speculated physics). Then again, I'm not sure how portable the "details" (like ballistic system) would be for such a rewrite, which probably could kill the whole idea (why would you throw 10+ years of work away?) So we can speculate in both directions.
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Thanks for bringing that up, cool hint! A quick Google brought me to the Chinese where a picture is of what it supposedly looked like in the Nvidia driver: http://bbs.3dmgame.com/thread-1962070-1-1.html The other screenshots seem to be just speculation, that it would use some engine called "Outerra" Could be fake of course, probably easy to add just any renamed exe to there?
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I expect something for Sunday. Everyone seems to take their guard down expecting something on Monday, so what better time than Sunday for "real" hackers to strike. Then again, they said they're watching, so just by writing this they may change their mind! *paranoid* Nobody knows :butbut: